Posted on: October 26, 2025

finkaluren
Verified ownerGames: 32 Reviews: 1
Learn the ideology
At first problems to catch the idea. Then I got it and at once it got more funny ! :-)
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© 2015 Armikrog. All Rights Reserved. Copyright © 2015 Versus Evil LLC. All rights reserved. Versus Evil ® is a registered trademark of Versus Evil LLC.
Game length provided by HowLongToBeat
Posted on: October 26, 2025

finkaluren
Verified ownerGames: 32 Reviews: 1
Learn the ideology
At first problems to catch the idea. Then I got it and at once it got more funny ! :-)
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Posted on: October 31, 2025

rikonw
Verified ownerGames: 20 Reviews: 1
Completely not working on Mac M4
Completely not working on Mac M4
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Posted on: January 1, 2025

nobodyhaslogin
Verified ownerGames: 748 Reviews: 2
Tried to be the Neverhood but failed
This game was built upon a promise of return of the Neverhood. And where the original was quirky and funny, the new one is trying to be the same. But it doesn't look quirky or good. Armikrog doesn't respect your time. It doesn' t have appropriate linearity and - to say the least - bugs! There are a lot of bugs. Steer clear of it and just replay the Neverhood.
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Posted on: March 7, 2025

bobbie.the.odd_695
Verified ownerGames: 1 Reviews: 1
Fabulous, Nostalgic, and Beautiful
As a huge fan of The Neverhood I was quite excited to play this game -- it did not disappoint! The attention to detail, artwork and soundtrack are incredible. A must-play!
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Posted on: October 6, 2015

borabosna
Games: 123 Reviews: 1
Very short and buggy, only for the fans.
BUGS, ISSUES Game uses Windows mouse pointer. No context sensitive pointer to tell you the interactive hotspots. There is no way to know what is interactive, so you have to keep clicking on everything. No inventory display. Load Game is for some reason hidden under Options. Switching between characters is done with left mouse click. But the dog always follows Tommynaut, so when the dog blocks an interactive hotspot this becomes a problem. Switching from Dog to Tommynaut after giving Dog a command will cancel that command and Dog returns to Tommynaut. There are many places where either subtitles don't display, or don't match the voice. There are some animation glitches where characters instantly teleport to another point on the screen, skipping part of the animation. (This allowed me to solve one of the puzzles without doing one of the required things.) There are no audio or video options in-game. The volumes of sound and music are both too low and not adjustable. The "Launcher" gives you some video options before the game launches, that's it. This is what you get for using crappy and buggy Unity. The "wall of text" at the museum place (similar to the Neverhood Chronicles walls of text) is filled with typos. (Yes I actually read the entire thing.) GAME IMPRESSIONS Claymation is awesome. Cutscenes, animation and environment are top notch. Cool story. Puzzles are fun, but very repetitive. I don't get the puzzle design principle where all the puzzle solutions are given at locations in the game. What's the point then? TOO SHORT. This is probably due to the difficulty of producing stop-motion animation and being a Kickstarter game. Some puzzle solutions and mechanics are unintuitive. (SPOILERS: feeding the fly to the Dog apparently gives the Dog the ability to fly, but for the dog to launch in the air and spread wings, you apparently had to click somewhere towards the top of the screen. I could never figure that out so had to look up a walkthrough video.)
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