Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Be sure to check Season Pass and Season Pass 2!
探索科罗努斯星域。
乘坐您巨大的虚空舰,穿梭于广袤的科罗努斯星域,探索无数星系。这片几乎未经探索过的广阔星域充满了危险。尽管在帝国的...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Even if it weren't for the horrendous bug that in some cases completely prevent progress, the game's fourth and fith acts have are rushed with little interactivity and clearly have not been playtested.
-Target has property: Warp damage is reduced by 50%
-My psy lvl 10 pyromancer Warrior/Arch Militant - OK
-Casts Moltem Beam in a clamp of said enemies
-Deals 250+ damage to said targets, killing them all in one hit
10/10, they let me burn the ayys all the way! Make the frontier dogmatic again!
Jokes aside, game is enjoyable and is a very good intro to the world of WH40K, particularly the way the narrative is done, with excellent combat flow and mechanics that are cool to play around (and relatively easy to break, too). The kind of cool that makes me plan new campaigns on gimmick mechanics alone (hello, future "all soldier only las" team).
The biggest crime was the state of the game upon release; in spite of how (relatively) fast the devs were able to fix the most eggregious bugs, releasing in that state was painful. And that's the number 1 reason I don't give this a 5 star.
The other big problem is the inconsistencis in some game mechanics that, while not critical, are detrimental to the whole experience. You learn to make do, but hate to see it all the same. An example would be the skill tests during dialogue, that sometimes take your party members into consideration, and sometimes not. These little things combined take another star, for my final score of 3.
So, game recommended, but with caveats! (see above)
Do take note that, as of me posting this review in February 4th, 2024, most of the critical bugs that would hamper a playthrough have being solved (at least the ones I faced before), so if that was a no no for you to purchase the game, now is a good time. It's also an easy recommendation (now at least) to buy on a sale.
Gog doesn't allow review editing, so I'm writing this on the ASSUMPTION that at some point, the devs get the bugs ironed out. The devs have a reasonably good track record with this kind of thing, or else I wouldn't be bothering to write this, but I can absolutely understand people who played it at launch being frustrated with the technical state of the game. It's not great. The game is full of bugs and glitches, with non-functional abilities, immortal enemies, uncompletable quests, buggy AI, and more. I found it playable, but as with all technical issues, your experience may be very, very different.
That aside, it's probably the most fun Warhammer game I've played. They do a great job of setting up the atmosphere and the tone of the world. By setting the player as a Rogue Trader, essentially a regular human with lots of political power, you're able to show the star players of the IP (Space Marines, evil cults, various aliens, etc.) as massive threats to normal people, while still giving the player a plausible way to beat them (you are, after all, hiring the best companions with the best gear). It also helps the writing, because as a Rogue Trader, you have a lot more freedom than most Warhammer 40k characters, leading to a story that has a lot more versatility than most 40k fiction. You're not just whipping out a chainsword and screaming "FOR THE EMPRAH" every time you see someone like in most Space Marine stories, you're actualy engaging with various political factions and trying to figure out how to resolve a situation in a way that you want. Some people might find that kind of thing tedious, but I really enjoy it, and it's where this game shines.
The combat system is a bit unintuitive at times, but the learning curve mostly matched the difficulty curve in my play through, with the exception of a few mid-game bosses which utterly stomped me a time or two.
Overall, great game, hope they fix it, would happily buy a sequel or DLC. In a year or two.
Bugs are a transient problem. After weeks of patches the game resolved most of the big ones and it was mostly smooth sailing when Act 4 finally launched correctly and I was able to continue with the story. But the problem mostly lies therein: The game takes a nosedive after you leave act 3 and even within. The main threat that was the cult of the final dawn gets hastily wrapped-up. Companions just get weirdly siloed from each other (spoilers ahead) Argenta admits killing [someone] during act 3 and Abelard, aside from a line during the confession itself, never comments on it ever again. Heinrix is basically nonplused by your open conflict with Calcazar. Ulfar supposedly has an axe to grind with him also but even in the final confrontation is not reacting at all. Even within their companion quests you find yourself disapointed. Pasqal goes through a seismic change in who he is supposed to be but there is absolutely no reaction to it even from himself. Argenta's personnal quest concludes on a weirdly short and unsatisfying mission that gives her a deathwish that is never reflected on ever again until the ending slideshow. Act 5 is a rushjob through necrons that are played up as a massive threat but are pretty unimpressive in gameplay terms and suffer from being dropped with zero forshadowing on the player. You basically get the plot explained to you by a complete stranger with no voiced line 20 minutes before the ending itself.
The ending slideshow had the feeling of watching guy spinning plates, all of them shaking more and more as the show went on and finally crashing into each other in puzzling incoherence
Technical bugs can be fixed but I feel there was suppsed to be more to the story but time/money ran out for what is still a fairly ambitious project. It is also weird that the management part is the driest of all of owlcat's games in the one game where we're basically a space CEO.
I love the 40K lore, with it's faction politics and unrelentingly grim universe but it;s been a bit of a grind to get though this game.
The enemy AI is predictable and the levelling system presents choices that frequently have nothing to do with character type.
So you've invested in persuasion for your custom charachter?
Well tough, you're presented with a Bounty Hunter archetype for your second and third tier levelling choices.
Psycher with high intelligence and willpower but sod all strength and toughness?
Great news! thats now a "Master strategist" who is earmarked for optiions in melee combat at every opportuity.
And hows about that Space Woves Marine clad in power armour, who according to WH 40K lore should be a walking tank with superhuman reactions and endurance?
Well my man seems to have spent too long in that Drukhari cage as he can't move more than 2 squares and takes heavy damage from a base level las-rifle!
If you're going to force a structured charachter build, at least make the points and perks fit the original charachter type.
Understand that Owlcat have made a system that is FORCED and not forced specialisation, such as Underail where your charachter has to specialise in one or two areas or die in every fight.
Along with the rather fragile space marine there are a few othe lore breaking elements in the writing, but it's not as if GW hasn't retconned a few things over the years.
At the end bof the day, I think it's an OK game, but suffers from unsaisfying combat and poor levelling mechanics.
I think they could also have sqeezed a bit more budget for more voice acting for a well established IP .