Posted on: September 12, 2022
Early Access review
MagnusGrel
Verified ownerGames: 373 Reviews: 2
If you like Eve online - Try This!
A great game reminiscent of eve online.
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Posted on: September 12, 2022
Early Access reviewMagnusGrel
Verified ownerGames: 373 Reviews: 2
If you like Eve online - Try This!
A great game reminiscent of eve online.
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Posted on: January 28, 2020
Early Access reviewGabilon
Verified ownerGames: 14 Reviews: 1
Amazing gam
Incredible sandbox game with more content than many AAA games. Good looking graphics. Works fine on low spec computers.
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Posted on: January 17, 2020
Early Access reviewLookda
Verified ownerGames: 413 Reviews: 53
Prototype idle game
In Astrox, you type your name, choose a faction to give a 15% bonus to scavenging, and send your spaceship into space. You then click on an asteroid, wait till your ship flies over and wait till a light beam converts a part of the rock into your cargo space. You wait while flying back to a space station and wait some more till the rocks are refined into more costly goods. Then you sell the goods, and repeat, repeat, and repeat. After about 100 trips you start to feel some progress. You have learned some skills, like improved mining level 4 that gives a +10% to mining operations and have increased your cargo by an additional 20% using some earned skill points. Perhaps you want to go on a mission, hunt pirates or scan an object in some unexplored sector? Perhaps it awards more credits and skill points? It is not more exciting, though. You fly out, you travel to the designated place in space, and click on the object or pirate. You wait, and return home to collect the bounty. A thousand missions later you fly a dreadnought, have a few mercs, a big cargo, level 8 in mining and your credits have a few more digits. Astrox is a typical idle game. It is a mindless grind that works wonders on a brain tired after a busy day at work. Astrox is probably more fun to make than to play, and people saying they have fun are probably in a state of addiction-denial, and ignore the facts that Astrox has nothing new to offer after the initial 5 minutes of play, and for some strange reason feels okay to play for weeks, months or maybe even years? I’m not going to criticize the concept of idle games. I have rated Astrox based on not having some half naked Japanese girls added to the mix to satisfy another piece of brain addiction (good thing), for lacking any kind of interesting grind other than the look of ships (good) and level n goes to n+1 (bad), and the lack of options that I can think of that might improve gameplay other than more of everything (mildly bad thing).
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Posted on: January 21, 2020
Early Access reviewatoning
Verified ownerGames: Reviews: 2
Potential
I like the idea of an EVE Offline, but this needs more fleshing out and content added, and much more of a hook in the early game. I'm not really taken with the writing/tone (or amount of typos). Hoping it gets built on and improved so I can revisit when its released. Be very interested in POS/station deployments/defense, exploration mechanics, moon mining, planet landings, scanning sites out for rewards, more systems/wormholes/gate rats etc. etc. I've only put a handul of hours in so far so might be missing some mechanics, but struggling to motivate myself to return to it just at the moment.
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Posted on: April 26, 2020
Early Access reviewTalvilji
Verified ownerGames: Reviews: 2
Don't be fooled. This isn't single player EVE.
Nether does it have any similarities to Homeworld like the developer claims. This game feels like someone tried very hard to make a single player EVE. But the mechanics were dumbed down so much, it ended up being a mindless Idle game. Mining as well as every mission I've encountered has the exact same exceedingly simple formula; undock go to objective by double clicking wait press appropriate button for objective wait return home Even the combat is like this. There is no thought, tactics or strategy. Just click on a ship. Turn on your weapons. And. Wait. Yet. Again. The amount of downtime due to travel is absurd. Most other space-sims gets around this with mechanics like 'space highways' (freelancer) or warp drives/cruising speeds/time dilation. This game has a button that doubles your snails pace and a menu slider that speeds up the entire game. This is a very clunky solution, the menu slider speeds up/slows down everything! Not just travel time. Having to go into the menu settings to adjusting up and down depending on what I'm doing every so often does not please me. The real confounding thing, though, is that even though getting anywhere feels like it takes forever, the areas are tiny! You can basically zoom out and see everything right when you jump into a new area. Then it's time for a rousing 20 minute game of scan every object without moving and inch, oh boy! It's very obvious this game is early in its development. Can it become any good down the line? Of course, but it still needs a ton of work. Wait until release before giving it a try.
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