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In fact, I think it's a great thing that they didn't say they'd go DRM-free from the very start. This way, we can look at the KickTraq charts later to see at least some evidence pointing to whether the DRM-free-or-bust crowd actually matters and if so, how much. We have already established it can be very, very noisy, but what impact is it going to have on the numbers? That's one thing I've been dying to know for a very long time now.

Good to hear they're thinking about more digital rewards. That just might persuade me to throw in some more; to me, physical goodies are just expensive, inconsequential clutter that only serves to siphon off money from the project itself.
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bazilisek: In fact, I think it's a great thing that they didn't say they'd go DRM-free from the very start. This way, we can look at the KickTraq charts later to see at least some evidence pointing to whether the DRM-free-or-bust crowd actually matters and if so, how much. We have already established it can be very, very noisy, but what impact is it going to have on the numbers? That's one thing I've been dying to know for a very long time now.
That's a good point. Colour me curious to know too.
http://www.kickstarter.com/projects/obsidian/project-eternity/posts/309364


[i]We've been listening to your feedback, and have the following announcements:

DRM Free: We are looking into it! Please check back for updates. [/i]
Post edited September 16, 2012 by Jarmo
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bazilisek: In fact, I think it's a great thing that they didn't say they'd go DRM-free from the very start. This way, we can look at the KickTraq charts later to see at least some evidence pointing to whether the DRM-free-or-bust crowd actually matters and if so, how much. We have already established it can be very, very noisy, but what impact is it going to have on the numbers? That's one thing I've been dying to know for a very long time now.

Good to hear they're thinking about more digital rewards. That just might persuade me to throw in some more; to me, physical goodies are just expensive, inconsequential clutter that only serves to siphon off money from the project itself.
I have seen some smaller kickstarter projects that haven't been drm free and then became drm free and there was a small bump, not insignificant but not huge - certainly not much of a financial incentive, but a test of popularity doesn't mean anything to me. Good things are often not popular and terrible things are often popular.
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bazilisek: snip
If they add drm free option tomorrow, and then the project will end at $4 million, would that mean $3 mln came from the drm free crowd?

It cannot be estimated, mostly because it is such game, from such studio, that I pledged even with Steam attached.
Post edited September 16, 2012 by SLP2000
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SLP2000: If they add drm free option tomorrow, and then the project will end at $4 million, would that mean $3 mln came from the drm free crowd?
Of course not. But if they announce DRM free on day 6, and day 6 shows more new pledges (more specifically, more money) than could be expected from the general trend of days 2–5, the bump over that trend is the number I'm looking for. Representing people who will give any money/increase their pledge if and only if the game is DRM free.

It's not a solid figure, but it's something at least. So far, everyone who's saying DRM-free increases sales (or that it doesn't) doesn't have a leg to stand on. Half a leg is better than no leg at all.
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DodoGeo: The problem with all these fundraisers is that there is no clear picture of the final product, even games like Grim Dawn that are in alpha don't have them.

They should have a list of features from the start, like:
50+ sidequests
6 playable races
100 prerendered maps
20 classes and so on...

Without these there's no clear picture what we are getting in the first place and how much they are adding. Only features that have any meaning are features like DRM free, Linux or Mac.
One thing is to have a clear picture of what they are adding, but you also have the problem of not knowing if anything has been added at all.

I've been involved in a few huge development projects (£50 million++) myself, and a common factor in all of them has been that a lot of content has been cut during the development cycle. Knowing this, it seems a bit hollow to promise extra content at such an early stage (unless Obsidian promise to cover the possible short fall themselves).

I'd prefer them to just promise that they'll do their best (after all, it is their history/reputation that is the main sales pitch here), and perhaps using their customers for direction when there are choices to be made.

Having said this, as an Obsidian fan I want them to get as much money as possible, so I'll up my pledge as soon as they offer new digital tiers.
Haven't pledged faster for a kickstarter than then I saw this.

Holy shit, they achieved their initial funding goal fast.
Anybody find it highly suspicious that no one, not even Judas, has posted in this thread, when normally TET and JI would be fapping all over the place over a game like this?

DRM-FREE RELEASE INCOMING AMIRITE?
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lowyhong: Anybody find it highly suspicious that no one, not even Judas, has posted in this thread, when normally TET and JI would be fapping all over the place over a game like this?

DRM-FREE RELEASE INCOMING AMIRITE?
TET was on vacations this week, hope he didn't have a heart attack when he saw this kickstarter.
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bazilisek: Of course not. But if they announce DRM free on day 6, and day 6 shows more new pledges (more specifically, more money) than could be expected from the general trend of days 2–5, the bump over that trend is the number I'm looking for. Representing people who will give any money/increase their pledge if and only if the game is DRM free.

It's not a solid figure, but it's something at least. So far, everyone who's saying DRM-free increases sales (or that it doesn't) doesn't have a leg to stand on. Half a leg is better than no leg at all.
Wasn't there this kickstarter page, where you could track "pledges per day?". I can't find it just now.
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SimonG: Wasn't there this kickstarter page, where you could track "pledges per day?". I can't find it just now.
http://www.kicktraq.com/ ?
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SimonG: Wasn't there this kickstarter page, where you could track "pledges per day?". I can't find it just now.
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DreadMoth: http://www.kicktraq.com/ ?
That's it! Thanks!
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htown1980: Yeah, the stretch goals are weird. I can't believe that they didn't at least consider what would happen if they reached the goal and the "new playable race, class companion" stuff just seems to be things that should have been in the game in the first place. At least they will almost certainly get linux and mac support, those seem to be real stretch goals.
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mondo84: Exactly. The kickstarter page might say $1.1 million, but the real goal is probably somewhere around $2.5-3 million. Just entice people with "added content" that would otherwise be essential to the core game. And I realize that people are making games without publisher support, so financially they do have to assess what's absolutely necessary and what's optional, but we all know that many of the stretch goals are pretty much essential to making a complete game.
I suppose they tried to keep the initial goal low, to make sure the game gets funded - so it kind of makes sense that they would only be able to make a bare-bones game with the minimal funding, and now they can gradually expand (or plan for it, at least).
But I do agree with what you wrote, it feels a bit weird. It would have been nice to have a detailed breakdown up front, like "Ok, 1.1M is not that much for a big game, it will be rather minimal when compared to BG2 or the like, but we can still make a nice game with that (random numbers here). Additional funds would allow us to expand on about everything, though... (more numbers here)."
They are all experienced game designers, I guess they could give some rough estimates.
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bazilisek: In fact, I think it's a great thing that they didn't say they'd go DRM-free from the very start. This way, we can look at the KickTraq charts later to see at least some evidence pointing to whether the DRM-free-or-bust crowd actually matters and if so, how much.
I would be hard, if not impossible to get any real number: there are a good number of peoples hoping/expecting for a DRM-free version who already pledged, peoples waiting for the DRM-free version that might not pledge the announcement day but later, etc..

The only way to have "real" numbers would be to announce a non DRM-free version, see how much money it make then rewind time and try again with a DRM-free version, but that's hardly doable.