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The genre-divining sequel is finally here.

Divinity: Original Sin 2, is now available in its full glory, DRM-free on GOG.com.
After captivating players throughout its In Development cycle, the ambitious sequel to the critically-acclaimed turn-based RPG is now about to reach new heights. Combining deep pen-and-paper design philosophy with modern-day enhancements it offers a vast world rich in choice and dialogue, innovative 4-player co-op mode, flexible character creation, a powerful Game Master Mode, and of course the chance to meet Eithne, the community-inspired GOG.com hero.

For more godlike goodies, go for the Divine Edition, which includes a Digital Artbook, a Lorebook, a Map, the Soundtrack, a digital Art Pack and a Making-of video. If you don't want to commit just yet, you can always upgrade later.
Newcomers to the Divinity universe might want to go for the Eternal Edition: on top of the Divine Edition's contents, this pack also includes Divine Divinity, Divinity 2: Developer's Cut, Divinity: Original Sin + Design Documents, an Art Pack and the OST for that game.

Watch the trailer.
Post edited September 14, 2017 by maladr0Id
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Ricky_Bobby: The first one didn't do anything for me, but I'll keep an open mind, maybe this one is more interesting.
I wasn't huge on the first one either. It did have a pretty good beginning, but it dwindled down, at least for me, after entering the second large area.

That said though, I'm digging DOS2 quite a bit more than I ever did the first one. Writing and the characters feel much more nuanced.
So will the First game be getting a price drop with the sequel now available?
Waiting for Linux support.
Still have to play the first one anyway
Also a backer of the CE version...
I suppose I should really get to playing Divine Divinity
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RPGOracle: Why can't GOG do this right? Why does this always have to be a problem?
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Olauron: As far as I understand, GOG is giving the keys that are requested by the developers.
The keys had been given out a year ago when the beta was released. GOG should convert those to the proper edition like Steam does, but they don't (or I'm pretty sure that they actually can't, that they don't have a system to do that implemented). The devs don't know that, they expect that GOG will work just as well as Steam does.
Definitely something wrong on GoG downloader. I could barely hit 500 KB/s but with Galaxy using the game backup copy option I can get 9 MB/s
Wow, this was sudden. I don't remember seeing it up for pre-order or anything. Did I miss it?
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OdanUrr: Wow, this was sudden. I don't remember seeing it up for pre-order or anything. Did I miss it?
It didn't. In Dev for about the last ~year. The alpha was amazing, BTW. Going to get to playing the final version ASAP. Also definitely grabbing the upgrade.

PS -- For those of you who said that the Eternal Edition had goodies that weren't anywhere else, actually it's the same goodies as D:OS EE CE, plus the goodies from the previous games. If you have all those, you have all the goodies available in the Eternal Edition beyond the ones new to D:OS2 also found in the upgrade pack.
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OdanUrr: Wow, this was sudden. I don't remember seeing it up for pre-order or anything. Did I miss it?
It was in-dev/early access
I watched the trailer of the GOG character in the other thread.

Does the final release have an option to turn off the comic book clouds that appear on the screen fill with ellipses when characters talk? I find that to be an immersion-killer.
I'm gonna wait with the download until next week, when hopefully the other languages will be added (like the developer said).
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Ricky_Bobby: The first one didn't do anything for me, but I'll keep an open mind, maybe this one is more interesting.
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tomimt: I wasn't huge on the first one either. It did have a pretty good beginning, but it dwindled down, at least for me, after entering the second large area.

That said though, I'm digging DOS2 quite a bit more than I ever did the first one. Writing and the characters feel much more nuanced.
That's good to hear. I'll keep that in mind. I'm not buying the game at this moment in time, but perhaps later on.
Guy on the banner has a little Ragnar Lothbrok feel to his appearance.
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Olauron: As far as I understand, GOG is giving the keys that are requested by the developers.
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vulchor: The keys had been given out a year ago when the beta was released. GOG should convert those to the proper edition like Steam does, but they don't (or I'm pretty sure that they actually can't, that they don't have a system to do that implemented). The devs don't know that, they expect that GOG will work just as well as Steam does.
I guess there was only one version of In Development D:OS2, it was impossible to buy an InDev Divine Edition. To convert it to proper edition GOG should know what is proper edition for each kickstarter backer that used his InDev key on GOG. I see the following scenarios:
1) at the beginning of the In Development access Larian requested proper (basic and deluxe) keys from GOG, GOG gave them similar InDev keys and now has all the information (possible, but unlikely, as those basic and deluxe editions didn't exist at that time; more likely that even if Larian requested different keys GOG now knows only the quantity as all InDev keys are the same);
2) at the beginning of the In Development access Larian requested common InDev keys from GOG, GOG gave them such keys and now needs an additional information from Larian.