It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Final pre-release update and price increase coming August 16.

So much has been happening with We Happy Few since the title joined Games in Development, but this journey is almost at its end. As the full game's release approaches, developers Compulsion Games are beginning revealed their plans for the near future.

The final in-development update "Life in Technicolor" is dropping August 16, introducing new Joy effects as well as a brand new UI (still WIP), AI reworks and much more. This date also marks the previously-announced price change – jumping to $50.99 (or your local equivalent).

You can read the full announcement here.

If you've been on the fence, this is a great time to hop over – and stay tuned for more info coming soon!
avatar
GR00T: I love how it's not fair to offer the game cheaper than the backers got it, but it's fair to have a reward tier during the kickstarter that limited how many backers could back at 25 bucks as opposed to 30. And there are hundreds of backers that will still end up having pledged more than the sell price. What about them? Is it fair to sell cheaper than they backed the game?
avatar
Robette: Now that is a silly complaint...
The latter, yes, and was more tongue-in-cheek than anything else. But the former: a bit more serious. Honestly, if they're trying to be all equitable to their backers, a 'cheap' tier of 25 bucks that's limited during the kickstarter doesn't really demonstrate that. I've seen it on a fair number of kickstarters and it leaves backers that don't find out about the kickstarter until after day one - or for some reason can't pledge on day one - out in the cold looking at the lucky few who got to pledge at a cheaper, limited tier.

Don't misunderstand though, I've backed a fair few games on kickstarter at various levels. But I back them because I want the game to get made, not because I just want special goodies or want to get the game cheaper than the sell price. And I'd think it's the same for most people that back the game. So the idea that you have to raise the price or can't put it on discount because the backers pledged X amount seems strange in my eyes.
avatar
chriss1418: Selling an unfinished indy Game...
Doktor Jones has nothing to do with this game.
The last time I´ve taken a look at this it would have been better to give it a 15$/€-Pricetag. They won´t have good sale numbers if they are heading for 50$ now...
...except the percentages they´ll be able to go off in sales---these numbers will be great! :P
The words I'm searching for, I can't say. There are pre-school toys around.
This game was on my wishlist because it seemed like it could be interesting. For that price, off the wishlist it goes.
Also, there is nothing more in that "full announcement" link than the price increase, so yeah. Don't bother go there for more information.
avatar
Robette: Now that is a silly complaint...
avatar
GR00T: The latter, yes, and was more tongue-in-cheek than anything else. But the former: a bit more serious. Honestly, if they're trying to be all equitable to their backers, a 'cheap' tier of 25 bucks that's limited during the kickstarter doesn't really demonstrate that. I've seen it on a fair number of kickstarters and it leaves backers that don't find out about the kickstarter until after day one - or for some reason can't pledge on day one - out in the cold looking at the lucky few who got to pledge at a cheaper, limited tier.

Don't misunderstand though, I've backed a fair few games on kickstarter at various levels. But I back them because I want the game to get made, not because I just want special goodies or want to get the game cheaper than the sell price. And I'd think it's the same for most people that back the game. So the idea that you have to raise the price or can't put it on discount because the backers pledged X amount seems strange in my eyes.
I think in theory the early bird tier is meant to incentivize people to pay attention, or just pledge at a very early stage of the kickstarter signaling momentum to others. Otherwise I sure feel like I often saw people complain about price drops immediately or shortly after the end of the early access phase or even right after the kickstarter was done, leaving them to wonder why they should even bother to kickstart a game. Sure, the prime argument might be to have it made at all, but many still feel odd about paying more for less in some sense.

Anyhow, this game will not sell for $50 regardless.
Post edited August 10, 2017 by Robette
high rated
Never ceases to amaze me what douchebag moves gaming companies pull and get away with. GOG should never have opened the floodgates of "In Dev" (a.k.a. pre-alpha) games to be "released" here, or pre-orders for that matter.

Presumably there are indeed few happy people about this price hike.
Post edited August 10, 2017 by Pangaea666
i wish them luck, game looks really interesting but the whole idea behind marketing is to give an impression of value with all kinds of gimmicks to lure customers to impulse buy whether thru buy one get one tricks to timed sales to preorder goodies only if you buy NOw NOW NOW etc ad nauseum. this whole thing leaves customers with an impression that its a huge rate hike for a game they already had tagged in their mind for 30 bucks, despite being informed the game price was going to rise at launch.

prob would have been better to list the final game price range at the start earlier in dev and offer price cut incentives to buy before launch, that way the impression was of a great sale with even deeper cuts the earlier you bought in.

just saying

think your marketing team needs improvement
Interesting strategy, Cotton.

The game itself does look very interesting, but I was a bit scared off by a $30 price tag. At $51 they can forget about it completely. I could buy a dozen quality games on sale for that price.

I appreciate wanting to monetize your product - I don't begrudge anybody making a good living - but it will be interesting to see how this plays out.
high rated
avatar
Pangaea666: Never ceases to amaze me what douchebag moves gaming companies pull and get away with. GOG should never have opened the floodgates of "In Dev" (a.k.a. pre-alpha) games to be "released" here, or pre-orders for that matter.
I will never be able to reconcile GOGs "curation" with in-dev games. It's downright laughable how they reject full, finished well received games for vague reasons or no reason at all, and yet sell what amounts to alphas.
Post edited August 10, 2017 by Breja
The game looks interesting for sure, but I certainly won't buy a "In Development" for $30, let alone $50. Not to speak about the fact that the sudden price hike doesn't make me very optimistic about the further development. For me it looks like they are in desperate need for money and their is a good chance that they will abandon the game when they run out of it.
avatar
Breja: I will never be able to reconcile GOGs "curation" with in-dev games. It's downright laughable how they reject full, finished well received games for vague reasons or no reason at all, and yet sell what amounts to alphas.
This one had big backers. Even Microsoft pushed it. I don't know what titles you are referring to, did they have Microsoft doing their promotion?

Anyway, I've had it on my wishlist since it appeared on GOG and only found out that it wasn't a classic adventure game from some reddit rants. Off that list it went with this announcement. Procedural open world survival with some points of interest offering story notes sprinkled throughout is not what I imagined it as.
Post edited August 10, 2017 by styyyt
high rated
I wonder if charging 70% more will make the game less mediocre and unfinished.
Post edited August 10, 2017 by babby
I want to clarify something.
The whole open world-ish and procedural generating stuff, that I LOVE. I am all for it. As well as the whole theme and looks.
BUT to ask 30 euros for an unfinished game is too much. To ask 50 is laughable.
I am more than happy to buy the game when it is released. By that I mean when it has its gigabytes and gigabytes of "patches" over the next months+

You finish the game, you will get my money. That's my way not just for this game but for every other game. Game developers and publishers have gone too far over the last few years. Just, no.