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Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use...
Return to the virtual worlds as one of four new characters with the
Free Characters Bundle
Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, getting to the bottom of deceptive schemes. The game continually adapts to your decisions and never judges.
Gamedec is a single-player non-combat cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, get to the bottom of deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. The game continually adapts to your choices and never judges – You are the sum of your choices.
Welcome to Warsaw City of the XXII century. The Tech of the future is so advanced that the term "real" is relative and "life" and "death" have many meanings. Virtual worlds give rise to problems of the human nature: lust, sloth, envy, and pride. The residents of these virtual game-worlds need specialists – Gamedecs - Private Investigators with experience in those worlds who work to discover the secrets and explores mechanics hidden in those realities for the commission of your clients. You are one of them. You are a Gamedec.
Gamedec emulates the nature of tabletop RPGs by focusing on character development through decision making. Gather aspects and craft your unique set of professions that will allow you to lead invetigations in a way that feets your style. Discover extraordinary relationships between the virtual worlds and their inhabitants thanks to the gathered information in codex.
Like in classic tabletop RPGs, you’re given the freedom to approach situations from multiple angles rather than forcing a single solution – the choice is yours and yours alone.
Gamedec General Features:
Interact with NPCs to gather intel and access different dialogue options depending on your choices, developed profession and acquired knowledge.
Visit numerous virtual worlds - from deceitful farm-like environment, through dark-noir cyberpunk realities to fantasy-based realms.
Use your Codex and Deduction to unscramble facts and evidence to conclude the case. Find your own answer and respond accordingly to your own ethics, integrity or just a sense of poetic justice.
Shape your Character through actions that grant positive or negative effects – Determine how to you want to be perceived by the other by selecting traits, which corresponds to your gameplay style. Develop your own Gamedec through your decisions, choices and actions.
Meet various characters in both Realium and Virtualium that can be friendly, or hostile – depending on your decisions throughout the game.
I have played the game for nearly 30 hours. The story is well written. The characters and the world are interesting. Technically it is Point+Click-Adventure with few rpg-elements. A nice mixture, I have to say.
Unfortunatelly there is bug at the end, that effects the 6 possible outcomes. In my case only 1 of the 6 outcomes was left. And that was perhaps the worst of the 6 outcomes. A bug like that can ruin the overall experience of an actually good game.
This game is really not what I thought it would be. I thought it's gonna be some (c)RPG in a cyberpunk setting, but actually it's the Sherlock Holmes: Crimes and Punishment game. Which I love, but that was not what I've expected. Also, it feels really dumb that the gameplay is essentially you are running in circles in a pretty small map and asking the newly unlocked dialogue options of the 5 NPCs (and some new NPCs, which just appeared out of nowhere). (At least for the first case.)
Also, the "convincing" mechanism is... interesting, but in a bad way.
I'm just like 3 hours in, but I hope it's gonna be more than this.
Quite satisfying mix of Shadowrun ambiance and dialogs/recent Sherlock Holmes deduction system. After a complete playthrough, I am curious enough to replay it to explore other paths.
Gamedec presents a cyberpunk setting with appealing visuals and a fitting soundtrack.
It's a bit meta with you playing a detective that enters games to solve their cases. There are many important (and less important) choices to be made - which may affect how/whether you solve a case (but mostly don't affect the ending itself).
Levelling-up your abilities is dependent on your attitude towards the characters - and they directly affect the options one gets in the dialogues - which is to say that attempting to acquire all the abilities will make you feel like a psycho. (Technically there is also an "optimal" starting ability.)
Story itself is intriguing, with a bittersweet ending at best (as is a standard for cyberpunk settings).
It may have felt like there was still quite some room to expand into nearing the end, but I did enjoy the 30h I spent playing the game.
I wasn't convinced by this form of game, but looks like I liked it very much. The investigation really does make sense and the detective choices are most of the time clear, reasonably meaningful, and interesting. In general, I really enjoyed being a cyberpunk detective, and I'm thinking about playing the game again, trying out different choices, I'm really intrigued.
Graphics is quite nice, although there aren't too many character animations. There is no voiceover (for now, they're working on it for English as far as I know), but it's not a big problem for me, at least I can read in my own speed instead of either waiting for the characters to finish speaking, or interrupting them all the time... The aspects and deduction are nice mechanics.
So why not 5 stars? Well, because of a terrifying amount of "bugs" in text (I'm playing in Polish, I want to believe it's better in English...). Almost all of them are just typos, missing spaces, broken links, broken gender tags (when you see both male and female options of text, plus some noise). These problems don't affect the gameplay, but at least for me they sort of break the immersion. I tell you: in Polish you're going to encounter a typo at least once in every 10 minutes, that's my estimate. It would be so much better without these problems!... And a community could do that, if only they made it possible to propose changes to strings, just like some games do community-based translations.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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