Posted on: January 28, 2020
Early Access review
Gabilon
Verified ownerGames: 14 Reviews: 1
Amazing gam
Incredible sandbox game with more content than many AAA games. Good looking graphics. Works fine on low spec computers.
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Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.
The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance.
The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot.
Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.


Posted on: January 28, 2020
Early Access review
Gabilon
Verified ownerGames: 14 Reviews: 1
Amazing gam
Incredible sandbox game with more content than many AAA games. Good looking graphics. Works fine on low spec computers.
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Posted on: January 17, 2020
Early Access review
Lookda
Verified ownerGames: 416 Reviews: 53
Prototype idle game
In Astrox, you type your name, choose a faction to give a 15% bonus to scavenging, and send your spaceship into space. You then click on an asteroid, wait till your ship flies over and wait till a light beam converts a part of the rock into your cargo space. You wait while flying back to a space station and wait some more till the rocks are refined into more costly goods. Then you sell the goods, and repeat, repeat, and repeat. After about 100 trips you start to feel some progress. You have learned some skills, like improved mining level 4 that gives a +10% to mining operations and have increased your cargo by an additional 20% using some earned skill points. Perhaps you want to go on a mission, hunt pirates or scan an object in some unexplored sector? Perhaps it awards more credits and skill points? It is not more exciting, though. You fly out, you travel to the designated place in space, and click on the object or pirate. You wait, and return home to collect the bounty. A thousand missions later you fly a dreadnought, have a few mercs, a big cargo, level 8 in mining and your credits have a few more digits. Astrox is a typical idle game. It is a mindless grind that works wonders on a brain tired after a busy day at work. Astrox is probably more fun to make than to play, and people saying they have fun are probably in a state of addiction-denial, and ignore the facts that Astrox has nothing new to offer after the initial 5 minutes of play, and for some strange reason feels okay to play for weeks, months or maybe even years? I’m not going to criticize the concept of idle games. I have rated Astrox based on not having some half naked Japanese girls added to the mix to satisfy another piece of brain addiction (good thing), for lacking any kind of interesting grind other than the look of ships (good) and level n goes to n+1 (bad), and the lack of options that I can think of that might improve gameplay other than more of everything (mildly bad thing).
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Posted on: January 21, 2020
Early Access review
atoning
Verified ownerGames: Reviews: 2
Potential
I like the idea of an EVE Offline, but this needs more fleshing out and content added, and much more of a hook in the early game. I'm not really taken with the writing/tone (or amount of typos). Hoping it gets built on and improved so I can revisit when its released. Be very interested in POS/station deployments/defense, exploration mechanics, moon mining, planet landings, scanning sites out for rewards, more systems/wormholes/gate rats etc. etc. I've only put a handul of hours in so far so might be missing some mechanics, but struggling to motivate myself to return to it just at the moment.
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Posted on: April 26, 2020
Early Access review
Talvilji
Verified ownerGames: Reviews: 2
Don't be fooled. This isn't single player EVE.
Nether does it have any similarities to Homeworld like the developer claims. This game feels like someone tried very hard to make a single player EVE. But the mechanics were dumbed down so much, it ended up being a mindless Idle game. Mining as well as every mission I've encountered has the exact same exceedingly simple formula; undock go to objective by double clicking wait press appropriate button for objective wait return home Even the combat is like this. There is no thought, tactics or strategy. Just click on a ship. Turn on your weapons. And. Wait. Yet. Again. The amount of downtime due to travel is absurd. Most other space-sims gets around this with mechanics like 'space highways' (freelancer) or warp drives/cruising speeds/time dilation. This game has a button that doubles your snails pace and a menu slider that speeds up the entire game. This is a very clunky solution, the menu slider speeds up/slows down everything! Not just travel time. Having to go into the menu settings to adjusting up and down depending on what I'm doing every so often does not please me. The real confounding thing, though, is that even though getting anywhere feels like it takes forever, the areas are tiny! You can basically zoom out and see everything right when you jump into a new area. Then it's time for a rousing 20 minute game of scan every object without moving and inch, oh boy! It's very obvious this game is early in its development. Can it become any good down the line? Of course, but it still needs a ton of work. Wait until release before giving it a try.
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Posted on: November 29, 2019
Early Access review
THEKOZMA
Games: Reviews: 7
A single person that made a whole
That person - is the author of this game. He made it mostly on his own, working guided by his very own vision of 'a dream game', having a little - except of his talents - and he was succeed. Taking off my hat. It's simply marvelous
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