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muntdefems: [..]
Thank you muntdefems.
Btw, maybe it's better to post less details here.

Foe example:
- changelog has been modified -> short diff or no details
- system requirement -> maybe only diff
- etc..
Post edited June 25, 2016 by phaolo
high rated
Here we go again! There's still a lot of stuff to be posted... :)

---------------------------

Kerbal Space Program has probably changed

[File updates]

* File added: Windows installer, English --- File size: 1.2 GB --- Version: 1.1.3 (gog-8)

* File removed: Patch 1.1 [Mac OS X]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File changed: Linux installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.1.2 (gog-11) TO 1.1.3 (gog-12)

* File changed: Mac OS X installer, English --- File name has not changed --- File size FROM 764.0 MB TO 802.0 MB --- Date has not changed --- Version FROM 1.1.2 (gog-13) TO 1.1.3 (gog-14)

[Changelog UPDATED]

Patch 1.1.3 (22nd June 2016)
Editor:

- Fixed game crashing during deletion of parts under certain conditions.
- Fixed Gizmos buttons not properly highlighting after loading a craft.
- Fixed Fuel tank Part Action Window sliders to dynamically update symmetry partners when adjusted in editor.
- Fixed frozen parts showing up in front of the main vessel.
- Fixed fairings being see-through when a part inside or behind is highlighted.
- Fixed certain fairing configurations causing inputlocks.
- Fixed interstage fairing panels not being properly deleted when an interstage is removed from the ship.
- Fixed Abnormal lighting and contrast.
- Fixed Re-rooting and attaching frozen parts causing improper part selection.
- Fixed an exception in FXModuleAnimateThrottle when in the editor.
- Fixed inputlock preventing pressing [Delete] key from deleting a part.
- Subassemblies can now be used as the start of a craft (fixes editor being non-responsive).
- CoM indicator now accounts for mass of physicsless parts added to parent.
- "Ground Crew" option now toggles off all animated components of VAB/SPH. Fixes increased CPU Load and Temp.
- "Place" gizmo now provides onscreen message in editor to be consistent with other gizmos.

Orbit:

- Fixed Circular Orbit Ap/Pe jump on exiting timewarp.
- Fixed on-rails SoI transition message to properly report both SoIs.
- Greatly reduce Apoapsis/Periapsis changing with no input, with thanks to ferram4 and eggrobin. option is toggleable in Settings->Gameplay and tunable in Physics.cfg.
- Lower the thresholds for floating origin shift and krakensbane when above the inverse rotation threshold, and use doubles when recomputing velocity during change (and do so immediately rather than via PhysxX).
- GetEccentricAnomaly now correctly returns negative eccentric (hyperbolic) anomaly values when the true anomaly is before the hyperbola's periapsis, and should be more numerically stable.
- GetEccentricAnomaly no longer spams E is NaN.
- Conic patch creation is a little more efficient.
- Ignore G spike on the frame where SoIs switch.
- Orbit reported position will no longer be a frame ahead of velocity.

Misc. Fixes:

- [KSPedia] Fixed Bug with KSPedia asset bundle Dependancies.
- Fixed symmetric part stage icons not expanding in stage manager.
- Fixed Quicksave filename accessibility.
- Fixed Multiple core heat producers not being properly cooled by radiator panels.
- Fixed NRE when trying to overwrite or cancel out of save folder overwrite dialog.
- Fixed E is NaN! tA: (pi) spam with some generated contracts.
- Fixed Flags no longer displaying properly in the Tracking Station Info Box..
- Fixed Flag transparency issues in editor.
- Fixed Science lab spamming the log with "Updating" warnings whenever right-click menu is open.
- Fixed funds penalties not being applied when Hiring Kerbals.
- Fixed being unable to rename vessels via Knowledge Base.
- Fixed NRE in ModuleGrappleNode.Release when parent is null.
- Fixed UI_ChooseOption - onFieldChanged being called even when the field value hasn't changed.
- Fixed Body lift missing when loading the Physics.cfg file.
- Fixed Parts Tooltip window location being misplaced when changing UI scale.
- Fixed issue with the sea level pressure display in the Knowledge Base.
- Fixed an exception in PartModule OnLoad and OnStart causing vessel load failure.
- Fixed a NaN in FlightIntegrator atmospheric thermo.
- Fixed issue in Moment of Inertia calculations.
- Fixed Rocket Exhaust FX not being moved by FloatingOrigin/Krakensbane when emitters are disabled.
- Fixed missing parachute deployment sound.
- Fixed VesselModules not being properly destroyed when a vessel object is destroyed.
- Fixed unit tests from main menu causing every test to be run 4 times.
- Fixed having an abstract UnitTest type causing TestManager to throw an exception.
- Fixed regression that was causing global gravity to be non-zero, which should help with phantom drifting, especially with wheels.
- Fixed a logical issue causing crew rotation objectives to be much rarer than intended on station and outpost contracts.
- Fixed staging requiring two activation's when resuming in flight mode.
- Fixed navigation waypoint getting stuck if a survey is killed in the middle of the flight scene.
- Fixed Waypoint Markers not showing on Navball in IVA view.
- Fixed potential error from generating if attempting to IVA an EVA kerbal that has just been loaded outside of a vessel.
- Fixed RCS TorqueProvider implementation to take thrust limiting and alternate precision mode into account.
- Fixed an issue where the NBS dialog was not resetting its coordinates properly.
- Fixed reported typos and grammatical issues in various areas of the game.
- Fixed ITargetable FlightCoMTracker.GetVessel always returning null.
- Fixed Asteroids all spawning with a mass of 150t, regardless of class.
- Fixed race condition with map filters causing asteroids to be invisible in new games until they were modified.
- Fixed asteroids sometimes appearing to be pitch black while being seemingly immune to light when rotated at certain angles.
- Adjusted science data collection range of Mk1 cabin to match other science options.
- Kerbals can no longer "Take surface sample" while in command seat.
- Fairing base purchase and entry costs adjusted to vary by size.
- Part Action Window for symmetric parts no longer needs modkey to open when a sibling window is open.

Misc. Tweaks:

- [Modding] Additional access to fields in Mission Control.
- [EVA, Gameplay] R&D upgrade text adjusted.
- Added onVesselCrewWasModified, which consolidates many events in which crew changes on a specific vessel. Use this to fix a few issues with crew rotation objectives.
- Added ITargetable.GetActiveTargetable, which allows us to specify if a target should be allowed on something that is part of the active vessel.
- Added AeroFXIgnore layer so some parts (Gigantor e.g.) can have parts of their model ignored by AeroFX. Fixes an issue with odd Aero FX streamers.
- Added "EVA" layer, added it to various cameras, physics casts, lights, and collision matrices to behave exactly like normal parts, except suspension raycasts ignore it entirely. Prevents violent interactions when kerbals touch wheels.
- Added alwaysRecomputeLift to ModuleControlSurface so it can be set to not ignore slight actuation.
- Added wheel weight stress and slip stress multipliers to game settings, allowing players that do not want these stresses to disable them globally.
- Added onCommandSeatInteraction GameEvent, and deployableSeated to science experiments. Use these to disable scooping up surface samples when seated.
- Added Felipe to crew name generation.
- Satellite contract orbit generation made much more modular and maintainable, allowing us to validate generated orbits now. If an orbit parameter becomes corrupt through save manipulation or other means, that parameter can be regenerated without affecting the rest of the orbit.
- Clarify R&D facility upgrade text to make it clear that Kerbin is still fair game for surface samples without the astronaut complex upgrades.
- Crew Transfer more moddable.
- Game is now paused going to MissionControl, AstronautComplex, Admin, R&D and unpaused when closing them.
- Renamed Telus ladder to Kelus Ladder to avoid naming conflicts.
- Improvements to flag rendering in KB.
- Improvements in Tutorial input locks and Error checking
- Adjustments to the Repair/Downgrade costs of the Facilities
- Changed "Cancel warp" to use forward slash instead of Esc.
- When repaired, wheels become temporarily immune to weight and slip stresses, slowly rising back to normal over a period of between 30 to 90 seconds.
- Reduction in the creation of Garbage Objects in Flight scene.
- Reduction in the creation of Garbage Objects in Space Center.
- Optimize Part.GetConnectedResources and Vessel.GetActiveResources for speed and to not create garbage.
- Dramatically improve resolution of asteroid textures, while simultaneously improving their shader performance by 400%. New shader can have very subtle desaturated brown/red hues sometimes.

---------------------------
high rated
---------------------------

Tales of Maj'Eyal has probably changed

[File updates]

* File added: DLC: Embers of Rage: Linux installer, English --- File name: gog_tales_of_maj_eyal_embers_of_rage_2.2.0.4.sh --- File size: 303.2 MB --- Date: Mon 14 Mar 2016 15:59:33 GMT --- Version: 1.0.3 (gog-4)

* File added: DLC: Embers of Rage: Mac OS X installer, English --- File name: dlc_tales_of_majeyal_embers_of_rage_dlc_2.11.0.75.pkg --- File size: 153.2 MB --- Date: Wed 15 Jun 2016 17:19:33 GMT --- Version: 1.0.3 (gog-75)

* File added: DLC: Embers of Rage: Windows installer, English --- File name: setup_tales_of_majeyal_embers_of_rage_2.3.0.4.exe --- File size: 140.3 MB --- Date: Mon 14 Mar 2016 15:58:48 GMT --- Version: 1.0.3 (gog-4)

[No changelog]

---------------------------

This War of Mine: Soundtrack Edition has probably changed

>>> Supported languages changed FROM Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish TO Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish

[File updates]

* File removed: Patch 1.4

* File changed: Linux installer, English --- File name FROM gog_this_war_of_mine_2.4.0.6.sh TO gog_this_war_of_mine_2.5.0.7.sh --- File size FROM 865.1 MB TO 919.7 MB --- Date FROM Thu 15 Oct 2015 13:12:47 GMT TO Wed 22 Jun 2016 16:15:21 GMT --- Version FROM 1.4 (gog-6) TO 2.2.2 (gog-7)

* File changed: Mac OS X installer, English --- File name FROM this_war_of_mine_2.0.0.4.dmg TO this_war_of_mine_2.1.0.8.pkg --- File size FROM 874.6 MB TO 895.5 MB --- Date FROM Thu 15 Oct 2015 13:51:18 GMT TO Thu 23 Jun 2016 12:36:12 GMT --- Version FROM 1.4 (gog-4) TO 2.2.2 (gog-8)

* File changed: Windows installer, English --- File name FROM setup_this_war_of_mine_2.2.0.6.exe TO setup_this_war_of_mine_2.3.0.7.exe --- File size FROM 862.3 MB TO 1.0 GB --- Date FROM Thu 15 Oct 2015 13:47:30 GMT TO Wed 22 Jun 2016 16:15:03 GMT --- Version FROM 1.4 (gog-6) TO 2.2.2 (gog-7)

[Changelog UPDATED]

Patch 2.2.2 (23 June 2016)

- "Grab all" crashes (yes, there were two of them!) are now fixed
quitting the game after subscribing to a mod could crash the game - this is no longer a case
- children appeared at your shelter even though you don't own DLC? It's fixed!
- character photos adjusted (some of them were bugged)
- fixed the animation when a character is coming back from scavange
- fixed some smaller interface issues
- added Chinese language

---------------------------

Planetbase has probably changed

[File updates]

* File changed: Mac OS X installer, English --- File name has not changed --- File size FROM 342.0 MB TO 347.0 MB --- Date has not changed --- Version FROM 1.1.3 (gog-1) TO 1.2.0 (gog-3)

* File changed: Windows installer, English --- File name has not changed --- File size FROM 285.0 MB TO 290.0 MB --- Date has not changed --- Version FROM 1.1.3 (gog-2) TO 1.2.0 (gog-3)

[Changelog ADDED]

Patch 1.2.0 (24 June 2016)
CHALLENGES

- Added support for challenges. Challenges are predefined scenarios that the player has to complete, they can also be used to create variations of the existing planets. There are some built-in ones, and they can also be created by the players.

MISC

- New music track
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and credits buttons.
- Pyramid now requires Signpost first
- When buying vegetables, vitromeat or meals from traders you now get a random subtype

---------------------------

Guild of Dungeoneering has probably changed

[File updates]

* File changed: DLC: Pirates Cove Adventure Pack: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.06 (gog-22) TO 1.07 (gog-23)

* File changed: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.07 (gog-22) TO 1.07 hotfix (gog-23)

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.07 (gog-12) TO 1.07 hotfix (gog-13)

[Changelog UPDATED]

Patch 1.07 hotfix (24 June 2016)

- fix for older graphics cards causing a freeze when you place any new tile
- fix a crash when abandoning a quest in certain situations
- guild music now plays after quests again
- added currently playing track to options screen under volume settings
- troubadour singing lines now have a little musical note icon around them
- music tracks now more likely than atmospheric ones in dungeons
- fixed crash when attempting boss rematch on pirates cove
- fixed quest names on pirates cove

---------------------------

Big Pharma has probably changed

[File updates]

* File changed: Linux installer, English --- File name FROM gog_big_pharma_2.9.0.11.sh TO gog_big_pharma_2.10.0.12.sh --- File size FROM 311.7 MB TO 311.7 MB --- Date FROM Fri 20 May 2016 13:58:56 GMT TO Thu 23 Jun 2016 17:20:22 GMT --- Version FROM 1.06.12 (gog-11) TO 1.07.01 (gog-12)

* File changed: Mac OS X installer, English --- File name FROM big_pharma_2.10.0.11.pkg TO big_pharma_2.11.0.12.pkg --- File size FROM 307.7 MB TO 307.7 MB --- Date FROM Fri 20 May 2016 13:58:43 GMT TO Thu 23 Jun 2016 17:19:39 GMT --- Version FROM 1.06.12 (gog-11) TO 1.07.01 (gog-12)

* File changed: Windows installer, English --- File name FROM setup_big_pharma_2.9.0.10.exe TO setup_big_pharma_2.10.0.11.exe --- File size FROM 248.1 MB TO 248.1 MB --- Date FROM Fri 20 May 2016 13:58:28 GMT TO Thu 23 Jun 2016 17:18:58 GMT --- Version FROM 1.06.12 (gog-9) TO 1.07.01 (gog-11)

[Changelog UPDATED]

Patch 1.07.01 (23 June 2016)

- Added Polish language support for the DLC.
- AI can use the multimixer and shaker more efficiently now. This means that they follow you up the tech tree more effectively. Expect the AI to be hot at your heels for the entire game now.
- Improved AI pricing algorithms in Marketing and Malpractice DLC.
- AIs don't patent things quite as often.
- AIs now have staggered start times so they don't all flood the market at the same time in the early game.
- Reduced the extent to which ingredient prices increase in base game in reaction to oversaturation. It was squeezing low level cures too intensely.
- Increased value of all level 1 and some level 2 cures in base game.
- In the base game, there are now only 2 AIs in Advanced, Quick Start and Room to Maneuver scenarios. This is balanced by the improved AI algorithms mentioned above.
- Fixed bug where hover for "Average Saturation" was shown on the wrong column on the company tab.
- Fixed some typos in event text.
- Machine process times can never go below 1 (was possible before using mods).

---------------------------
Post edited June 25, 2016 by muntdefems
I also like to point out my deepest appreciation for what you are doing here
muntdefems. When mrkgnao left here a few days ago I was fearing this thread would die. Glad to see that this is not the case and your uptate notifications are looking fine as far as I can see. Thank you!
Like the others, I would like to thank you for what you're doing muntdefems. That's a lot of work, so thank you very much, it's really appreciated.
Post edited June 25, 2016 by Splatsch
high rated
---------------------------

Windward has probably changed

[File updates]

* File changed: Linux installer, English --- File name FROM gog_windward_2.29.0.32.sh TO gog_windward_2.32.0.35.sh --- File size FROM 91.7 MB TO 73.9 MB --- Date FROM Thu 16 Jun 2016 15:46:52 GMT TO Fri 24 Jun 2016 13:48:24 GMT --- Version FROM 2016-06-15 (gog-32) TO 2016-06-24 (gog-35)

* File changed: Mac OS X installer, English --- File name FROM windward_2.27.0.49.pkg TO windward_2.29.0.51.pkg --- File size FROM 91.6 MB TO 71.6 MB --- Date FROM Thu 16 Jun 2016 15:45:37 GMT TO Fri 24 Jun 2016 13:48:17 GMT --- Version FROM 2016-06-15 (gog-49) TO 2016-06-24 (gog-51)

* File changed: Windows installer, English --- File name FROM setup_windward_2.29.0.32.exe TO setup_windward_2.32.0.35.exe --- File size FROM 99.4 MB TO 84.4 MB --- Date FROM Thu 16 Jun 2016 15:45:45 GMT TO Fri 24 Jun 2016 13:48:12 GMT --- Version FROM 2016-06-15 (gog-32) TO 2016-06-24 (gog-35)

[Changelog UPDATED]

Patch 2016-06-24 (24th June 2016)
Please note - Updating to this version will make previous saves incompatible

- Deaths resulted from dragon curse’s partial damage will now also spawn adds.
- AFK players will now automatically enter observer mode after a period of time. This period is shorter in instances.
- Dragon curse’s damage will no longer report hurting objects like towns, lighthouses and dead players.
- Added /respawnDelay = # to the dev build as a convenience method.
- Respawn timer will now be at least 25 seconds during dragon fights (up from the default of 14). Last few dragon fights were all already tested with a 25 second respawn timer -- seemed to work well.
- Enrage buff now reduces cooldowns by 33% rather than 25% (1 sec becomes 0.67 sec).

Patch 2016-06-23

- Restored player’s base crit that was unintentionally lowered by 22.0.
- Trees will now be affected by shadows and will work with the fog of war better.
- Ship details are now shown on all graphics quality levels on desktop platforms.
- Fixed target dummy showing a negative damage on some rare occasions.
- Fixed propellers not taking the ship’s tilt into consideration.
- Pirate kings and dragons will no longer use Hasty Repairs while in combat with players. Should they succeed to run away, they will use it.
- King and dragon AI will choose to periodically try to run away below 50% life.
- Added /setZone respawnDelay = # where # is time to respawn in seconds. Default value is 14. Useful for events that may need longer respawn times. (dev build)
- Pirate kings and dragons will now enrage below 25% life, increasing damage by 50% and reducing all cooldowns by 25%. The enrage period will last 30 seconds.
- Dragons will now periodically place a curse on one of the nearby players. While active, the curse will periodically damage all nearby players. When the curse expires, it will severely damage or kill all players in sight of the cursed one.
- Dragons will now summon adds at 75%, 50% and 25% life.
- Added /summon5 # to the dev build, where # is the ID of the dragon (fire = 0, ice = 1, acid = 2, electricity = 3, nether = 4).
- 23.1: Curse should no longer affect players still in their invulnerability.
- 23.1: Added floating text timer messages showing the countdown to curse’s explosion.
- 23.1: When a player gets killed by the curse’s explosion, an add will spawn.
- 23.1: Fix for the active curse effect not being visible in some situations.
- 23.1: When a unit dies, all of its buffs/debuffs will now instantly expire.
- 23.1: It now takes 4 seconds for the curse to “arm” itself. If a player dies before that, the curse won’t damage anyone.
- 23.2: Fixed curse showing up more than once on the same target and/or inflicting its damage more than once.
- 23.2: Adds spawned from the curse kills will now be named appropriately.
- 23.2: /die no longer works in combat.
- 23.2: Curse now heals the cursed player and greatly increases their damage, however it now deals ever-increasing periodic damage to nearby friendly targets.
- 23.2: Added a new tool item that auto-anchors the ship while not moving. Super useful for defensive specialization players in particular, and it also prevents being blown away by the wind.

Patch 2016-06-22 (22nd June 2016)

- NPCs will no longer crit, making their damage more predictable. This is going to be most noticeable during dragon fights since a single volley crit was doing an insane amount of damage, but you can also expect Pirate King volleys to be much less deadly as well.
- Made 10% resist items a much more common drop.
- Swapped all resists on dragon essences. For example Fire essence will now protect against frost. This makes more sense as the item would effectively make the opposite dragon’s encounter easier. This will only affect newly dropped essences.
- Reduced the damage of dragons in addition to the NPC crit removal.
- Added /setZone noRespawns = [true/false] to prevent all players and NPCs from respawning. Useful for events like last player standing free-for-all, for example. Players that die will automatically enter the observer mode.
- Added /setZone ffa = [true/false] to enable a free-for-all PvP event (dev build only).
- Added /pause command to the dev build to stop NPCs from spawning. Players will still be able to respawn. Using the /pause command the second time will pause all respawns, including players. Using /pause the third time will resume all respawns.
- Pirate kings and higher tier bosses are no longer controllable by players, regardless of level.
- Going to be testing an alternate version of a dragon fight on the Tasharen server -- 15 players per instance with nothing in it vs a dragon. Players that die remain dead. If all players get defeated, the fight is considered to be lost. Of course the dragon’s HP and damage are going to be scaled down, but resistances are still going to be very important.
- Increased the damage-over-time effect from fire essence ammunition to 400% of previous.
- Restored player Regeneration effect to how it used to be.
- Higher tier bosses will no longer favor sticking to one tough target.

2016-06-21 (22nd June 2016)

- Fix for resistances not functioning properly.

Patch 2016-06-20 (22nd June 2016)

- Reduced download size from 150 MB to 130 MB by removing unused textures.
- Reduced +buff -buff spam in combat.
- 20.1: Fixed healing amounts being doubled up when displayed via the floating text.
- 20.1: Nerfed passive regeneration a bit. For players it’s not going to be noticeable, but for dragons it most certainly will be. Passive regeneration of 1 million HP per tick on the - Nether dragon was a tad much. Regeneration is now based on the base HP percentage, not unit’s actual HP.
- 20.1: Another fix for +buff -buff spam.

Patch 2016-06-19 (22nd June 2016)

- Added a Nether dragon.
- Added Nether damage type and resistance.
- Added a way to turn off HUD Text via options in order to reduce combat clutter.
- Changed how damage gets reported to other players. It’s now immediate, and both damage and healing will show up while in combat, even if healing exceeds the max health.
- Inferno debuffs from multiple players will now stack.
- Ultra graphics quality water will now reflect projectiles.
- 19.1: The Ultra quality water was reflecting too much… even the UI. Fixed!

Patch 2016-06-18 (22nd June 2016)

- Another fix for old players returning unable to spawn with a “Ships/Ship#” error.

Patch 2016-06-17 (22nd June 2016)

- Added a new authorized server for Tasharen - East Coast 1.

Patch 2016-06-16 (22nd June 2016)

- Made it possible to have a free-for-all mode where everyone in the region is hostile to everyone else.
- Made the faction bar up top support more than 7 factions.
- The /die command has been extended to allow server admins to kill NPCs.
- Made it possible for dev build users to specify player ship selection overrides for special events like turning all players into dragons.
- Dev build’s /die has been changed to /kill.
- The range at which AOEs would cling to their target was increased by 25%.
- Windward will now copy the GOG ID file over to My Documents since GOG client tends to overwrite its own generated file when updating the game.
- Players returning after a long absence will no longer be stuck in observer mode due to their ship no longer existing.
- 16.1: More GOG-related tweaks.
- 16.1: Top faction indicator should now show the pirate faction as near-black again.

---------------------------
high rated
---------------------------

Stronghold Crusader 2 has probably changed

[File updates]

* File added: Patch 1.0.22684 [Windows] --- File size: 13.0 MB --- Version: 1.0.22676 (gog-8) -> 1.0.22684 (gog-9)

* File changed: Windows installer, English (part 1 of 2) --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.0.22676 (gog-8) TO 1.0.22684 (gog-9)

* File changed: Windows installer, English (part 2 of 2) --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.0.22676 (gog-8) TO 1.0.22684 (gog-9)

[Same for other languages]


[No changelog]

---------------------------

Galactic Civilizations III has probably changed

[File updates]

* File added: Patch 1.80 hotfix [Windows] --- File size: 10.0 MB

* File changed: DLC: Builder's Kit DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- No change of version

* File changed: DLC: Map Pack DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.80 (gog-9) TO 1.80 hotfix (gog-10)

* File changed: DLC: Mercenaries Expansion Pack DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.80 (gog-9) TO 1.80 hotfix (gog-10)

* File changed: DLC: Revenge of the Snathi DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.80 (gog-9) TO 1.80 hotfix (gog-10)

* File changed: DLC: Rise of the Terrans DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.80 (gog-9) TO 1.80 hotfix (gog-10)

[Changelog UPDATED]

Patch 1.80 hotfix (22nd June 2016)

- Fixed a problem with interceptors that prevented battles from completing and causing a stuck turn.
- Address an issue where a specific set of galaxy options that would produce an early game stuck turn
- The map editor's mini-map is no longer missing.
- Fixed a case that allowed machines to select unsupported graphic options resulting in either black screen or a crash.

Patch 1.80 (22nd June 2016)
Asteroid Mining

- Asteroids within your ZOC can be mined. Each Mining base costs 500 credits and takes 3 turns to build.
- Mined Asteroids will provide a raw production bonus to the nearest planet. The bonus is reduced by distance. You can reassign the receiving planet.
- If the ZOC changes, the Mining Base will be automatically flipped.
- Mining Base can be attacked and blown up by enemy fleets.
- Mined Asteroid map icons are tinted to their faction's color.
- Colonies can be decommissioned for scorched earth tactics
- You can rename Mining Bases by clicking on their name in the context panel
- Asteriod Mining Bases do not require a starbase.
- Note: The Asteroid Mining feature will require starting a new game.

Star Information Window

- You can now click on a star to see colonizable worlds within that solar system.
- Clicking on one of the planets will select it on the strategic map.
- Click on a star's name to rename it.

Uncolonized Planet List

- The Colonies list now has two sections: Colonized and Uncolonized Planets. Uncolonized Planets lists out the planets you've discovered but haven't colonized yet. Both sections are collapsible and are independently sorted.

Ship Leveling

- Ships gain experience through winning battles and surveying anomalies. This experience translates into a ship level.
- Ships gain additional HP as they level up.
- Mercenary ships gain additional bonuses.

Improved Multiplayer experience

- Refactored movement and events systems to reduce the number of stuck turns and desyncs during multiplayer. These changes should have no gameplay effects.
Increased the movement speed of ships only in multiplayer.

Gameplay

- Diplomacy Statistic bonus increased from 2 to 3
- Conquest Victory Goal is not active until after turn and the player has a reasonable military
- Easy target modifier now takes trade routes into effect and reduces the impact accordingly if the player is trading with them
- Ships In ZOC diplomatic modifier takes into account how many ships are in the ZOC . If it's just 1, it tends to let that slide.
- Added recommended player counts to each galaxy size. When you choose a galaxy size, you can choose to automatically add the recommended number of players to the game.
- Specialized techs now have star icon next to them to make them stand out relative to normal techs
- Updated Durantium Refinery and Thulium Data Archive to do Flat points.
- Added new Promethion Reserve improvement that provides credits per turn.

Bug Fixes

- Fixed a potential issue when setting a destination for a fleet that can move and immediately hitting 'end turn'
- Iconian Defenders will no longer respawn after being attacked by a faction with the "Scavenge" ability.
- Prevented a crash if a mod tries to reference a missing sound file
- Right-aligned the values for the lobby details section to account for differences in length of the titles for various languages.
- Planets can be renamed again
- The Lobby Window was being hidden unnecessarily when clicking the Invite Friends button. It now stays visible in the background.
- Fixed various places where long names (planet, shipyard, or starbase) would break out of their frames.
- Fixed issue that prevented allies from using the "declare war on" offer during trade.
- Fixed crashes caused by canceling a starbase modules.
- Fixing an issue where canceling mining starbase modules on a starbase with claimed resources caused the starbase to remove the queued modules incorrectly.
- Fixing a tooltip where it would say you can't build you because the module is claimed by another starbase, when in fact it was claimed by the current starbase and the warning is in error.
- Fixed typos in the description for the "Precious Metals" planet feature
- Logistics now shown with decimal values. Previously, value was being rounded in the UI and which in some cases, made it appear that a fleet had room for another ship.
- Re-implemented the round robin colonization event mechanism to be simpler and also functional. This should fix problems with colony events not firing after the list is exhausted.

---------------------------

Ashes of the Singularity has probably changed

[File updates]

* File added: Patch 1.23.20458 (gog-23) [Windows] --- File size: 7.0 MB

* File changed: DLC: Turtle Wars DLC: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM gog-22 TO gog-23

* File changed: DLC: Turtle Wars DLC: Windows installer, German --- File name has not changed --- No change in size --- Date has not changed --- Version FROM gog-22 TO gog-23

* Files changed: Windows installer, English (parts 1+2+3) --- File names have not changed --- No change in size --- Date has not changed --- Version FROM 1.21.20353 (gog-22) TO 1.23.20458 (gog-23)

* Files changed: Windows installer, German (parts 1+2) --- File names have not changed --- No change in size --- Date has not changed --- Version FROM 1.21.20353 (gog-22) TO 1.23.20458 (gog-23)

[Changelog UPDATED]

Patch 1.23.20458 (22nd June 2016)

- We made a minor update today to fix some crash issue and add the ability to rescale the UI automatically when you switch resolution.

---------------------------
high rated
Sorcerer King has probably changed

[File updates]

* File added: Patch 1.50 --- File name: patch_sorcerer_king_2.1.0.5.exe --- File size: 7.1 MB --- Date: Wed 22 Jun 2016 13:42:07 GMT

* File changed: Windows installer, English (part 1 of 2) --- File name FROM setup_sorcerer_king_2.0.0.4.exe TO setup_sorcerer_king_2.1.0.5.exe --- File size FROM 43.4 MB TO 42.0 MB --- Date FROM Tue 12 Jan 2016 09:58:26 GMT TO Wed 22 Jun 2016 13:42:15 GMT --- Version FROM 1.400 (gog-4) TO 1.50 (gog-5)

* File changed: Windows installer, English (part 2 of 2) --- File name FROM setup_sorcerer_king_2.0.0.4-1.bin TO setup_sorcerer_king_2.1.0.5-1.bin --- File size FROM 3.0 GB TO 3.0 GB --- Date FROM Tue 12 Jan 2016 10:09:04 GMT TO Wed 22 Jun 2016 13:47:55 GMT --- Version FROM 1.400 (gog-4) TO 1.50 (gog-5)

[Changelog ADDED]

Patch 1.50 (22nd June 2016)
Scouting Report

- Use the 'Scouting Report' to get rumors of adventure in early game.
- When the game starts, some unknown points of interest have their FOW revealed, giving players extra info about the surrounding region.

Increased Intelligence of Minor Race Units

- Minor Units will no longer clog up roads!
- If they don't have a destination (ie. they're not moving) and the tile they're on is a Road, then they will find a nearby non-road tile to move onto.

Late Game Unit Scaling

- Units given from quests will join you at a level that matches your progress in the game.
- Before, units would join at a fixed value (normally Level 1). In late game, this made them nearly useless, as the first battle they get into they'd get one-shotted. Now, when a unit joins you, they will be given a level of 60% of whatever your strongest hero is (ex. If your best hero is a Lvl10 Tandis, then the new quest unit will start at level 6)
- This does not apply to Pioneers. You still need to be careful with them.

Craftable Flagons

- Players were getting to points in the game where Flagons weren't dropping any more. Since these are pretty vital to potion-making, we've added some useful recipes unlocked by the Alchemist Improvement.
- 'Glass Flagon' recipe - Costs 2 Crystal
- Crystal Flagon' recipe - Costs 10 Crystal

Improvement Razing

- Players can now destroy improvements to rebuild them elsewhere.
- Added X button to the 'Built Improvement' icons in City Details to destroy an improvement.
- Game will prompt you whether or not you want the building destroyed.

Gameplay / Balance

- Fallen Apprentice can now cast Bewilder and Confusion
- All Drakes now have the 'Deadly Bite' Ability
- Raised the Mana costs of 'Crusade' (Raised Mana cost from 50 -> 130) and 'Destiny's Gift' (100 -> 250)
- 'Alchemist' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 10 Refined Crystal
- 'Alchemist' also unlocks recipes for the various types of Flagons
- Scribe' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 15 Refined Crystal
- 'Jeweler' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 5 Metal / 5 Refined Crystal

Bugs

- Drogon and Xi teleportation abilities now work correctly if those units are stationed in a city.
- All Trained Units can now properly equip weapons

---------------------------

Blood & Gold: Caribbean! has probably changed

[File updates]

* File added: Patch 2.064 (gog-11) [Windows] --- File size: 3.0 MB --- Version: 2.063 (gog-10) -> 2.064 (gog-11)

* File removed: Patch 2.040 (gog-5) [Windows]

* File removed: Patch 2.055 (gog-6) [Windows]

* File removed: Patch 2.060 (gog-7) [Windows]

* File removed: Patch 2.061 (gog-8) [Windows]

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 2.063 (gog-10) TO 2.064 (gog-11)

* File changed: Windows installer, Russian --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 2.063 (gog-10) TO 2.064 (gog-11)

[Changelog UPDATED]

Patch 2.064 (22 June 2016)
Added:

- New button for extinguishing fire on ships. During sea battles this option can be used to order your crew to extinguish flames on the ship. While they are busy doing that, they can’t reload cannons or shoot.

Fixed:

- AI getting “stuck” with the player on some of the city locations.
- Optimization for the “Arson ships” mission.

---------------------------

Sins of a Solar Empire®: Rebellion Ultimate Edition has probably changed

[File updates]

* File added: DLC: Sins of a Solar Empire: Rebellion – Outlaw Sectors DLC: Windows installer, English --- File size: 10.0 MB --- Version: gog-6

* File added: Patch 1.85 [Windows] --- File size: 16.0 MB

[Changelog UPDATED]

Patch 1.85 (23rd June 2016)

- Added Outlaw Sectors DLC support
- Added Smuggling Specialization planet development (Outlaw Sectors DLC Only):
- Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet.
- The maximum amount of global trade profit that can be stolen is 40% across all players.
- Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. - This is mutually exclusive with Social and Industry specialization.
- Added Rampant Militias (Outlaw Sectors DLC Only):
- Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.
- A given planet will not exceed a militia max capacity for that planet.
- The max militia capacity at a planet is: (20 fleet supply + .025 population at that planet) a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy.
- The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.
- Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.
- When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged. Neutral militia will attack any non- pirate gravwell adjacent and player owned militia will attack any non- pirate gravwell adjacent with enemy units detected.
- Militia at a target planet with no enemies to engage will return to their planet of origin.
- Militia will attack any non- friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.
- Added Pirate Turf (Outlaw Sectors DLC Only):
- Pirates will now simultaneously raid multiple players dependant on the number of players in the game.
- 1,2,3 players = 1 raid.
- 4,5,6,7,8 players = 2 raids.
- 9,10 players = 3 raids.
- The players selected will be the players with the most bounty.
- All bounty applied against a player will receive a 25% bonus amount.
- Pirates will spawn 15% faster.
- Added 12 new maps (Outlaw Sectors DLC Only).
- Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not. A text description is shown when the map is selected indicating the reason for the state.
- Added Enhanced Mod Memory Support:
- Mods now use less memory.
- Entering, exiting and re- entering a modded game no longer accumulates memory usage.
- Changing mods no longer causes unnecessary memory consumption.
- Overall memory usage is also reduced.
- Players who don't own Outlaw Sectors can still play with a host who does own it.
- Fixed two crashes present in version 1.84.

---------------------------
high rated
---------------------------

Grim Dawn has probably changed

[File updates]

* File added: Patch 1.0.0.4 hotfix 2 [Windows] --- File size: 5.0 MB --- Version: 1.0.0.4 (gog-10) -> 1.0.0.4 (gog-11)

* File changed: Patch 1.0.0.4 hotfix [Windows] --- File name has not changed --- No change in size --- Date has not changed --- Version FROM TO 1.0.0.4 (gog-9) -> 1.0.0.4 (gog-10)

* File changed: Windows installer, English (part 1 of 2) --- File name has not changed --- File size FROM 35.0 MB TO 32.0 MB --- Date has not changed --- Version FROM 1.0.0.4 (gog-9) TO 1.0.0.4 hotfix 2 (gog-11)

* File changed: Windows installer, English (part 2 of 2) --- File name has not changed --- File size FROM 3.0 GB TO 2.8 GB --- Date has not changed --- Version FROM 1.0.0.4 (gog-9) TO 1.0.0.4 hotfix 2 (gog-11)

[Changelog UPDATED]

Patch 1.0.0.4 hotfix 2 (24 June 2016)

- Fixed an issue with multiplayer connectivity that caused game connections to hang for a long time, or result in a crash.
- Monster base resistances reduced on Elite/Ultimate difficulty, health increased to compensate. In addition, resistances have been normalized in Multiplayer, such that monsters no longer gain extra resistance with additional players. Instead, monster base health now scales higher with number of players.
- Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons
- Legendary - Shroud of Dreeg Set: increased % Damage bonuses on skill proc, Secrets of the Guardian, to 300% and the Poison damage to 75 / 5s
- Legendary - Trozan's Ascension Set: slightly increased the damage of Falling Skies and Fallen Comet
- Legendary - Valdun's Rifle: Perforator Round now fires 8 projectiles in a cone, damage reduced, cooldown increased. Overall a net buff to area damage, and to single target damage for those brave enough to point-blank with it.

---------------------------

Chaos Reborn has probably changed

[File updates]

* File added: Patch 1.8 --- File name: patch_chaos_reborn_2.7.0.8.exe --- File size: 8.0 MB --- Date: Fri 24 Jun 2016 15:57:01 GMT --- Version: 1.7 hotfix (gog-7) -> 1.8 (gog-8)

* File added: Patch 1.8 [Linux] --- File name: patch_chaos_reborn_2.6.7.9.sh --- File size: 5.0 MB --- Date: Fri 24 Jun 2016 15:57:49 GMT --- Version: 1.7 hotfix (gog-8) -> 1.8 (gog-9)

* File changed: Linux installer, English --- File name FROM gog_chaos_reborn_2.6.0.8.sh TO gog_chaos_reborn_2.7.0.9.sh --- File size FROM 1.0 GB TO 1.0 GB --- Date FROM Tue 31 May 2016 16:23:00 GMT TO Fri 24 Jun 2016 15:57:52 GMT --- Version FROM 1.7 hotfix (gog-8) TO 1.8 (gog-9)

* File changed: Mac OS X installer, English --- File name FROM chaos_reborn_2.5.0.7.pkg TO chaos_reborn_2.5.0.8.pkg --- File size FROM 1.0 GB TO 1.0 GB --- Date FROM Tue 31 May 2016 16:47:43 GMT TO Fri 24 Jun 2016 15:57:32 GMT --- Version FROM 1.7 hotfix (gog-7) TO 1.8 (gog-8)

* File changed: Windows installer, English --- File name FROM setup_chaos_reborn_2.6.0.7.exe TO setup_chaos_reborn_2.7.0.8.exe --- File size FROM 933.3 MB TO 934.2 MB --- Date FROM Tue 31 May 2016 16:23:55 GMT TO Fri 24 Jun 2016 15:57:31 GMT --- Version FROM 1.7 hotfix (gog-7) TO 1.8 (gog-8)

[Changelog UPDATED]

Patch 1.8 (24 June 2016)

- A major new feature is added to the game - Law Mode - which removes RNG from spell casting and combat.
- Realm battles can be played in either Law Mode or Chaos Mode (the original system).
- Global chat is now implemented, accessible from friends menu.

---------------------------

Thea: The Awakening has probably changed

>>> Bonuses changed FROM 4 wallpapers, 2 music tracks, 10 artworks TO 4 wallpapers, 2 music tracks, 10 artworks, story bundle (additional in-game events)

[File updates]

* File added: story bundle (additional in-game events) --- File name: thea_story_bundle.zip --- File size: 62.9 KB --- Date: Thu 23 Jun 2016 16:48:38 GMT

* File changed: Windows installer, English+French+German+Polish+Russian --- File name FROM setup_thea_the_awakening_2.4.0.6.exe TO setup_thea_the_awakening_2.5.0.7.exe --- File size FROM 840.1 MB TO 1.7 GB --- Date FROM Mon 23 May 2016 09:14:29 GMT TO Thu 23 Jun 2016 15:14:16 GMT --- Version FROM 1.16.1712 (gog-6) TO 1.20.1817 (gog-7)

[Changelog UPDATED]

Patch 1.20.1817 (23 June 2016)
Adds Free DLC - Thea: The Awakening - MultiPrayer:

- Co-op mode for up to two players!
- Two villages under one God!
- Exchange goods and even people!
- Conquer the Darkness together!

Plus, additional features for both Thea: The Awakening single and multi player:

- A set of new events, fully translated and voiced.
- A set of additional events in English text only (as a separate bonus download).
- A bunch of new enemies and two new unique characters that can join your village.
- New artwork for added enemies and events.
- New icons for dozens of items.
- New Building that increases the gathering range of the player's Village.
- Re-balanced armours and shields.
- UI improvements and many bugfixes.

---------------------------

Moon Hunters has probably changed

[File updates]

* File changed: Linux installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.0.2382 (gog-7) TO 1.0.2482 (gog-8)

* File changed: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.0.2382 (gog-10) TO 1.0.2482 (gog-11)

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.0.2382 (gog-10) TO 1.0.2482 (gog-11)

[Changelog UPDATED]

Patch 1.0.2482 (23rd June 2016)

- (Online) Several fixes for getting stuck in dialogues or upgrade shop, especially in limited/slow network conditions.
- Songweavers should check the Mangroves for a new loyal friend - the Mulberry Toad familiar.
- Fixed an issue with the Witch’s stab attack on non-default costumes.
- Sun cult enemies are now affected by the Druid’s vines.
- Hometown selection is now a proper vote.
- Lots of optimizations! The game should run more smoothly on most machines.
- The Rat is now the Fox constellation, for you Cunning heroes out there. Old legends might still call you The Rat though, if they were generated before this patch.
- Translation into all 6 non-English languages, for the post-launch encounters and other text.
- Better fade-out and fade-in transitions between scenes.
- More and better sound-effects for various enemies, including Mardokh.

---------------------------
high rated
And this is the last batch of updates until yesterday! :)

---------------------------

Hyper Light Drifter has probably changed

>>> Supported languages changed FROM Text only: English TO Text only: German, English, Spanish, French, Italian, Japanese, Russian

[File updates]

* File added: Patch 06/01/2016 (gog-6) [Linux] --- File size: 112.0 MB --- Version: gog-5 -> gog-6

* File added: Patch 06/01/2016 (gog-8) [Windows] --- File size: 838.0 MB --- Version: gog-7 -> gog-8

* File changed: Linux installer, English --- File name has not changed --- File size FROM 725.0 MB TO 726.0 MB --- Date has not changed --- Version FROM Local Co-op Update (gog-5) TO gog-6

* File changed: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM Local Co-op Update (gog-8) TO gog-9

* File changed: Windows installer, English --- File name has not changed --- File size FROM 825.0 MB TO 838.0 MB --- Date has not changed --- Version FROM Local Co-op Update (gog-7) TO gog-8

[Changelog UPDATED]

Patch 24 June 2016

- fixes a few more bugs with coop and other random problems users have reported
- adds language support for Spanish, German, Japanese, Italian, Russian and French

---------------------------

Into the Stars has probably changed

[File updates]

* File added: Patch 1.21 (gog-5) [Windows] --- File size: 5.0 MB --- Version: 1.2 (gog-4) -> 1.21 (gog-5)

* File removed: 1.21 (gog-5)

[No changelog]

---------------------------

Master of Orion: Collector's Edition [In Dev] has probably changed

>>> Supported languages changed FROM Audio and text: English, Russian. Text only: Czech, German, Spanish, French, Japanese, Korean, Polish, Portuguese, Turkish TO Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish

---------------------------

Lumo has probably changed

>>> Supported OS changed FROM Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) TO Windows (XP, Vista, 7, 8, 10)

[File updates]

* File added: Patch 1.06.21 [Linux] --- File size: 3.0 MB --- Version: 1.06.21 (gog-3)

* File added: Patch 1.06.21 [Windows] --- File size: 4.0 MB --- Version: 1.06.21 (gog-3)

* File changed: Linux installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.05.11 (gog-1) TO 1.06.21 (gog-2)

[Same for other languages]

* File changed: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.05.11 (gog-1) TO 1.06.21 (gog-2)

[Same for other languages]

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 1.05.11 (gog-2) TO 1.06.21 (gog-3)

[Same for other languages]

[Changelog ADDED]

Patch 1.06.21 (22 June 2016)

- Update to Redefine Controls UI so show default bindings
- Updated Japanese localisation
- Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on)
- Fix for a possible lock when jumping on the 'boing gun'
- Fix for broken collision in the kitchen
- Fix for missing collision on the way to CSEC4 Map room
- Reduced trigger area over Ice Puzzle button
- Fix for highlight around collectable items in the book not switching off under rare circumstance

---------------------------

Stories: The Path of Destinies has probably changed

[File updates]

* File changed: DLC: Artbook: artbook --- File name has not changed --- No change in size --- Date has not changed --- No change of version

* File changed: DLC: Original Soundtrack: soundtrack (MP3) --- File name has not changed --- No change in size --- Date has not changed --- No change of version

[No changelog]

---------------------------

Subterrain has probably changed

[File updates]

* File changed: Windows installer, English --- File name has not changed --- File size FROM 435.0 MB TO 423.0 MB --- Date has not changed --- Version FROM 1117 (gog-9) TO 1118 (gog-11)

[Changelog UPDATED]

Patch 1118 (22 June 2016)

- Updated : Safety checking method for weapons not reducing heat properly.

---------------------------

8-bit Armies has probably changed

[File updates]

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 0.73.612289 (gog-19) TO 0.73.612289b (gog-20)

[No changelog]

---------------------------

Big Pharma: Marketing and Malpractice [DLC] has probably changed

>>> Supported languages changed FROM Audio and text: English. Text only: German, Spanish, French TO Audio and text: English. Text only: German, Spanish, French, Polish

---------------------------

Banner Saga 2, The has probably changed

[File updates]

* File added: Patch 2.30.121 [Windows] --- File size: 278.0 MB --- Version: 2.28.85 (gog-3) -> 2.30.121 (gog-4)

* File changed: Mac OS X installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM 2.28.85 (gog-3) TO 2.30.121 (gog-4)

* Files changed: Windows installer, English (parts 1+2) --- File names have not changed --- No change in size --- Date has not changed --- Version FROM 2.28.85 (gog-3) TO 2.30.121 (gog-4)

[Changelog UPDATED]

Patch 2.30.120 (24th June 2016)
Survival Mode
A new gameplay mode that is all about staying alive through as many battles as possible! Choose six heroes from most of the 40+ Banner Saga characters, then pit them against dredge, horseborn, bandits, and varl alike. Earn Renown and an item with each victory, unlock heroes to replace those who fall in battle, and upgrade the veterans who stay alive. To play, simply click on the Survival Mode banner on the start screen of Banner Saga 2.
Survival Details:

- Choose 6 heroes from a full roster. After you begin, you can recruit more heroes with renown.
- Your progress is saved, but you can only reload a battle a limited number of times. You have 3 reloads to start with and you gain 1 more reload ever 5 battles.
- Heroes who fall in battle are dead and can be given a Viking Funeral to regain some renown and recruit new heroes.
- Heroes have no kill count requirement for promotion. If you have the renown, you can promote the hero.
- Battles have a 30 second turn timer (and 60 second deployment timer) to keep the action moving quickly.
- Battle turn order is fixed from the start, like pillage mode.
- One enemy per battle spawns with an item equipped. Kill the enemy, and gain the item!
- Every 5 battles offers the opportunity for a second wave of fighting, which opens up the possibility for additional renown and items.

Other Changes in Build 2.30.120:

- Fix issue preventing '+x Renown' banners in battle from displaying the correct renown for higher ranked enemies
- Fixed seam in baldrungr's godstone background sprites
- Fix reversed red/green coloration on DRAWING AGGRO items description
- Added 'Consequences' section on Match Resolution that displays Injuries (or Deaths, in Survival)

---------------------------

MechoEcho has probably changed

[File updates]

* File added: Patch 1.1 [Windows] --- File size: 55.0 MB --- Version: gog-2 -> gog-3

* File changed: Windows installer, English --- File name has not changed --- No change in size --- Date has not changed --- Version FROM gog-2 TO 1.1 (gog-3)

[Changelog ADDED]

Patch 1.1 (23rd June 2016)

- Introduced a new campaign with 10 new levels, accessible from the main menu via the "Expansions" button.
- Better keyboard support for left handed people (numeric keypad and other keys are now usable).
- Mouse wheel direction can now be reversed.

---------------------------
high rated
And these are the updates for today, Saturday 25 of June:

---------------------------

A game has probably been added: Obduction® [Upcoming]

---------------------------

Two Worlds Epic Edition has probably changed


[FILE UPDATES]

* File added: Linux installer, Spanish --- File name: gog_two_worlds_epic_edition_spanish_2.0.0.2.sh --- File size: 4.5 GB --- Date: Thu 09 Jun 2016 17:51:19 GMT --- Version: 1.7 (gog-2)


[NO CHANGELOG]

---------------------------


I really appreciate your gratitude and your upvotes, but don't forget I'm standing on the shoulders of a very tall giant. Ultimately all of this is still only possible because of mrkgnao, so have him in your thoughts at all times. :)


avatar
phaolo: Btw, maybe it's better to post less details here.

Foe example:
- changelog has been modified -> short diff or no details
- system requirement -> maybe only diff
- etc..
Believe it or not, all the changelogs I've posted since last night were only the diffs! Admittedly some of them were quite massive, but I think they need to be posted unabridged and uncut.

As per the system requirements (and other fields) that can become very long, I agree, I should do something about them. I tried to implement some sort of comparison between strings to tell what has been removed and/or added between them, but so far I haven't found a magic formula (some solutions I've come up with or I've found online work well with certain strings, but fail miserably with others). I'll keep on chopping... :)
avatar
muntdefems: As per the system requirements (and other fields) that can become very long, I agree, I should do something about them. I tried to implement some sort of comparison between strings to tell what has been removed and/or added between them, but so far I haven't found a magic formula (some solutions I've come up with or I've found online work well with certain strings, but fail miserably with others). I'll keep on chopping... :)
Which programming language do you use? (I've written a magog db diff script in Python this morning. Maybe I've got something that could be useful...)
high rated
Thanks to muntdefems efforts, I've added changelogs to the game fora of the following titles:

- <span class="bold">Kerbal Space Program</span>
- <span class="bold">Planetbase</span>
- <span class="bold">Guild of Dungeoneering</span>
- <span class="bold">Ashes of the Singularity</span>
- <span class="bold">Blood &amp; Gold: Caribbean!</span>
- <span class="bold">Thea: The Awakening</span>
- <span class="bold">Moon Hunters</span>
- <span class="bold">Lumo</span>
- <span class="bold">MechoEcho</span>

- <span class="bold">Banner Saga 2, The</span>
- <span class="bold">Hyper Light Drifter</span>
- <span class="bold">Galactic Civilizations III</span>

Appreciate it if Judas, or another blue-text, could make the first nine a sticky.
And also, please delete this thread.
Post edited July 06, 2016 by HypersomniacLive
avatar
mk47at: Which programming language do you use? (I've written a magog db diff script in Python this morning. Maybe I've got something that could be useful...)
I'm using Python as well (v2.7). To get the differences between changelogs was easy, since a new version of a changelog will always contain the old version as a sufix, so it's only a matter of, beginning by the end, finding out where the two strings start to differ (and take the new string up until that point as the diff changelog).

Finding additions and removals inside a text is proving to be much more difficult. The most promising solution I found was the second answer in this Stack Overflow question, which uses difflib.SequenceMatcher. I modified it a little into this:

------------------------------------
s1 = 'whatever1'
s2 = 'whatever2'

def isjunk(string):
"Return True if we don't care about this string"
....return string == ' '

s = difflib.SequenceMatcher(isjunk)
s.set_seqs(s1, s2)

removed = ''
added = ''
for (opcode, s1start, s1end, s2start, s2end) in s.get_opcodes():
....if opcode == 'equal':
........removed += s1[s1start:s1end]
........added += s2[s2start:s2end]
....elif opcode == 'insert':
........added += '[bbb]' + s2[s2start:s2end] + '[/bbb]'
....elif opcode == 'delete':
........removed += '[bbb]' + s1[s1start:s1end] + '[/bbb]'
....elif opcode == 'replace':
........removed += '[bbb]' + s1[s1start:s1end] + '[/bbb]'
........added += '[bbb]' + s2[s2start:s2end] + '[/bbb]'
------------------------------------

(Dots added to preserve indentation, and [bbb] BBCode tags used instead of the regular bold tag to prevent them being interpreted as bold text here in the forum)

It's supposed to generate two new strings (removed and added), which respectively have in bold type whatever appears in s1 but not in s2, and whatever appears in s2 but not in s1.

As I said, this works pretty well for certain strings. E.g., the languages change in the This War of Mine: The Little Ones update here:

------------------------------------
s1 = 'Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish'

s2 = 'Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish'

removed = 'Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish'
added = 'Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish'
------------------------------------

OK, the addition of the Chinese language has been correctly detected. However, taking the language strings in the Master of Orion: Collector's Edition [In Dev] update here:

------------------------------------
s1 = 'Audio and text: English, Russian. Text only: Czech, German, Spanish, French, Japanese, Korean, Polish, Portuguese, Turkish'

s2 = 'Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish'

removed = 'Audio and text: English, Russian. Text only: Czech, German, Spanish, French, Japanese, Korean, Polish, Portuguese, Turkish'

added = 'Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish'
------------------------------------

Fail... Of course, this is strictly correct (i.e. by replacing what's bolded in 'removed' for what's bolded in 'added' you'd obtain the s2 string, but of course that's not what I want. I guess I need to tell the SequenceMatcher to only consider whole words, but dunno how... (in fact I thought the 'isjunk' function served that purpose)
Post edited June 25, 2016 by muntdefems
avatar
muntdefems: ...
I don't think there is a way to make the SequenceMatcher do what you want.

I'm using difflib.unified_diff to compare the two files, add the results to different lists and sort them by id.

After that I use a lot of split()s, list comprehensions to seperate the values and again sort. Then it's easy to compare the actual values.

Edit:

I haven't implemented highlighting, because I'm only interested in console output.

I've attached what I've got. Just remove the .png. Maybe it helps.

Edit2: Removed the attachment.
Post edited June 25, 2016 by mk47at