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Changelog for Patch 1.06.21 (added 22 June 2016):

- Update to Redefine Controls UI so show default bindings
- Updated Japanese localisation
- Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on)
- Fix for a possible lock when jumping on the 'boing gun'
- Fix for broken collision in the kitchen
- Fix for missing collision on the way to CSEC4 Map room
- Reduced trigger area over Ice Puzzle button
- Fix for highlight around collectable items in the book not switching off under rare circumstance
Post edited July 05, 2016 by HypersomniacLive
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Changelog for Patch 1.06.27 (added 05 July 2016):

- Updated Russian/Portuguese/JP Localisation.
- Fixed Z-fighting in one room.
- Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry).
- Added Old School time trial results to the EXTEND screen during completion sequence.
- SwingToExit now has a helper platform appear if you die too often.
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Changelog for patch 1.11.08-Windows / GOG-6 (Windows) (added 09 November 2016):

- The latest Windows build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update.

- This has been tested with the following pads:
- PS4
- Xbox 360 (Wired and Wireless)
- XBox One (wired)

- Other joypads should work, but may require you to define your own controller mappings in Settings->Controls. Fight sticks are not directly supported.

- In addition to this I've re-written the redefine controls screen [and back-end], fixing several small issues that have been in there since release.

Other fixes:

- Small balancing changes
- Clue added to the Ice Cube Stairs room
Post edited November 10, 2016 by DeMignon
Any word on when we might get the latest update?
When we are going to get latest v1.17.2 update??