Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Be sure to check Season Pass and Season Pass 2!
探索科罗努斯星域。
乘坐您巨大的虚空舰,穿梭于广袤的科罗努斯星域,探索无数星系。这片几乎未经探索过的广阔星域充满了危险。尽管在帝国的...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
The game starts off strong, really strong but as you progress through the polish wears off and it becomes more barebones and buggy.
The difficulty gets more and more inconsitent as well.
In addition, the leveling system is very obtuse making levelling up feel like a chore instead of something fun. I honestly put off spending level ups because it was just too much of a hassle to grind throught he menus and read all the badly explained options for 5 characters one after the other.
Useful gear is very rare, I averaged about 1 gear upgrade per character per 'act'.
I'd say this game has the makings of something great, but it needs a bunch of extra work to get it there
First thing first, I own the game on Steam, not GOG :(
Second, this is not a game you should buy on impulse, if you think it's going to be based on the actual Rogue Trader TTRPG. It's only superficially so; more like a 40K skin pulled over a Pathfinder core.
Third, the game is clearly nowhere near finished. It's very buggy, with bugs ranging from cosmetic to game-breaking, with the bugs becoming increasingly severe the longer you play and progress in the game. Many talents don't work as advertised, or just don't work at all. Additionally, the UI is woefully clunky and inadequate, feeling barely a step above the UI in Fallout 1, a game more than 25 years old.
But what about the game itself? Apart from boss battles, combat is a painfully boring slog, with each encounter dragging on for ages; and as soon as you finish an encounter, you are often tossed right into another one. The story and writing aren't bad, but are unfortunately tacked onto a game that is.
Stay away for at least a year.
I'm a huge fan of Owlcat Games, I actually consider Pathfinder:WotW as the greatest cRPG ever made. And while I liked Rogue Trader, it is definitely not on the same level.
The Pros
+ The atmosphere, tone and art design of the Warhammer universe is captured quite well
+ I encountered no major bugs, only some minor inconveniences like localization errors, so the main criticism at release is gone
+ The companions are good (including the voice acting), I'll remember Argenta and her field of burning heretics for a long time
The Cons
- Beginning with Act 3 and especially Act 4 the game feels rushed. Less attention to detail, less explaining links in the texts, more "filler quests" etc. Also the companion quest lines often end in an unsatisfactory way.
- In general the fights are way too easy (high difficulty). For me, who values the Pathfinder games for their complexity and challenge, this was probably the most dissapointing point. There were exactly two difficult fights: Yremeryss and Uralon (the latter being on the other extreme, in my first try my group was dead before the first turn of my first (!) character had ended)
- Adding to this, the overall balancing is one of the worst I've ever seen in an RPG. The efficiency of builds can change dramatically over the course of the game. Soldiers and Psyker are pretty weak in the first half and more than one Psyker in your party is suicide. On the other hand, melees are basically useless in the second half. A lot of talents are underpowered, some (like Jaes origin talents) are broken. And then there's sweet Cassia. My first half of the game can be summed up with: If Cassia survives until it's her turn, I've won the fight.
All in all, a 7-8/10 game, for Warhammer fans and people who play every decent RPG under the sun. For the rest there is always Baldurs Gate 3.
The story starts strong and after something like 60 hours and 80% of the game done . . . I'm just tired of it. There's still some interesting stuff going on, but it's getting less relatable and interesting. Go to some place. Kill for a while. Leave.
Non-combat gameplay is fine. Make some rolls, rule an empire, it's more Kingmaker than Wrath of the Righteous, thankfully. It's fine and supported the story well for some time.
Combat will either appeal to the min-maxer who loves stacking buffs for an hour and micromanaging every character, or it'll annoy with a "not another battle!" feeling every time you hit a speedbump. That's personal preference, you know what you like.
Some design decisions are baffling. I couldn't find a location once because I had to go back the way I came. Confusing, but whatever, mistakes happen. Then I found a maze where the exits don't always go to the same location. Between each screen transition, a loading screen. They were small areas, they could've all fit on one map, but they needed a full scene load.
Do you want to go from the bridge to the planetary map? Loading screen. Planetary to system? Loading screen. Guess which screens you'll be cycling through constatnly.
There are some neat concepts, like the rumor system, but a lot of the game is traveling around, on foot or in space, looking for the next interaction. This isn't about linearity, this is pixel hunting on the map once you've cleared it out to find the poorly marked path to the next area.
From a terrible leveling system to gameplay loops that feel tacked on (the colony management is very inoffensive, but a time-sink) it's just not a fun game.
If you need a 40k fix . . . it might work for you. I found it had the Star Wars problem, where it needed to explain everything and strip away all mystery.
But, it's a huge time-killer. If you have too much time and spare game budget, this will kill your time. It's one of those "Have I been playing all day?" games.
Rouge Trader may be set in the 40k universe but you can definitely tell this isn't Owlcat's first game, all their experience with the Pathfinder RPGs have been put to good use. You don't even have to think of Rouge Trader as a "40k game" if you don't want to, it's just as much a "complex CRPG set in the 40k universe".
The overall story definitely has some big moments with shock and awe (it's Warhammer), but there's also a surprising amount of nuance and intrigue. One moment you can be killing aliens on a frozen planet, the next you're called home to lead a detective investigation into a court intrigue plot. The game should have something for everyone.
The combat is turn-based and not entirely unlike XCOM. It's quite fun when you get the hang of it and there are lots of viable builds. If you're familiar with these types of games normal difficulty shouldn't pose much of challenge, but that's why there's a difficulty slider. There's also ship to ship space combat, it's had some mixed reactions but personally I loved it. Nice little mini-game where you think strategically and upgrade your ship etc.
As for drawback there are still a few bugs, but nothing game breaking during my run. It's a big and complex game so I think some bugs can be forgiven. The level up system also isn't great, it's overly complex and pretty convoluted. You have lots of options but probably half of them could have been automatic or omitted.
Then there's the writing, sometimes it's too verbose and convoluted. Rouge trader is great when it does "show don't tell", but sometimes it does quite a lot of "tell don't show". It can be good in small doses but when you're forced to read the second "large fan fiction essay" inside of an hour it can get a bit much. A lot of the text could have been cut in half and still delivered the same message and emotional impact.
So the game isn't perfect, but overall this is a big, epic and original CRPG. Absolutely worth playing.