Posted on: October 15, 2014

tripbillie
Verified ownerGames: 10 Reviews: 1
Never knew that I was that Evil...
The good: This game delivers on the premise that you are an Evil Genius. From being able to execute minions at will to filling your base with stolen loot to an overly complex overarching scheme to take over the world (mwa-ha-ha-ha!), this game has it all. Design your base in such a way that it aids your Evil Schemes. Traps and torture devices range from the classic (lasers and pits) to the silly (the mixer still makes me giggle maniacally). You also hire Henchmen, (almost) invincible minions that can add powerful extra abilities to your arsenal. The music fits the game perfectly, reinforcing the idea that yes, you are the villain in a spy movie. The meh: You must have patience. Base building takes time. Stealing takes time. Training and hiring minions takes time. In other words, everything in this game takes time. One of the best strategies I found was leaving the game running in windowed mode and watching youtube videos while waiting for heat to die down and minions to train. If you are looking for an action-packed, thrill-a-second spy shooter, this is not it. The frustrating: You must have patience. Try to do too much at once and you will suddenly find your island flooded with Agents of Justice, getting all up in your base, killing your minions, blowing up your stuff, and generally messing up your plans. If there are are any Super Agents unlocked (think James Bond), they'll show up too. And Super Agents don't play as nicely as the regular Agents. This is a game that you will likely fail on your first try. And your second. And your third. I lost count of how many times I restarted this game due to my own impatience or poor base design. This game has a learning curve. But - when I beat the game for the first time, it felt awesome. And then I started looking at what other people had done with the game (Wind traps are way more useful than they seem, just sayin'), and just had to play again...
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