Posted on: May 11, 2023

TrueWOPR
Verified ownerGames: 1207 Reviews: 36
A fair shake after a few hours.
Good -Pathfinding is well fixed compared to previous games, units are very readable due to their cartoon'y art style. -There's three unique factions who all build completely differently, leading to variety in gameplay and more options of strategy. Bad -Campaigns were stripped out, favoring a "domination" mode akin to Dawn of War Dark Crusade and Battle for Middle-earth 2 Witch King. While not bad on its own, the game had such a massive departure from previous installments, and such a short tutorial, that there's no good way to 'learn as you play' like most RTS games specialize in for good reason. -UI was reduced for simpler gameplay and readability, sacrificing many RTS aspects in the process, like formations and attack-moves. Some can be circumvented (ordering a patrol command into an enemy base effectively attack-moves, like we're playing the original Command & Conquer again.) but not everything can be compensated for. -There's three unique factions who all build completely differently, coupled with Epochs being reduced from 14 to 5 this means there's effectively the same amount of units as before, they're just locked to different groups. Ugly -Unit callouts are horribly obnoxious; all puns, subversions, or jokes. Nothing serious. If it weren't for the over-the-top blood of combat I'd assume this was rated E for Everyone targeting 8-12 year olds. -Inconsistent framerate by instance. That is to say, some units are animated at 30, others at 60. The UI is at 60, but the weather is at 20. Screenshots look great, but in motion it's a bit messy. However, it is still readable from a birds eye view which is important. -There's three unique factions who all build completely differently, in a series based off Age of Empires, not WarCraft, making it quite jarring for returning fans.
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