Okay, if one million is indeed enough and just for fun I will jump the wagon. :)
With more than a million (hopefully) they will be able to create a better game.
Now since I didn't play the original, maybe somebody could also tell me, what made the original outstanding from all other RPGs. Was it the story of a post-apocalyptic world? Or was there more to the gameplay? A special humor maybe?
What do you think will Wasteland 2 make different from Mass Effect or Dragon Age or Skyrim ... apart from smaller budget and crowd financing?
To answer the first part: IMHO? As an RPG, it's okay. The combat is alright, somewhat similar to Wizardry and Might & Magic, but closer to the former (more phase-based than turn-based). You assign actions to each party member, then you watch the action play out in scrolling text.
But what I think differentiated the game from everything else was the large, harsh, brutal street-punk world (I had trouble finding my way around and surviving, at the start of the game), and that the game's got a good mix of adventuring and combat. You could come across a lot of details that stood out from the background, in the sense that while the game wasn't a graphical breakthrough, there was a lot of text that narrates and creates detailed imagery within your mind. In that way, the world was a lot less generic.
Of course, being quite young when I played it, I never got very far in the game. I would just wander about, experiment, but never proceed far. I would either get killed by some reptile or a group of punks. I really have got to sit down one of these days for a serious playthrough.
So what will make W2 different from the games you just listed? For one, I think that there'll be a lot more adventuring to it, and the solutions will be less straightforward. I also can't wait to see what kind of interesting characters they'll come up with. I'm really looking forward to these two aspects.