Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a li...
Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.
Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.
Really enjoyed it, good characters, fun combat, interesting story and side quests but the ending is lackluster and left a bit of a sour taste after 58hr gameplay.
Very solid game that brings back memories of the KOTOR series and that era of Bioware and Obsidian RPGs. Graphics are modernized a bit, but there's some archaic design decisions that needed to be improved and fixed. The story takes place in an undeveloped colony/new world area with the natives mostly still living there, but the new settlers beginning to build. There's magic and monsters, as well as guns and alchemy. Melee was too hard to do for me in this game, but that sword style is there too.
Exploration is mostly linear and in zones that you go through in order. There's some freedom to explore though. A cast of companions you get and NPCs to interact with, old school style quests and dialogue.
There's a lot of issues to be sure, just like in that era that really should be fixed for today. Too much backtracking, a lack of fast travel, GPS is okay, quest log is okay, quests could be better, crafting and skill checks can be a pain because you'll have to swap out companions and equipment for a lot of it. Combat is kind of locked down through most of the game, then alchemy and guns open up with gold becomes trivial but by then you're pretty late in the game.
This studio gets better with each release however, and currently I do think they're the most smaller RPG studio for this style of game, and one of if not the best period. I'm looking forward to Greedfall 2, if that's a great game you probably won't have needed to play this, but while you wait, you could grab this and play it. It isn't too long, you'll run through the entire thing within a week or two. Not too much replayability and not too memorable overall, but a good, solid WRPG in a time when few games really stand out these days.
Surprisingly polished game from devs known for jank AA (which I love!), tons of hours of RPG goodness with a fresh storyline involving colonization and natives of an island, similar to Avatar movies but set in the 1800s.
If you're familiar with 2 of Spiders other games, Bound By Flame and The Technomancer, and happen to enjoy the particular niche they fill, or liked what they were trying to do but couldn't get past the ridiculously unfair combat, this is a safe recommendation. Stop reading here and just buy it.
If you're not familiar with them, this is the best entry point. You have to bring an unshakeable tolerance for janky mechanics and a constant feeling of unpolishedness with you, tho I haven't encountered any game breaking bugs. This is a BioWare/Witcher type experience on a fraction of the budget. You have to make meaningful choices in how you allocate your skills, as you can't unlock them all in a single playthrough, gear progression is just simply fantastic, and respec tokens are abundant enough that you can try out every playstyle in a single playthrough to see what suits you. You'll probably be save scumming a ton of conversations in the early game tho. Less so in the later game when your Charisma is maxed out.
That being said, Spiders are clearly biting off more than they can chew here. This comes across in the extremely overcliched setting of "Nature/Natives good, colonizers/technological progress bad", which the game constantly bashes you over the head with. The game throws so many plot twists at you in the early stage that you start seeing them coming from miles away before you're even a quarter through, and you'll be predicting the ending halfway through. The story has nothing original to tell about the human condition, and, despite its quite ahistorical constellation of factions, perpetuates the worst historical myths about the age of discovery, and relentlessly so. Even the mostly excellent voice acting can't carry the obnoxiously preachy story, characters and their conflicts. It shouldn't be a surprise that I got the most enjoyment, in that order, out of everything involving the Coin Guard, Nauts and Petrus, while the Natives were a permanent nuisance that make a second playthrough a dreadful thought, and I'm glad that Aphra can be ignored as soon as her introductory quest is over. The game also treats missionaries and the inquisition - the only factions directly named after their real historical counter parts - as cartoonishly evil. The factions are also not at all ethnically distinguished whatsoever - not even the Natives. Which heavily undermines the believability of the setting, especially since members of the Coin Guard exclusively hold German names, while the Nauts have exclusively Portuguese names, the Congregation has French names etc. You get the gist.
The otherwise fantastic art direction of the game is a bit undercut by the fact every region looks the same. Which is a shame, cus the fact that it's constantly autumn helps the game stand out from the crowd of (pseudo) open world RPGs. The visual fidelity - especially facial animations - is nowhere near industry standard for the release year of 2019, but you can just stop moving and take a screenshot at almost every corner of the game because of said strong art direction anyway.
Overall, I'd recommend wishlisting the game and buying it on sale. It has too many flaws that you won't regret paying full price. But it's also far from the worst way to spend 40 h.
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