Posted on: December 14, 2023

Gennadios
游戏: 106 评论: 6
It's almost painful at times.
I'm about 8 hours in and I'm at the point where I'm just forcing myself to complete it because I love the WH40K setting. Problem is their rule sets are almost universally trash for PC. Trash Optimization: I have a top DDR4 machine, fast SSD, 4090, etc. Need to heal party - walk through 2 loading screens, get to bridge, scripted event triggers loading screen to personal chambers, loading screen to go back to bridge, go through previous two loading screens to get to where I started. Each loading screen takes up to a minutes, congrats, getting healed took 20+ minutes. Overly complex, not particularly fun rule set: You know what was great about Baldur's Gate? Your warriors hit stuff with their swords, your rogues hit stuff with their daggers (occasionally going invisible) your rangers hit stuff with their bows, you only had to learn wizard spells to be successful and your melee/ranged classes just did their thing. The Rogue Trader rule set is convoluted AF, you HAVE to learn the skill trees of your entire party, or rely on youtube guides, it's way too easy to build your team into a corner where you can't proceed. They have 'recommended' traits at level up but they're universally useless and won't get you through anything but story mode. Player Trolling encounter design: Owlcat loves to bury high level encounters in newbie areas, fine. In one case, they buried the combat after a prolonged puzzle sequence, before the player has any idea that they're about to be reamed in the ---, it's a situation where you basically have to swallow the loss and reload 20 minutes back. Aside from that, the game is atrocious at conveying encounter information, and it absolutely loves having hidden conditions, such as 'these lanterns will heal your enemies every turn, you have to shoot them, but they respawn every turn, and they're in a corner so only one character at a time can shoot them, but no one character has the DPS or accuracy to actually kill it" type of encounters.
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