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Final pre-release update and price increase coming August 16.

So much has been happening with We Happy Few since the title joined Games in Development, but this journey is almost at its end. As the full game's release approaches, developers Compulsion Games are beginning revealed their plans for the near future.

The final in-development update "Life in Technicolor" is dropping August 16, introducing new Joy effects as well as a brand new UI (still WIP), AI reworks and much more. This date also marks the previously-announced price change – jumping to $50.99 (or your local equivalent).

You can read the full announcement here.

If you've been on the fence, this is a great time to hop over – and stay tuned for more info coming soon!
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groze: Note: regarding the second link (Compulsion's thread on their official forum), registration is required in order to be able to post. Still, if someone really wants to voice their discontentment, it's most definitely the best place to do so.
I'm rather surprised not to see any displeasure on that thread. Have to wonder if those comments have been made and they've been removed. I seriously doubt there's not a single person who has protested the price increase. I know of quite a few companies that remove such comments from their support forums.

Having said that, they do clarify that the price increase is for future purchases, not for those who already have the game.

*shrug* The game isn't for me so it's moot.
Post edited August 10, 2017 by drmike
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trusteft: The whole open world-ish and procedural generating stuff, that I LOVE. I am all for it.
I'm the opposite. In my view, the phrases "open world" and "procedural generation" are both deterrents from buying, because IMO they are the diplomatic way to say "this game consists of same few enviromental tilesets copy & pasted over & over again ad infinitum"...which for the player translates into mind-numbingly boring gameplay as he/she walks through the same few stale, bland environments millions of times.

In addition, "open world" and "procedural generation" also signal "little to no story."

If they wanted to sell a lot of We Happy Few at $30 USD, IMO then they never should have included either "open world" or "procedural generation," and instead they should have made a hand-crafted world in which the gameplay is heavily integrated with the story most of the time. To try to sell the game at $51 USD despite it not having a hand-crafted world which is heavily integrated with storytelling elements...I don't see how that could possibly work out.
Post edited August 10, 2017 by Ancient-Red-Dragon
Excerpt from the Dev announcement on the game sub-forum on GOG :

Hi everyone

We'll be shipping the Life in Technicolour update on 16 August, and will also be raising the price on that date. We're letting you know in advance, although have to be a bit quiet about the reasons until the 16th. It's very exciting for us, and we're looking forward to letting you know what that's all about.
[...]
Letting people know the reason behind it at this point would have been better I believe.

It's a jump, but we've got got reasons for doing what we're doing. The obvious point is that the game's quality and scope has increased significantly over the last year, without any raise in the price, and this is reflecting that. But the main reason I can't mention until the 16th.
[...]
As far my understanding is concerned increase in quality and scope of an in-dev game is called game developement. Can't understand how that calls for a price hike!
Again the reason behind price hike seems to be something of a secret.
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groze: Note: regarding the second link (Compulsion's thread on their official forum), registration is required in order to be able to post. Still, if someone really wants to voice their discontentment, it's most definitely the best place to do so.
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drmike: I'm rather surprised not to see any displeasure on that thread. Have to wonder if those comments have been made and they've been removed. I seriously doubt there's not a single person who has protested the price increase. I know of quite a few companies that remove such comments from their support forums.

Having said that, they do clarify that the price increase is for future purchases, not for those who already have the game.

*shrug* The game isn't for me so it's moot.
There's also the <span class="bold">Steam thread</span>, if people want yet another place to get themselves heard, as devs seem to hang in there, too. They don't seem to be erasing comments in that one -- and a fair share of people are complaining about/advising against the price increase. For the record, they didn't erase my own comment -- it's on the fourth page of the comments section at the time I'm typing this.
Extortion is commonly practiced by organized crime groups.
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trusteft: The whole open world-ish and procedural generating stuff, that I LOVE. I am all for it. A
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Ancient-Red-Dragon: I'm the opposite. In my view, the phrases "open world" and "procedural generation" are both deterrents from buying, because IMO they are the diplomatic way to say "this game consists of same few enviromental tilesets copy & pasted over & over again ad infinitum"...which for the player translates into mind-numbingly boring gameplay as he/she walks through the same few stale, bland environments millions of times.

In addition, "open world" and "procedural generation" also signal "little to no story."
Thinking about it, my view is that both open-world and procedural generation are good features, but they don't belong in the same game. To me, part of the attraction of open-world is that I can learn where the good items (or comparable game element) are, and can then route the game in order to get the good stuff sooner; with procedural generation that characteristic goes away.

On the other hand, I actually prefer "little to no story" over "game is filled with story and cutscenes".

(Regarding the price, $25 is already into "will only buy if it's in one of my favorite genres" (which We Happy Few appears not to be), and $50 is "will only buy if it is exactly my favorite type of game and has no significant flaws".)
So... I won't be buying this game until some 2020's sale, I guess.
It's already too expensive now, so this is pretty ridiculous.
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Lone_Scout: So... I won't be buying this game until some 2020's sale, I guess.
No need to wait until 2020, I'm pretty positive there will be a huge discount in the "base price" seven or eight months (maybe up to a year, at most) after release.

My guess is that not that many people will buy We Happy Few for 50 bucks ($51, actually), so they were "kind enough" to give us this heads-up to try and get as many people to buy the game while it's still sold for "cheap" (if you consider $30 cheap, that is). Not that many people will get it for the base price they "had planned all along", not during Early Access, not after release -- only those who are still truly hyped about it, and that number is getting lower by the day --, so a post-release sale is inevitable if they want to profit from sales of the game. And it most definitely will happen way before 2020.

Plus, at $50 an 85% discount still equals $7.50. A whole lot of people would buy it for 8 bucks and give Compulsion loads of money. They do know this. And they *will* go this route, sooner than later.
$30 is already more than I would pay for this, let alone $50. Or $50.99, I guess? Not sure what the point of that extra dollar is, though it is a bit off-putting.

Maybe I'll check the game out someday when it's 75% off, though $12.50 might still be pushing it honestly.
You folks removing this from your wishlist based on a price increase use your wishlist different than I do.
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hummer010: You folks removing this from your wishlist based on a price increase use your wishlist different than I do.
I don't think it's for the price itself, I think it's for the when and the way they hiked it, especially with it not even being finished.

Then again, I may be wrong.
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Vythonaut: Pre-school toys? What kind of witchcraft is going on over there?
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tinyE: Harry Potter?
More like Toy Story.
I really liked their first game Contrast. Which i finished at 100%. And should be noted that it is still not available here in GOG. I bought contrast in a sale for $2 USD. It normally sells for $9.99 from a high of $20 or something like that.

Now they want twice than Hellblade? A game from a studio with a lot more track record than them that actually has AAA visuals and didn't even did a Kickstarter or In-Dev program? Then there is of course the examples of The Long Dark and Yooka-Laylee. Where somehow We Happy Few will be $10 more than the deluxe version of Yooka-Laylee and $20 more than The Long Dark?

Yeah, In this one i have to agree with everyone in this thread. They don't know what they are doing. Probably because this is only their second game. I think they will do badly in sales and they will have to do a 50% price cut 3 months after release. We Happy Few should not be more than $30. $40 if they are including an artbook and soundtrack on the standard digital edition. $50 is also crazy even for consoles where it should also be $30 at most. This whole thing is reminding me of No Man's Sky. A game that would had done a lot better if it was just released on early access for $20 or they did released it for $30. Which, if they had done so. That alone would had prevented how it was instead deservedly received since it instead asked for $50-$60 in USA and Europe.

On another note. I wish GOG would let me add balance to my GOG Wallet with Bitcoin. As if they did, i would buy twice the amount of games i normally buy here. Instead, in many cases, I am forced to go with Steam.
Post edited August 10, 2017 by AvatarX001
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hummer010: You folks removing this from your wishlist based on a price increase use your wishlist different than I do.
I think most people are doing it as a way to tell Compulsion Games that this exaggerated price increase isn't welcome. And though Compulsion couldn't care less about people removing We Happy Few from their wishlists, they do care when people post comments saying they were interested in the game and would probably buy at some point, but are now removing it from their wishlists -- implying they will most likely never buy it.

Still, I see your point. Removing or adding a game to one's wishlist doesn't really accomplish much. In fact, you can even use it as a way to get notifications every time the game gets discounted, and only buy it during a sale. But, in this particular case, I think most people are removing the game from their wishlists -- and letting Compulsion Games know about it -- as a matter of "principle".

And, don't worry, most people will vote with their wallets in this case, too. My guess is that games journalism venues will almost all "LOVE" the game when it releases -- it's backed by a huge hype machine and it achieved a pretty high-profile, hence why GOG couldn't say 'no' to selling it here --, some people will be swayed by game review sites and personalities and will get the game; others are hyped for it already. But these people are an insignificant minority, overall, not enough to make Compulsion that much money. I think people *do* vote with their wallets more and more, especially after blunders like ARK, Batman: Arkham Knight's PC port or No Man's Sky, and they will again do the same for We Happy Few.