Neither are old school rpg games
But why want people another old school rpg game? I just wonder, what exactly was so great about them? And do people really want to do without all the new school rpg features?
Running around for ages searching for someone to be able to buy things in your weight and slot limited inventory who then has not enough gold to pay for everything, emptying dungeons after dungeons, quests running from one point to another killing characters or monsters or zombies in between. It's more or less included in every rpg.
In the end the difference between a good rpg and a bad one is somehow not so much in the system but in the details of the actual realization. You probably have to talk about all these little things if you want to make a point.