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Final pre-release update and price increase coming August 16.

So much has been happening with We Happy Few since the title joined Games in Development, but this journey is almost at its end. As the full game's release approaches, developers Compulsion Games are beginning revealed their plans for the near future.

The final in-development update "Life in Technicolor" is dropping August 16, introducing new Joy effects as well as a brand new UI (still WIP), AI reworks and much more. This date also marks the previously-announced price change – jumping to $50.99 (or your local equivalent).

You can read the full announcement here.

If you've been on the fence, this is a great time to hop over – and stay tuned for more info coming soon!
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Zoidberg: If it's a early access politics then the final full price should have been displayed with a sale price active until full release (like some other guy wrote earlier).
We thought about that, but that's not actually allowed by Steam or GOG. It's because they believe it's illegal in the UK, so don't allow it worldwide. I'm not so sure that it's illegal but hey, we don't get to argue those points.

That being said, it's a little unrelated - the rest of your post made a lot of sense.
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Manywhelps: I'd like to get to the bottom of why you (and others here) don't like this. Right now, I think you're upset because you don't like price increases, period.
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trusteft: Not for all. The problem is not a price increase on its own. The problem is a price increase WITH the release of an unfinished game. Not even the UI is finished couple of days before release. I mean..FFS!

If the game is not finished, how are you going to release it on the 16th? Don't you, as a developer, as this is your own product, your child if you wish, feel at all at least embarrassment for asking people to pay you for a full game while you are giving them an incomplete game? I would say the same if the price remained at 30.

I don't know, perhaps it's just me, but I would never have the nerve to ask for a full price (not to mention an increased price) for a job I did not do. "here, take half the video, give me all the money, and over the next months or years you will get the rest"
THIS is why I (and perhaps others) are upset. NOT the price increase on its own. Please don't just say everyone is upset over the price just to make it appear like we are the douches in this that don't want to pay a normal (the increased) price for a game with lots of content. Content which is NOT out and is not going to be out on the day of release!
You know we're not releasing on August 16 right? It's just the last update before release? There's still some way to go before release.

The main story content will be out on 1.0, on release, as you have said.
Post edited August 13, 2017 by Manywhelps
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Manywhelps: I'd like to get to the bottom of why you (and others here) don't like this. Right now, I think you're upset because you don't like price increases, period.
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trusteft: Not for all. The problem is not a price increase on its own. The problem is a price increase WITH the release of an unfinished game. Not even the UI is finished couple of days before release. I mean..FFS!

If the game is not finished, how are you going to release it on the 16th? Don't you, as a developer, as this is your own product, your child if you wish, feel at all at least embarrassment for asking people to pay you for a full game while you are giving them an incomplete game? I would say the same if the price remained at 30.

I don't know, perhaps it's just me, but I would never have the nerve to ask for a full price (not to mention an increased price) for a job I did not do. "here, take half the video, give me all the money, and over the next months or years you will get the rest"
THIS is why I (and perhaps others) are upset. NOT the price increase on its own. Please don't just say everyone is upset over the price just to make it appear like we are the douches in this that don't want to pay a normal (the increased) price for a game with lots of content. Content which is NOT out and is not going to be out on the day of release!
Just to make things clear: August 16th is NOT the day of release. It's the day when they will raise the price from $30 to $50, and they will also release the last patch *before* release that same day. They will also (finally) explain why they're increasing the price, but the game will remain in Early Access/In Dev after August 16th, and we'll have to pay $50 for it from that day onwards. From August 16th until release we'll be shelling out $50 for an Early Access game, based solely on the promise of what the game "will become".
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Zoidberg: If it's a early access politics then the final full price should have been displayed with a sale price active until full release (like some other guy wrote earlier).
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Manywhelps: We thought about that, but that's not actually allowed by Steam or GOG. It's because they believe it's illegal in the UK, so don't allow it worldwide. I'm not so sure that it's illegal but hey, we don't get to argue those points.

That being said, it's a little unrelated - the rest of your post made a lot of sense.
avatar
trusteft: Not for all. The problem is not a price increase on its own. The problem is a price increase WITH the release of an unfinished game. Not even the UI is finished couple of days before release. I mean..FFS!

If the game is not finished, how are you going to release it on the 16th? Don't you, as a developer, as this is your own product, your child if you wish, feel at all at least embarrassment for asking people to pay you for a full game while you are giving them an incomplete game? I would say the same if the price remained at 30.

I don't know, perhaps it's just me, but I would never have the nerve to ask for a full price (not to mention an increased price) for a job I did not do. "here, take half the video, give me all the money, and over the next months or years you will get the rest"
THIS is why I (and perhaps others) are upset. NOT the price increase on its own. Please don't just say everyone is upset over the price just to make it appear like we are the douches in this that don't want to pay a normal (the increased) price for a game with lots of content. Content which is NOT out and is not going to be out on the day of release!
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Manywhelps: You know we're not releasing on August 16 right? It's just the last update before release? There's still some way to go before release.

The main story content will be out on 1.0, on release, as you have said.
Actually no, I didn't know that. I was under the impression the 16th was the release date.
In that case, I apologize. I am definitely giving you the benefit of the doubt till the day of release comes.
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Manywhelps: It's not a stunt, it's being transparent about a price increase. We'll be even more transparent next week.

I'd like to get to the bottom of why you (and others here) don't like this. Right now, I think you're upset because you don't like price increases, period. But that's clearly not reasonable - there are a number of very good reasons why we're doing this (more discussion next week, but there are hints in my previous answers). I appreciate that's hard to hear until we explain the full picture.

If you have more specific feedback I'm really happy to hear it and answer it, but if you just don't like price increases... can't do much about that.
I feel like the game isn't even worth the current asking price. I bought the game a few months back and it wasn't worth $30 then, so I got a refund. You've given me no reason to have faith that you'll reward my patience with a purchase worthy of my time and money, so I feel like you won't get any money from me.

And yes, I personally am against price increases overall. It doesn't make much sense, particularly with the state the game was in when I last played it. I understand the concept of "In Dev" or "Early Access" but those are a broken concepts to me as well. It's a bad practice. Release the game when you're actually finished. You only get one chance to make a first impression, and as a dev, you want to blow that on a broken buggy half-finished mess of a game? Doesn't make any sense to me at all. Instead of hyping the release, you kill all your momentum by releasing before you're finished.

But you're the professional. I'm just a businessman who would be laughed out of the meeting for presenting a project in the state "EA" games are released.

Basically, give me more than the promise that you'll make a good game before you ask me to pay AAA prices for a game.
Post edited August 13, 2017 by paladin181
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Manywhelps: Thanks for the well thought out answer. Seems very reasonable, to me. That being said, yes more info/content is coming, but I think it's going to be tough over the next few months because the $51 isn't really about the current game, so much as it is about 1.0. That's going to mean that it might not be worth $51 to many players until 1.0. Unfortunately, as you'll see next week, there's not a lot we can do about that.
I'm glad I could be helpful. Even if the game doesn't really match the $51 price until release, I honestly think that's fine at this point. From what I've read, the "Life in Technicolor" update is the last one before 1.0 anyway, so it doesn't matter too much if you increase the price when that update releases versus waiting until 1.0 to do so. Maybe that would be the better option, to wait until the full release to increase the price, but it sounds like you have your reasons for pulling the trigger on it a little early and we'll all hear more about that on the 16th. I'm glad that you decided to give everyone a fair warning about this last chance to buy the game before the price goes up. I think that sits better with people and, in my case, it caused me to finally try the game and I have to say I'm impressed with it so far. I'm excited to see what happens with the "Life in Technicolor" update and whatever news comes out on the 16th.

Just for a little positive feedback, what stands out to me the most about the game from what I've played is the story. The "Story Mode" isn't even in the game, but what elements of it are seen in the Sandbox really took me by surprise. The prologue/tutorial is very well done, the player character (even if he does repeat himself a lot) is well-voiced and likeable, and it feels like there's a lot of stuff going on that isn't explicitly tracked by the game but is still worth thinking about. I feel like the game allows you to make a lot of moral choices without shoving them in your face or even making note of them, and I really appreciate that. It might mostly depend on how the Story Mode turns out, but I think We Happy Few could turn out to be something genuinely special. Thank you for bringing it to GOG.
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Zoidberg: If it's a early access politics then the final full price should have been displayed with a sale price active until full release (like some other guy wrote earlier).
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Manywhelps: We thought about that, but that's not actually allowed by Steam or GOG. It's because they believe it's illegal in the UK, so don't allow it worldwide. I'm not so sure that it's illegal but hey, we don't get to argue those points.

That being said, it's a little unrelated - the rest of your post made a lot of sense.
I don't know if its something that happens elsewhere but we used to have companies (normally sofa retailers) which were always having sales.... "which must end soon". Sofa's with a RRP of £1000 on sale for £250, but you must act quick this sale will end soon.

But they never did.

At no point were the Sofa's ever sold at the massively over priced RRP. I'm fairly sure it was considered misleading and outlawed. Depending on how the law is written (most likely saying item must be at full price for x months a year), it is most likely this law that's stops publishers from saying this game will be £39.99 at release but is £29.99 during dev.
I think this has probably reduced the chance that I'll purchase WHF any time in the next year or more to zero.

I liked some of the ideas behind WHF when it first started getting attention. When it became available for play, a lot of people I respected said that it had significant technical problems and a lack of content to make it feel compelling and grounded.

And now on the wake of a story mode which may well introduce another round of problems to be resolved... the price is going up?

I'm not a fan of pre-order pressure in general. I resent being made to feel like I should expect to pay a premium just because I want some advanced warning in case a product is buggy and/or disappointing. And while I understand the costs involved in game development can be quite high, $30 still seems a perfectly reasonable price-point for an independently developed title... especially when those who bought in at that level have been effectively working as testers and quality assurance for some time.

And to top it off, I can be pretty sure that in a year or two, WHF will have fewer glitches, more content, and have fallen from its $51 price perch.

I have an awful lot of options to fill my time. I'm sure for $21, I can find some that will fill the time it takes for WHF to become a product I'd actually be content to play at a price I'm willing to spend.
Didn't that Ark: Survival game get a price hike because they were getting a physical retail release?
This might be the same thing.
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MarkoH01: No, the reason is NOT the price increase (even though I think it's too high) the reason simply is the way that people don't give an explanation as to why the game will get this much more expensive. If you cannot or are not allowed to talk to your potential buyers freely that is something that I really don't want to support. That is all. I like free devs with free minds doing what THEY want and being able to keep their community in th eloop always. Like I said I might be spoiled with my experiences with the other devs because they are doing exactly that.
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Manywhelps: Okay, fair enough. But I've already said I can't tell you, that there are good reasons for doing that, that I'll tell you why on the 16th, and that the only alternative was to have an immediate price increase on the 16th without any notice.

Put yourself in my shoes, and assume that I'm telling you the truth. Which would you do? Announce the price increase the same day, or announce early, knowing full well that people will be confused and angry with you?

Because that's the choice we made. Announce early, give people notice, and take the "wtf are you doing" bad PR. To me, that's pro consumer.
I would call it a second best solution I give you that. It's also pro consumer that you are taking all this and still post here to at least try to defend your decisions. Maybe when I finally hear the reason on 16th my opinion about your choice will change completely - but I still doubt it. However your feedback here is much appreciated be assured and I will reevaluate this on the 16th. Thank you for the dialogue.
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Manywhelps: Thanks for the well thought out answer. Seems very reasonable, to me. That being said, yes more info/content is coming, but I think it's going to be tough over the next few months because the $51 isn't really about the current game, so much as it is about 1.0. That's going to mean that it might not be worth $51 to many players until 1.0. Unfortunately, as you'll see next week, there's not a lot we can do about that.
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Marioface5: I'm glad I could be helpful. Even if the game doesn't really match the $51 price until release, I honestly think that's fine at this point. From what I've read, the "Life in Technicolor" update is the last one before 1.0 anyway, so it doesn't matter too much if you increase the price when that update releases versus waiting until 1.0 to do so. Maybe that would be the better option, to wait until the full release to increase the price, but it sounds like you have your reasons for pulling the trigger on it a little early and we'll all hear more about that on the 16th. I'm glad that you decided to give everyone a fair warning about this last chance to buy the game before the price goes up. I think that sits better with people and, in my case, it caused me to finally try the game and I have to say I'm impressed with it so far. I'm excited to see what happens with the "Life in Technicolor" update and whatever news comes out on the 16th.

Just for a little positive feedback, what stands out to me the most about the game from what I've played is the story. The "Story Mode" isn't even in the game, but what elements of it are seen in the Sandbox really took me by surprise. The prologue/tutorial is very well done, the player character (even if he does repeat himself a lot) is well-voiced and likeable, and it feels like there's a lot of stuff going on that isn't explicitly tracked by the game but is still worth thinking about. I feel like the game allows you to make a lot of moral choices without shoving them in your face or even making note of them, and I really appreciate that. It might mostly depend on how the Story Mode turns out, but I think We Happy Few could turn out to be something genuinely special. Thank you for bringing it to GOG.
Yeah, we have a pretty much "we are required to do this" reason for the pricing. Thanks for being patient.

And thank you. We're really proud of the story so far because it is different. Hopefully it'll be really GOOD different, but it's definitely different.
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Manywhelps: We thought about that, but that's not actually allowed by Steam or GOG. It's because they believe it's illegal in the UK, so don't allow it worldwide. I'm not so sure that it's illegal but hey, we don't get to argue those points.

That being said, it's a little unrelated - the rest of your post made a lot of sense.
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mechmouse: I don't know if its something that happens elsewhere but we used to have companies (normally sofa retailers) which were always having sales.... "which must end soon". Sofa's with a RRP of £1000 on sale for £250, but you must act quick this sale will end soon.

But they never did.

At no point were the Sofa's ever sold at the massively over priced RRP. I'm fairly sure it was considered misleading and outlawed. Depending on how the law is written (most likely saying item must be at full price for x months a year), it is most likely this law that's stops publishers from saying this game will be £39.99 at release but is £29.99 during dev.
Yup exactly. It's also to prevent issues that affected Steam in the past, where publishers would have a game at $60, then raise the price to $70, have a 10% off sale, and surprise, surprise, it's the same price. That practice should rightfully be stopped - that's one of the most anti-consumer practices out there.
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MarkoH01: I would call it a second best solution I give you that. It's also pro consumer that you are taking all this and still post here to at least try to defend your decisions. Maybe when I finally hear the reason on 16th my opinion about your choice will change completely - but I still doubt it. However your feedback here is much appreciated be assured and I will reevaluate this on the 16th. Thank you for the dialogue.
Yup. It's a shit position. Well have a few more before we're done, but I'll be here to answer why.

Thanks for your feedback too - it's definitely helped me understand better, believe it or not. Sometimes you spend so much time thinking about your own situation that it's difficult to keep perspective.
Post edited August 13, 2017 by Manywhelps
Will purchase the game tomorrow if the weekly sale will not include the SSI AD&D Gold Box series .
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Manywhelps: Thanks for your feedback too - it's definitely helped me understand better, believe it or not. Sometimes you spend so much time thinking about your own situation that it's difficult to keep perspective.
We'd like that, but going secretive and only revealing the reason for the price increase after it happens is a pretty dick move. Sorry. I understand contractual obligations and the like, but it's a shitty practice.
Will you add a map?
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sakura654311: Will you add a map?
There already is one.
Why you know this new, I can not see it?
Post edited August 14, 2017 by sakura654311