Posted on: March 16, 2020

squareinc
Verified ownerGames: 946 Reviews: 11
Concentrated Fun
I never really played the old 90's shooters, and besides Zero Tolerance, I can't say I was ever much a fan. Even Doom, I would watch my cousins play and find some enjoyment, but only a modicum, and as such, I never harbored much nostalgia for those games. And yet here comes Ion Fury, a love letter to these old shooters, and cut from the same cloth, even being built in the same engine used for Duke Nukem 3D. This is a fast and frantic game; it looks old but with a modern charm and timeless design and aesthetic that it is downright anachronistic. You play as Shelly 'Bombshell' Harrison and your goal is to take out an evil scientist, Heskel. When it comes to story, this is the meat of it, but the gameplay and environment conveys a lot and always keeps Shelly moving. The level design is usually very good and the combat feels great. It reminded me of Doom 2016 in its pacing near the end, and this is a good thing. With a myriad of weapons (most of which I did end up using in various situations), you mow down a modest, but not too limited, selection of enemies. I really enjoyed the gameplay and the first few levels; the first few hours, really stand out to me. The music is good and at times very good. I wish it was more prominent. When it is at the forefront it really works. And I also really liked Shelly. Our protagonist is a lady Duke Nukem and she has cheesy one liners and childishly silly observations. There's a certain sincerity to this game, to how simple and straightforward it is. You move and shoot anything that moves. But the craft that went into this mechanic, to the meeting of these mechanics, is so deft and nuanced that it really becomes something more than it seems. This game stands distinct from the titans of FPS games I have played. It stands out from the Half Lifes and the BioShocks and even the Dooms of gaming. It is a little game but it brings with it the best of the past. My only real complaint is it is a bit long and tended to drag towards the end.
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