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Kingdoms of Amalur: Re-Reckoning

in library

3.7/5

( 113 Reviews )

3.7

113 Reviews

English & 6 more
39.9939.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Kingdoms of Amalur: Re-Reckoning
Description
The FATE Edition contains the Re-Reckoning Main-Game, the Official Soundtrack and the upcoming content Addon Fatesworn that extends the game of 5+ hours and that will be released post launch, expected 2021. The Official Soundtrack features 35 high quality tracks for a total of 70 minutes of musi...
Critics reviews
56 %
Recommend
IGN
6/10
God is a Geek
8.5/10
TheSixthAxis
7/10
User reviews

3.7/5

( 113 Reviews )

3.7

113 Reviews

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Product details
2020, KAIKO, Big Huge Games, ESRB Rating: Mature 17+...
System requirements
Windows 7, Windows, 8, Windows 10 (64 bit), Intel or AMD Dual Core CPU 2.5 GHz, 4 GB RAM, DirectX 10...
DLCs
Kingdoms of Amalur: Re-Reckoning - Fatesworn
Time to beat
23.5 hMain
53.5 h Main + Sides
100.5 h Completionist
59.5 h All Styles
Description



The FATE Edition contains the Re-Reckoning Main-Game, the Official Soundtrack and the upcoming content Addon Fatesworn that extends the game of 5+ hours and that will be released post launch, expected 2021. The Official Soundtrack features 35 high quality tracks for a total of 70 minutes of music.


The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.


Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.


  • Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor.
  • The revolutionary Destiny system allows you to continuously evolve your character class to your style of play.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
  • Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
  • Explore a sprawling game world hailed as having "more content than any single-player game deserves!"
  • Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy - all central to the primary mission.
  • Improved graphical fidelity in Re-Reckoning.

© 2020 THQ Nordic AB, Sweden. Developed by KAIKO. Originally Developed by Big Huge Games. Kingdoms of Amalur, THQ, 38 Studios and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

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Goodies
Contents
Standard Edition
FATE Edition
soundtrack
Fatesworn DLC
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
23.5 hMain
53.5 h Main + Sides
100.5 h Completionist
59.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2020-09-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
43.5 GB
Rating:
ESRB Rating: Mature 17+ (Intense Violence, Blood and Gore, Suggestive Themes)

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
русский
audio
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日本語
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User reviews

Posted on: December 20, 2020

Anakin-Skywalker

Verified owner

Games: 105 Reviews: 38

What an amazing title

I find it hilarious that the same people who are complaining about how buggy this game is, or it's cost, are also the ones saying it is like 'Skyrim' - the game that to this day can't be played without a community debug mod and is released at 60 dollars for every device on earth. As always the overall rating for this game is lower than the verified owners rating, which continues to prove that GOG should only allow those who buy a game to review it, to avoid these idiots being so upset at not being able to afford something, like they are entitled to it by birth or something, that they take it to multiple platforms. To the game, this is an amazing title by all accounts, and altough not perfect, no game is, it is very close. All NPC's are voiced which even nowadays is a hit or miss, the combat mechanics are smooth and satisfying and altough you can button mash good things await those who memorise the combos. The graphics are stunning, despite a lacking draw distance, and clearly a lot of work was put in making the graphics updated. The story is ok but its in the side missions that this game really shines. The loot is quite excessive and you will have to make regular trips to sell it all and the enemies are varied and well planned. This is an absolute must-buy, I really suggest you ignore the negative comments as they are made by sad people who feel entitled to things in life. I have played for about 100 hours and I haven't ecountered a gamebreaking bug yet, but my game has had a couple of audio bugs, nothing that a reload can't sort out.


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Posted on: October 6, 2020

lowtechgeek

Verified owner

Games: Reviews: 3

It's getting better

I originally wrote a review of this game at launch. Back then I was less than thrilled, half due to what seemed to be more bugs than the original, and half due to my own expectations of how this remaster would look and feel. I'm still playing through it, now about 50 hours in, and I have to say, it's getting better. Maybe the majority of the bugs I experienced were concentrated in the opening area. Maybe they're getting fixed. Maybe I've just become accustomed to them. Whatever the case, I've recently noticed that I'm noticing them less. There are still some obvious visual bugs to be sure, but none that distract too much from the world and the experience of playing the game. What we're left with is a bright and colorful game with a huge world and excellent combat mechanics. The varied character builds and destinies add a lot of replay value to this game, a single play through of which could easily take around 100 hours, including side and DLC quests. However, I still wish there were more. I wish THQ Nordic had improved the texture or lighting quality, and I wish they had added some new destinies in order to provide even more build variety. Perhaps one day they will. At this point I'm flipping my recommendation to say that I DO recommend this game, although at a sale price. I think not enough has been added or polished to justify this release's price tag compared to that of the original. However, I have hope, and I imagine it will continue to get better.


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Posted on: December 15, 2021

toryoom

Games: 48 Reviews: 3

Fun in general but overstays its welcome

This isn't a bad game, but I don't understand where all the excess hype for it comes from. I know from experience how tempting it is to get excited for this game when you look at screenshots and videos, and read all the glowing reviews. ...But actually playing it reveals a more anemic experience than it should be, with highly derivative and repetitive quests, boring characters, dodgy camera limitations, and shallow world interactivity for a game of its ilk. So despite the generous size of the world and numerous quests, everything quickly starts to feel 'samey' and derivative, leaving you fatigued with boredom before you get anywhere near done with the campaign. The combat is also more shallow and repetitive than it at first seems to be, and gets old just as quickly as everything else. On top of this, the game commits the unforgivable sin of enabling every enemy attack with a very fast 'home in' effect on the player. This creates a ridiculously frustrating experience of constantly being stun-juggled out of combos all the freaking time. Yes, you can block, but that means you're always playing a tedious turtle game rather than justifying the more exciting combo options provided. A lot of the above complaints are probably due to the fact that the original framework of the game was purportedly built to be an MMO, but got converted to a single-player experience at some point in development. But that knowledge doesn't negate the diminished enjoyment these issues bring against the overall experience.


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Posted on: January 11, 2022

Degraaff

Verified owner

Games: 187 Reviews: 9

Un underrated gem

A game that never got the attention it deserved. It takes a while to get into, but once you get the hang of things it's great fun. +The armor sets look great +Combat is fast and feels good +Many different platstyles that are all fun in their own way


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Posted on: September 12, 2022

arugulaKhan

Verified owner

Games: Reviews: 58

well-written drudge

When you first start out in Amalur, you will be pleasantly surprised: how is it, you may think, that I've never heard of this well-written game with pleasant graphics, atmospheric music and an intriguing plot? But about twenty hours later, you will have seen all of the games opponents, done the 2 types of quests (fetch or kill), and have enough of a feel for what the game has to offer to make the next 80 hours feel repetitive and dreary. Maybe I'm getting older and valuing my time more, but I used to be able to power through a game's dead spots if it meant seeing a good plot through. But in Amalur, there are no dead spots. There are no peaks. It's all the same. And after 100 hours and change, doing more of it may start feeling like work instead of play (the game's even longer: 100 hours was all I could stand). It's not a bad game. The writing is solid and consistent, the voice acting -- excellent (honestly, it's been years since I've seen this level of commitment from even the smallest bit players); and the overall finish very good. And some areas (especially the DLCs) are very well done. KoA simply overstays it's welcome. I've read that, originally, it was supposed to be an MMO and that's exactly what it plays like: except without other people to liven things up. If you don't mind boring gameplay, this game is excellent value for the money and will occupy you for yonks. But if you want something memorable or original -- I'd give Amalur a pass.


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