The FATE Edition contains the Re-Reckoning Main-Game, the Official Soundtrack and the upcoming content Addon Fatesworn that extends the game of 5+ hours and that will be released post launch, expected 2021. The Official Soundtrack features 35 high quality tracks for a total of 70 minutes of musi...
The FATE Edition contains the Re-Reckoning Main-Game, the Official Soundtrack and the upcoming content Addon Fatesworn that extends the game of 5+ hours and that will be released post launch, expected 2021. The Official Soundtrack features 35 high quality tracks for a total of 70 minutes of music.
The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor.
The revolutionary Destiny system allows you to continuously evolve your character class to your style of play.
Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
Explore a sprawling game world hailed as having "more content than any single-player game deserves!"
Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy - all central to the primary mission.
There are so many things to do and so much freedom in this game that it's a different game every time it's played. Not to mention that the protaganist can be different every time. I never get tired of this game!
Review as 1.08 version.
To summarize KoA-RR as much as possible, it'd be more or less like oblivion with less in-depth mechanics and WoW-like graphics. However, the game has interesting qualities and flaws alike.
Performance wise, I'm playing on a Ryzen 5 3600, 1050ti and 16gb, runs fine, although I can't see the FPS on GOG, feels 60 FPS or more, likely the patches solved performance issues people mentioned.
Another important feature changed after patches is how the area changes the leveling (not of chests loot) everytime you enter, instead of the first time. This is quite good in Amalur for two reasons: first, the level of the area is capped, second because of the massive ammount of content, you'll hardly manage to do everything that area had to offer, so the dinamic leveling gives you a chance of revisiting while keeping it worth your time.
Exploration is surely one of the biggest qualities of this game. A vast open world game, lorestones scattered around to give you some good lore, sometimes even in form of poems and songs, which is really nice and fitting for some cultures. Plus, they give you XP and permanent bonuses for finding all of the same set.
However, there is a big flaw that hinders the exploration, that you can't jump unless on certain platforms, hence the movement suffers a lot by that.
Quantity of content is absurdly big, more than most of open world games. The quality of them is varied. Some quests are bland, but many quests are really good and interesting, and so are the NPCs. I've never met a character unvoiced so far, and most quests have a good background to mask well the chores themselves.
Sadly there isn't a first person camera, and while there is a day/night cycle, there is no clock and the night is too bright, you might think it's day. Plus no character sheet with summary of status (like Morrowind's).
Overall, I'm hopeful for a sequel that THQ Nordic will keep the amazing qualities and work on some of the most important flaws.
This game was released about the same time of year as The Elder Scrolls V - SKYRIM!!
It stood next to NO CHANCE, and the company went arse up to the vultures (Maybe check what other games are releasing in the same window as yours and change if its needed)
The Game!!
I FRICKING LOVE THIS GAME!!
Played the demo on the XBOX 360 first, you got an hour to play, I must've played that demo nearly a hundred times,
when I finally got the full game it was a few hundred hours of Action RPG wonder, much better fighting than Skyrim (so much better) beautiful artwork and great storylines, this game is nevevr going to be a disappointment to anyone who plays it!
Outside Xtras Ellen knows whats up!
This game is not significantly different from the original game, except maybe in graphics. It does not actually improve on the original game with any noticeable QoL adjustments (Still no "loot all" button in 2020?)
It also launched somewhat buggy. The very fist skill I got in the game after leveling does zero damage, despite being a combat skill. It just doesn't hit the enemy, no matter how many times I perform it.
Play the original. It's better than this, even if dated.
Yeah, we at least get a new DLC, and some new textures. BUT prepare yourself for some crashes from nowhere, i love this game and played the old version multiple times dont know why this one is so buggy. If you manage to catch it in discount give it a try
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