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Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use...
Return to the virtual worlds as one of four new characters with the
Free Characters Bundle
Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, getting to the bottom of deceptive schemes. The game continually adapts to your decisions and never judges.
Gamedec is a single-player non-combat cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, get to the bottom of deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. The game continually adapts to your choices and never judges – You are the sum of your choices.
Welcome to Warsaw City of the XXII century. The Tech of the future is so advanced that the term "real" is relative and "life" and "death" have many meanings. Virtual worlds give rise to problems of the human nature: lust, sloth, envy, and pride. The residents of these virtual game-worlds need specialists – Gamedecs - Private Investigators with experience in those worlds who work to discover the secrets and explores mechanics hidden in those realities for the commission of your clients. You are one of them. You are a Gamedec.
Gamedec emulates the nature of tabletop RPGs by focusing on character development through decision making. Gather aspects and craft your unique set of professions that will allow you to lead invetigations in a way that feets your style. Discover extraordinary relationships between the virtual worlds and their inhabitants thanks to the gathered information in codex.
Like in classic tabletop RPGs, you’re given the freedom to approach situations from multiple angles rather than forcing a single solution – the choice is yours and yours alone.
Gamedec General Features:
Interact with NPCs to gather intel and access different dialogue options depending on your choices, developed profession and acquired knowledge.
Visit numerous virtual worlds - from deceitful farm-like environment, through dark-noir cyberpunk realities to fantasy-based realms.
Use your Codex and Deduction to unscramble facts and evidence to conclude the case. Find your own answer and respond accordingly to your own ethics, integrity or just a sense of poetic justice.
Shape your Character through actions that grant positive or negative effects – Determine how to you want to be perceived by the other by selecting traits, which corresponds to your gameplay style. Develop your own Gamedec through your decisions, choices and actions.
Meet various characters in both Realium and Virtualium that can be friendly, or hostile – depending on your decisions throughout the game.
Very quick:
Good writing. Great art-style. Cool models.
Lackluster actual choices for mission, with usually just one "right" way of approaching, whereas the rest will generally reward you with something clearly sub-par. Either you handicap yourself intentionally, or you end up going the way you're meant to. You can't actually approach in different ways and end up feeling as though you've achieved an actual win-state. That only happens doing the things in the one right way.
First of all: "this game is similar to Disco Elysium" is not true. What they have in common is only lots of text and isometry.
It is not RPG but pure adventure, yet it doesn't have linear plot of classic adventures. How so? Well, it's because what is called here deduction/detective is actually by 95% next scene generation based on player's choice. Sounds great? Well it's not. One walkthrough is short, and so called "logic" of so called "puzzles" is so peculiar that it made you talk to your screen very loudly, asking "Why? WHY? Goddamn why? How so? What the hell?!". Mostly you will pick decisions randomly just to end all this and see what's next. Also after about a half of one walkthrough you will be informed that your "detective" work has no meaning at all, and now you must decide how this strange sick world will continue to exist. But in this decision you will be restrained by choices that you made perviously (and mean literally nothing because spoiler).
I am literally out of words to describe how strangely disappointing this game is.
This game has a great cyberpunk premise and nice art, but it can be a bit confusing. You're bombarded with lore. Trying to make sense of the world can sometimes be difficult without at least skimming through several lore pages, unless you can somehow tell from context the difference between a mobrium with a zoenet or a diginet in its rendan.
The world is full of various moral and philosophical questions for your detective to ponder. Your choices not only affect the world but also your character progression. A compassionate response to a moral dilemma unlocks abilities that can put people at ease. Later in the game, your compassionate doctor might take a side job as a shock jock or a logical programmer. It's a little odd, but if you roll with it, it's fun.
The characters are pretty interesting. You'll meet a wide variety of factions you can ally with or antagonize. These choices will eventually affect what ending you can get, but there often isn't a "right" answer to a case. Even after uncovering every clue, I sometimes felt I had to rely on hunches. This, and the ending, makes a replay attractive.
Gamedec is one of those games that starts out really strong, but that still ends up being a disappointment in the end. My play time was a bit over 11 hours.
The first half of the game is basically you working on different investigations and all that is a solid 5/5. The trait system feels interesting at first, and early on I was already getting excited to replay the game to see how having different skills would affect how the scenarios played out. However, the longer I got to the game, the more I started to realize that the trait system is actually pretty pointless. As others have already pointed out, having different traits doesn't really affect the outcome of the investigations, but it's there to just make some parts a bit easier/faster.
Although the story is really interesting at first, in the end I was left off with a feeling that nothing I did in the game mattered at all. Given the main theme of the story, this might even have been intentional, but it still definitely killed all the enthusiasm that I had towards replaying the game.
Also, lets talk about the ending. There are multiple different endings, but the way those were presented was an absolute disappointment. When you reach the end of the road, you are basically given a list of all the possible endings and asked to choose from those. Most of the endings have some conditions you must fulfill to ulock them, but those are just checks for if you killed the person A/anyone at all, and if you sided with side 1 or 2. But like that's it. To me the ending of the game felt really disjointed from the rest of the game.
There are also some minor bugs/inconsistencies in some dialogues/deduction options, but I don't feel that those really affect my overall experience.
To conclude: Gamedec is not a bad game. It starts out really strong, but falls flat after the first half and finishes itself off with an underwhelming ending.
While technically sound and with some interesting ideas Gamedec failed to excite me for its plot and mechanics. I didnt feel like a detective solving mysteries, but like someone bumbeling through a world by simply doing things because they are possible. The progression and roleplay dont work very well to evoke a sense of meaning and agency either and it doesnt help that the games setting leans heavily into the simulated nature of the ingam-games removing the plot even further from the player.
However, in some moments the game pulls clever twists on you and does make good use of the simulated worlds and their interaction with the ingame real world.
Finally, since this is so often mentioned, I dont think that Gamedec is all to similar to Disco Elysium. While the two games have much in common, you should not expect a similar experience.
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