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Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use...
Return to the virtual worlds as one of four new characters with the
Free Characters Bundle
Gamedec - Definitive Edition is the enhanced version of a cyberpunk isometric role-playing game. You are a game detective who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, getting to the bottom of deceptive schemes. The game continually adapts to your decisions and never judges.
Gamedec is a single-player non-combat cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, get to the bottom of deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. The game continually adapts to your choices and never judges – You are the sum of your choices.
Welcome to Warsaw City of the XXII century. The Tech of the future is so advanced that the term "real" is relative and "life" and "death" have many meanings. Virtual worlds give rise to problems of the human nature: lust, sloth, envy, and pride. The residents of these virtual game-worlds need specialists – Gamedecs - Private Investigators with experience in those worlds who work to discover the secrets and explores mechanics hidden in those realities for the commission of your clients. You are one of them. You are a Gamedec.
Gamedec emulates the nature of tabletop RPGs by focusing on character development through decision making. Gather aspects and craft your unique set of professions that will allow you to lead invetigations in a way that feets your style. Discover extraordinary relationships between the virtual worlds and their inhabitants thanks to the gathered information in codex.
Like in classic tabletop RPGs, you’re given the freedom to approach situations from multiple angles rather than forcing a single solution – the choice is yours and yours alone.
Gamedec General Features:
Interact with NPCs to gather intel and access different dialogue options depending on your choices, developed profession and acquired knowledge.
Visit numerous virtual worlds - from deceitful farm-like environment, through dark-noir cyberpunk realities to fantasy-based realms.
Use your Codex and Deduction to unscramble facts and evidence to conclude the case. Find your own answer and respond accordingly to your own ethics, integrity or just a sense of poetic justice.
Shape your Character through actions that grant positive or negative effects – Determine how to you want to be perceived by the other by selecting traits, which corresponds to your gameplay style. Develop your own Gamedec through your decisions, choices and actions.
Meet various characters in both Realium and Virtualium that can be friendly, or hostile – depending on your decisions throughout the game.
This is not a typical style of game that I enjoy. The story and graphics were pretty decent. I've seen it compared to Disco Elysium in places, and it definitely isn't similar or on the same level.
I clocked in about 12 hours and there might be a little replay value after learning the plot. I'm ok with the asking price, but I could definitely recommend it at a lower/discounted price.
I don't recommend playing it unless you check out the demo and you’re *extremely* into it — because sadly the game gets worse the further you get.
The positives are a very good art direction, and some stunning environmental work. The game serves as a great showcase of what the studio can build in Unreal, and it almost seems intentional that by building different games inside of Gamedec, Anshar is basically proving their versatility and attention to detail in creating unique levels. It's a great "hire us" pitch, I'll admit.
The negatives are the narrative, the dialogue and some very basic quest design. The lore is so unnecessarily complicated for a game that has very little new to say. The main ideas of each level are explained in one line in a trailer they made 3 years ago. Everything else is filler, and it increases in quantity and stupidity the further you're in the game. By the end I couldn't care less about the main plot and the protagonist. There's also a lack of good secondary characters, so it's very hard to stay invested.
Gamedec is disappointing because it had a good premise and the art and production chops to pull it off. A narrative game lives and dies by its writing, though, and here it went from basic but serviceable to, sadly, bad and boring.
it's not as good as what i hoped for. the main issue for me is how the dialogue tie you to the xp you win. if you try to build an specific archetype of characater via your dialogue you will end up with lots of xp in one "Aspect " but you won't be able to use them because the professions require a balance of `Aspect ` so sometime you end up looking in the menu to choose your dialogue to boost the Aspect that you need to be able to buy a profession.
The concept of deduction is really great but i didn't find it was used really well. some options look very simillar and i didn't find it changed the game drastically. some looks to be different choices that leads to the same or very simillar outcome. same with how you have multiple choice in the game i find it's not handled very well. for exemple at some point i received a key to open a door, i went to the door and someone i helped before opened it for me and i was left confused about this key. another exmple of badly done "multiple choice differnt outcome": i got a car blocking my way at some point. i had the choice of removing it myself or askign someone just next to me to remove it. that seemed a bit of a useless multiple choice. I wish the consquences of the multiple choices were more visible and didn't feel so useless.
The game plays well, and the story detective feeling is pure. As a game that might go under the radar for having no triple A studio behind it, its half the price of if not more than most games and has twice as much soul as them.
Very quick:
Good writing. Great art-style. Cool models.
Lackluster actual choices for mission, with usually just one "right" way of approaching, whereas the rest will generally reward you with something clearly sub-par. Either you handicap yourself intentionally, or you end up going the way you're meant to. You can't actually approach in different ways and end up feeling as though you've achieved an actual win-state. That only happens doing the things in the one right way.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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