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Final pre-release update and price increase coming August 16.

So much has been happening with We Happy Few since the title joined Games in Development, but this journey is almost at its end. As the full game's release approaches, developers Compulsion Games are beginning revealed their plans for the near future.

The final in-development update "Life in Technicolor" is dropping August 16, introducing new Joy effects as well as a brand new UI (still WIP), AI reworks and much more. This date also marks the previously-announced price change – jumping to $50.99 (or your local equivalent).

You can read the full announcement here.

If you've been on the fence, this is a great time to hop over – and stay tuned for more info coming soon!
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tinyE: Harry Potter?
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Vythonaut: More like Toy Story.
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The high price aside, in my opinion it's rather fair to offer in-dev games for less than the full release. I'd appreciate to see this approach on more titles instead of cashing in with pre-orders and steep price drops a few months after release.
Post edited August 10, 2017 by DeMignon
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Vythonaut: More like Toy Story.
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tinyE:
Please, be more careful; there are pre-school toys around here.

It's a jump, but we've got got reasons for doing what we're doing. The obvious point is that the game's quality and scope has increased significantly over the last year, without any raise in the price, and this is reflecting that. But the main reason I can't mention until the 16th.
Is the game finished? No?
Fuck off.
Well, they can ask any price they want and I can choose not to make a purchase.

It's a jump, but we've got got reasons for doing what we're doing. The obvious point is that the game's quality and scope has increased significantly over the last year, without any raise in the price, and this is reflecting that. But the main reason I can't mention until the 16th.
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Pangaea666: Is the game finished? No?
Fuck off.
I had a sudden realization (something most other folks probably realized longer ago but, alas!, I'm slow and dumb): I'm really inclined to think the price increase's "main reason [they] can't mention until the 16th" has something to do with the game being picked up by one of the "major" studios (my bet is on Microsoft, considering the relationship Compulsion Games has with them, and how well they've spoken about Microsoft Game Preview -- and how much this program "helped them"). I can see no other reason that would justify this absurd of a price increase. Maybe We Happy Few is getting a AAA game price because it's... becoming an indie published by a AAA publisher?

Because, obviously, indies published by major studios are automatically AAA games. ? [url=https://www.orithegame.com/blind-forest/]Right? Right...
Post edited August 10, 2017 by groze
Weird move, many games grow in scope and quality, but don't inflate the cost.
Plenty of alternatives. so no. not even with a last ditch push for sales.
Will wait for a sale when the games even less than this.
*eyeroll* Buy this now for an already jacked-up price from a studio without a major amount of trust in them, rather than in a few days for an absolutely silly price? How about neither?

Seriously, I bought Divinity Original Sin 2 in dev at full price as soon as it became available here...But that's because I trust Larian and wanted to support their work. No regrets. But this? You wish, Compulsion. You wish.
When we've reached a time where people think that $50 is too much for any game, nobody has to wonder anymore why this industry is financially in the gutter. $50 for a full-price game used to be a steal at a time when games were created by much fewer people in much less time than they are today.

Also, everybody seems to look at this as a pre-release price increase, rather than the end of a discount for pre-orders. Why? The $50 is the price for the finished, full game, not an unfinished prototype as people here present it. It's just that In-Development is the same as a pre-order, so you have no guarantees how good or big the full game is going to be. I don't do pre-orders myself for exactly this reason. So it seems strange to me that people go for the pre-order thing (or at least pretend that they wanted to) and then complain that they paid for something that didn't turn out how they imagined. That's the nature of pre-ordering. People projecting the end product by what they saw in pre-release versions don't understand much about how game development works. Nobody can judge how it turned out, and whether it will be worth the $50 price tag, until the final release is out. If you don't want that risk, don't pre-order. Simple as that. And I fail to see the moral nastiness in a developer deciding to ask a lower price for people who want to take that risk.

This is not a game I'd likely have bought anyway, so sorry for barging in and defending the "wrong side". But it bugs me to see how it became almost impossible to make a living off game development, because everyone got so used to $1 blowout sales and 95% discounts. No idea if this game is going to qualify, and the opinion on that will vary from person to person, but if this turns out to be a well-made game with enough content to keep one occupied for a few weeks, $50 would still be a fair price.
Hey folks, I realise there's a fair bit of concern from you guys here. I'd like to answer some of your questions, if you don't mind.

We'll be discussing why we're raising the price on the 16th, along with some announcements on that date, and a new update. Unfortunately I can't talk about that stuff until the 16th - we opted to give everyone notice of the price raise instead of keeping it quiet until then.

We've posted every week in the game's sub forum for the past few months, answering all the (few) questions you guys had. So I hope that shows how much we value open communication.

Ask away.
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Anamon: When we've reached a time where people think that $50 is too much for any game, nobody has to wonder anymore why this industry is financially in the gutter.
It is?
high rated
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Anamon: When we've reached a time where people think that $50 is too much for any game, nobody has to wonder anymore why this industry is financially in the gutter. $50 for a full-price game used to be a steal at a time when games were created by much fewer people in much less time than they are today.
The difference is when I bought Midwinter, Hunter, Railroad Tycoon, Gunship, etc back then for $50 or more, I got a full game. Rarely there was a need for a patch. Now you pay full price, you get 4-X GBs of game and you keep getting GBs and GBs of "patches" over the following months. Why, because you get an alpha or beta of a game at best. They are selling you unfinished games. Try that in any other industry.
Even software related outside of games.
Customers are getting loyally SCREWED by developers/publishers. $50 for an unfinished game? I don't think so.
Finish your damn game first, then sell it to me for $50. If it is my type of game, I will buy it. You sell half a game for full price and intent to "patch" it or DLC it to death over the next 6-18 months and you expect me to buy your game? Not any more, sunshine.
I had high hopes for this game, it sounded super cool. But I wouldn't buy it now even at the same price. I wouldn't buy it now for 9.99 I don't buy unfinished games. Some time in 2018 when I hope the game is finished (ie "patched" and DLCed), talk to me again.

If you think that's unfair, tell you what. I am a video editor. You hire me to edit something for you, you will pay me the full amount and I will finish it some time between now and 1 year from now. I will send you piece by piece of it. After 6 months or 1 year, I will ask for more money than the agreed original price so that I send you the DLC, that is for example the audio, or the last part of the video, or perhaps something from the middle.
Post edited August 11, 2017 by trusteft
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Anamon: When we've reached a time where people think that $50 is too much for any game, nobody has to wonder anymore why this industry is financially in the gutter. $50 for a full-price game used to be a steal at a time when games were created by much fewer people in much less time than they are today.
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trusteft: The difference is when I bought Midwinter, Hunter, Railroad Tycoon, Gunship, etc back then for $50 or more, I got a full game. Rarely there was a need for a patch. Now you pay full price, you get 4-X GBs of game and you keep getting GBs and GBs of "patches" over the following months. Why, because you get an alpha or beta of a game at best. They are selling you unfinished games. Try that in any other industry.
Even software related outside of games.
Customers are getting loyally SCREWED by developers/publishers. $50 for an unfinished game? I don't think so.
Finish your damn game first, then sell it to me for $50. If it is my type of game, I will buy it. You sell half a game for full price and intent to "patch" it or DLC it to death over the next 6-18 months and you expect me to buy your game? Not any more, sunshine.
I had high hopes for this game, it sounded super cool. But I wouldn't buy it now even at the same price. I wouldn't buy it now for 9.99 I don't buy unfinished games. Some time in 2018 when I hope the game is finished (ie "patched" and DLCed), talk to me again.

If you think that's unfair, tell you what. I am a video editor. You hire me to edit something for you, you will pay me the full amount and I will finish it some time between now and 1 year from now. I will send you piece by piece of it. After 6 months or 1 year, I will ask for more money than the agreed original price so that I send you the DLC, that is for example the audio, or the last part of the video, or perhaps something from the middle.
You're yelling about a system that exists on Steam, GOG.com, Xbox and even sporadically on PS4 for the right games, that makes a lot of people happy.
It's got its detractors, sure - but if it's not for you, why not just wait until the game fully releases and judge it based on reviews, like you've always done? If you aren't interested in Early Access, don't buy into it.

Hopefully we'll do a good enough job with the game that when the time comes, you'll want to buy it. If not, that's fine too.
Post edited August 11, 2017 by Manywhelps
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groze: I'm really inclined to think the price increase's "main reason [they] can't mention until the 16th" has something to do with the game being picked up by one of the "major" studios (my bet is on Microsoft, considering the relationship Compulsion Games has with them, and how well they've spoken about Microsoft Game Preview -- and how much this program "helped them"). I can see no other reason that would justify this absurd of a price increase. Maybe We Happy Few is getting a AAA game price because it's... becoming an indie published by a AAA publisher?
That certainly sounds more than plausible. I'd bet money you're right.
Since being In-Development means I can get a refund within two weeks of purchase, I think I'll take this as an opportunity to actually give the game a chance. I don't think I'll find it worth $30, but maybe I will! And of course I'll get to see what this big secret for the 16th is, which might be able to convince me to hold on to the game. If not, I can always get the refund.