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The genre-divining sequel is finally here.

Divinity: Original Sin 2, is now available in its full glory, DRM-free on GOG.com.
After captivating players throughout its In Development cycle, the ambitious sequel to the critically-acclaimed turn-based RPG is now about to reach new heights. Combining deep pen-and-paper design philosophy with modern-day enhancements it offers a vast world rich in choice and dialogue, innovative 4-player co-op mode, flexible character creation, a powerful Game Master Mode, and of course the chance to meet Eithne, the community-inspired GOG.com hero.

For more godlike goodies, go for the Divine Edition, which includes a Digital Artbook, a Lorebook, a Map, the Soundtrack, a digital Art Pack and a Making-of video. If you don't want to commit just yet, you can always upgrade later.
Newcomers to the Divinity universe might want to go for the Eternal Edition: on top of the Divine Edition's contents, this pack also includes Divine Divinity, Divinity 2: Developer's Cut, Divinity: Original Sin + Design Documents, an Art Pack and the OST for that game.

Watch the trailer.
Post edited September 14, 2017 by maladr0Id
Is this game similar to the prior one?
I ask because it gave me a wow vibe and I ended up playing wow instead of Divinity.
A WoW vibe? Are we talking about the same game? True, the loot system looks like they copied it directly, but the gameplay is not the same at all, not even similar. Don't get me wrong, i liked WoW well enough.

But to answer your question: Yes, it is a lot like the first Original Sin. I am not far into it yet, but so far i abolutely love it. The Interface has gotten an overhaul, and inventory management works a lot better. Still not perfect, but better.
The exploration aspect is still there, and there are still game mechanics that in other games would be considered exploiting.

The loot system seems to be still the same or very similar, including the need of identification and repair. As far as i can see though, the need to repair gear only applies to weapons now. Also the crafting and blacksmithing skills are gone. Crafting now seems to scale with your level, and repairing stuff just takes a repair hammer in someones inventory. I do not know why Larian did not get rid of repairing entirely.

The combat system is essentially the same, but the role of action points has been toned down somewhat. There is no speed stat anymore, and everyone gets the same AP on their turn. The armor system has been revamped, armor now provides something best described as additional hitpoints for physical or magical attacks. The interesting thing with the new system is that when an attack is completly absorbed by armor, its other negative effects like burning or knockdown are negated. The addition of bedrolls as item is also great to get back into shape fast after combat.

The skill and attribute system has also gotten an overhaul, and i'm not enterly sure yet which one is better. Skills are now divided into combat and civil skills. You get one combat skillpoint every level and one civil point every few levels. Getting one rank of a skill now only costs one skillpoint, regardless of the about aof ranks you already have. Base level for attributes is now 10, and you get 2 points per level, so a lot more than in the first game. Be carefull alloting points, the allotment is instant and there is no undo as far as i can see.

Character generation has also been changed, and this can affect gameplay a lot. First, you only create one character yourself. You can choose one of six character with fixed race, gender, special abilities and "Tags", all of which have a unique storyline througout the game. The other ones you do *not* choose are your potential party companions. Max party size is still four by the way. The "tags" give you special dialog options.
Alternatively, you can also create a character from scratch and therefore choose your own race, gender and tags, but skills and abilities can be freely chosen for both types of characters.

The one thing that i do not like that much is the way dialog is handled. While in the first game, and, as far as i remember, in every other RPG with a similar dialog system that i played, the dialog options simply spell out what you are saying, In OS2, the dialog options describe what you are saying. I personally find this weird. The dialog system itself, including the existence of Pet Pal, is still the same though.

Long story short: I like this game a lot, at least as much as OS1. I would defintely recommend it.
Post edited September 28, 2017 by Ranayna
I've been enjoying the game so far, but those considering it should be warned that GOG has been handling the patching for non-Galaxy users rather poorly. Only the latest incremental patch is being made available on the download page, so if you missed a couple of patches you'll have to either find those patches from third-party sites, or re-download the entire installer (20 GB). If you're a non-Galaxy user I'd recommend either checking your library regularly to make sure you don't miss any patches, or just wait a while until the rate of patching slows down (and probably be able to pick it up on sale by that point).
Quick question. I backed the KS for this but never got around to do anything after i backed it. How to i get hold of my gog key for this?
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Niggles: Quick question. I backed the KS for this but never got around to do anything after i backed it. How to i get hold of my gog key for this?
Take a look at update 31: https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1721696

Basicly, you get your key trough the larianvault site.
darkangelz is correct. See also Kickstarter Update #29 for more details. On larianvault you can select whether you want a Steam key or a GOG key. Once you've made that choice, your key will be available there in the Keys section.
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Ranayna: A WoW vibe? Are we talking about the same game? True, the loot system looks like they copied it directly, but the gameplay is not the same at all, not even similar. Don't get me wrong, i liked WoW well enough.

But to answer your question: Yes, it is a lot like the first Original Sin. I am not far into it yet, but so far i abolutely love it. The Interface has gotten an overhaul, and inventory management works a lot better. Still not perfect, but better.
The exploration aspect is still there, and there are still game mechanics that in other games would be considered exploiting.

The loot system seems to be still the same or very similar, including the need of identification and repair. As far as i can see though, the need to repair gear only applies to weapons now. Also the crafting and blacksmithing skills are gone. Crafting now seems to scale with your level, and repairing stuff just takes a repair hammer in someones inventory. I do not know why Larian did not get rid of repairing entirely.

The combat system is essentially the same, but the role of action points has been toned down somewhat. There is no speed stat anymore, and everyone gets the same AP on their turn. The armor system has been revamped, armor now provides something best described as additional hitpoints for physical or magical attacks. The interesting thing with the new system is that when an attack is completly absorbed by armor, its other negative effects like burning or knockdown are negated. The addition of bedrolls as item is also great to get back into shape fast after combat.

The skill and attribute system has also gotten an overhaul, and i'm not enterly sure yet which one is better. Skills are now divided into combat and civil skills. You get one combat skillpoint every level and one civil point every few levels. Getting one rank of a skill now only costs one skillpoint, regardless of the about aof ranks you already have. Base level for attributes is now 10, and you get 2 points per level, so a lot more than in the first game. Be carefull alloting points, the allotment is instant and there is no undo as far as i can see.

Character generation has also been changed, and this can affect gameplay a lot. First, you only create one character yourself. You can choose one of six character with fixed race, gender, special abilities and "Tags", all of which have a unique storyline througout the game. The other ones you do *not* choose are your potential party companions. Max party size is still four by the way. The "tags" give you special dialog options.
Alternatively, you can also create a character from scratch and therefore choose your own race, gender and tags, but skills and abilities can be freely chosen for both types of characters.

The one thing that i do not like that much is the way dialog is handled. While in the first game, and, as far as i remember, in every other RPG with a similar dialog system that i played, the dialog options simply spell out what you are saying, In OS2, the dialog options describe what you are saying. I personally find this weird. The dialog system itself, including the existence of Pet Pal, is still the same though.

Long story short: I like this game a lot, at least as much as OS1. I would defintely recommend it.
I made a Priest class character in divinity and he totally looked like my wow mage moved like him too! Hehe.

I will get this game soon and check it out. I'm sure it's awesome as everyone is loving it.
Has the extra stuff showed up for anyone yet? Not on Larian's page, but on GOG. I still only see the base game, the manual, and the editor, a far cry from what I have on Larian's page.
Nope, nothing yet. And apparently GOG support can't give an estimate on when that will happen. Last week, the only thing they could tell me, was:

We are aware of the missing content from the D:OS2 Kickstarter editions, and are currently investigating the issue. We will do our best to deliver the missing goodies as soon as possible.
I don't even begin to understand what makes this so difficult.
Their backend can't be that horrible that they cannot know who has the Kickstarter CE. The receipt does show the proper version (even if the actual redemption page did not), therefore the information is there, in at least one database.
And with that info, it should be a cakewalk to just replace it.

If their backend is that bad, i pity the employees having to deal with it.

From a customer perspective, this has now gone beyond ridiculous. How can i trust GoG to get it right with the next possible Kickstarter redemption? I'm not strictly anti-steam, and I have almost reached a point where i regret redeeming the key here. This issue, and the suboptimal patching policy are the reasons.
I contacted customer support with my details regarding the kickstarter collection edition (including order number). They got back to me within an hour with a code to use.

I would recommend any of us who has the Kickstarter CE to contact support as this seems to be best way to get the books,soundtrack etc.
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aluinie: I contacted customer support with my details regarding the kickstarter collection edition (including order number). They got back to me within an hour with a code to use.

I would recommend any of us who has the Kickstarter CE to contact support as this seems to be best way to get the books,soundtrack etc.
This actually makes me feel worse, because that's the exact same thing I did last week (yes, including order number), and the reply I got is 2 posts above yours. So GOG support doesn't even seem to have one agreed-upon method of handling this problem!?!

[edit] fixed... I just received an email from GOG support with the request if I could try to redeem my original redeem code again. This added the missing items to my account. So it does look like they finally have a solution.
Post edited October 05, 2017 by RPGOracle
Thanks for the updates; guess I'll send GOG tech support an inquiry.

Update 10/11/2017: GOG support responded and helped resolve my issue. Contacting GOG support is definitely the way to go for resolving issues with Kickstarter redemption codes. Note that when I contacted them I provided two screenshots: one of my Kickstarter pledge, and one of the receipt (with order number) I received after I redeemed the code Larian provided.
Post edited October 12, 2017 by willyum
Well, decided to try my luck with the support too
Another customer happy with the support, GOG removed the old entry and gave a new key