Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to...
Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to bring back the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior, in all of its hand-crafted pixelated glory. They’ve spent a lot of time tinkering under the hood to take advantage of new technology and techniques. Bigger levels, hundreds of new colors, and morphing maps that transform mid-level are all just a few of the advancements made to the engine.
Welcome to ION FURY!
Shelly “Bombshell” Harrison earned her nickname as a bomb disposal expert for the Global Defense Force. When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than diffusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner. There’s also no regenerating health here, so stop taking cover and start running and gunning. Honestly, Ion Fury should probably come out on three hundred floppy disks.
Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the-top as one would hope.
Ion Fury laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and Auto Saves? 3D Realms and Voidpoint took the best of both worlds and cooked it all into a bloody stew.
The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
Built using the original "Build" engine, with additional enhancements to further improve the technology.
Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
7 exciting Zones, each spanning multiple maps.
Tons of enemies, weapons and carnage!
Best of both worlds! ION FURY brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
True tracked module music!
Incredible weapons with alternate firemodes!
Easy access to development tools and modding on day one!
Well, what're you waiting for? Do it, JUST DO IT already! The crisis is over, censorship is off the table, the game is excellent and full of classic 90's FPS humor. The only thing missing is a BFG-like weapon, but that's about the only legitimate complaint - now that the censorship scare is over. If you miss the classic 90's FPS games, looking hard for that retro project that will provide the same entertainment and joy that you used to know. Then I'm happy to tell you, you're search is over. Buy Ion Fury and enjoy the wanton carnage, gags, and one-liners. What''re you waiting for?
Not as great as the original Blood but a clear homage to that era of games. It appears to play more smoothly on 'software' settings for the graphics than 'OpenGL'. The areas were a little dark at times and the gamma needed to be adjusted in the options menu to see what was going on. The bowling bombs don't work particularly well. Kind of missing the sticks of dynamite, also alternate weapon fire is not yet up and running. On the positive side, this demo looks acceptable on high resolution and plays as you would expect. The voice work is engaging and doesn't jar too badly. Don't forget the violence, this is similar to Blood. A few shots can kill you, weapons do a lot of damage. Expect a lot of hiding, running. Very satisfying for those that who that level of difficulty. It's really not bad, better than expected. Looking forwards to the complete game.
Ignore the negative press this game is getting. A small group people are review-bombing this game to hit back at the publisher because of perceived 'bowing to pressure' by another small group of people regarding some conceivably offensive content left in the game by mistake, outside the normal boundaries of one of the levels. Such content was not intended as part of the game experience and is fine to be patched out with absolutely no impact on the gameplay.
Ion Fury is a beautiful throwback to the heady days of the mid to late 1990s. If you told me this game was developed back then and somehow never released, I'd almost believe it (if it were not for the level size and high resolutions). Younger gamers might not dig it, but those of us who remember those days with a heavy rose tint will really enjoy the whole experience.
Boring. Samey. Same three, four enemies repeated over and over again. Boring. Pick up a card, spawn some enemies. Boring. Levels look and feel awesome, it's great to see the Build engine pushed to the max. Shame all you see in those levels are the same combat encounters, with the same enemies. Same shootout scenarios, ad nauseam. Punch some garbage bags and thrash cans after you've cleared the bad guys, riveting. Did I mention how boring and tedious it all is?
Guns are hardly rewarding. They pack some 'oomph', but they just fail to deliver the same kick in the nuts guns in Blood or Shadow Warrior did. They're just . . . functional. Boring.
Secret-hunting is r[edacted]. Purposefully designed to cater to the most mentally-disturbed obsessives out there, people who are willing to comb the same combat arenas for hours, humping, pressing, jumping on, and shooting every stray gray pixel. More power to those people -- personally, never felt compelled to seek out any secrets, apart from the few I stumbled upon on accident. Because the game is fvkking boring.
Ain't even gonna critique the corniness of the god-awful one-liners and what little story there is, since the game purposefully hides behind the excuse of being eye-rollingly, tongue-in-cheek retro-throwback ironic.
In fact, the whole thing feels like a tremendous exercise in corporate cynicism, banking on people's nostalgia and the retro shooter revival trend that's been going on for years now. Yes, we all know "corporations bad", they were never good, and we shouldn't expect much of them. So it shouldn't be a surprise that Ion Tedium fails miserably to deliver the zany, designer-centric, balls-to-the-walls jank of those shooters from a long-bygone age. It's by the numbers, tired, tedious. Cynical. And boring.
Mostly boring.
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