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Warhammer 40,000: Mechanicus

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4.3/5

( 173 Reviews )

4.3

173 Reviews

中文(简体), English & 4 更多
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Warhammer 40,000: Mechanicus
介绍
控制帝国中技术最先进的军队之一 —— 机械神教。作为大贤者法斯定,你将带领探险队在最近再度被发现的席尔瓦特内布里斯星球上进行探险。管理资源,发现遗忘已久的科技,使用思想空间技术来规划战术行动并控制你的科技教士的一举一动。 你的每一个决定都会塑造将来的任务,最终决定你麾下部队的命运。但要仔细选择你的道路 —— 帝国的存亡取决于此。 强化 肉体是脆弱的!用机械神所祝福的金属所制造的强化机械,升级你的科技教士的肢体。用数百种可能性来自定义你的队伍,创建一支适合你的游戏风格的小队。 艰难的决定 做出艰难的决定,这些决定将通过你的机械方舟“瑟斯特斯梅塔利卡”铸就未...
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用户评论

4.3/5

( 173 Reviews )

4.3

173 Reviews

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产品详细信息
2018, Bulwark Studios, ...
系统要求
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
DLC
Warhammer 40,000: Mechanicus - Heretek
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
介绍

控制帝国中技术最先进的军队之一 —— 机械神教。作为大贤者法斯定,你将带领探险队在最近再度被发现的席尔瓦特内布里斯星球上进行探险。管理资源,发现遗忘已久的科技,使用思想空间技术来规划战术行动并控制你的科技教士的一举一动。

你的每一个决定都会塑造将来的任务,最终决定你麾下部队的命运。但要仔细选择你的道路 —— 帝国的存亡取决于此。

强化

肉体是脆弱的!用机械神所祝福的金属所制造的强化机械,升级你的科技教士的肢体。用数百种可能性来自定义你的队伍,创建一支适合你的游戏风格的小队。

艰难的决定

做出艰难的决定,这些决定将通过你的机械方舟“瑟斯特斯梅塔利卡”铸就未来,并把你引向不同的结局,带给你真正独特的游戏过程。

体验思想空间

使用机械神教进化后的人类知觉来扫描未经探索的墓穴,以获取有价值的数据,从而获得对敌的战术优势。


图书馆

由 Black Library 作者 Ben Counter 撰写的引人入胜的剧情,特别打造以符合机械神教派别的独特个性。

Warhammer 40,000: Mechanicus © Copyright Games Workshop Limited 2018. Mechanicus, the Mechanicus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

所有成就
包含内容
内容
Standard Edition
Omnissiah Edition
‘Deus Ex Mechanicus’ by Andy Chambers
画册
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2018-11-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
5 GB
链接:

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用户评论

Posted on: November 26, 2023

Goliathku

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游戏: 355 评论: 1

Excellent game

I enjoyed this game. Gameplay was straightforward but not too simple. Music and sound design was magnificent, I think the best of any game I've played. The story and lore are present, and are interesting. I enjoyed it's turn-based sort of like XCOM style game play, relaxing while being engaging. Mandalore Gaming on YouTube has an excellent in depth review of this game if you want to really get an idea about it. I highly recommend grabbing a copy, it's gonna be fun!


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Posted on: November 2, 2022

freeness

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游戏: 854 评论: 28

A Good X-COM-Lite

The game is basically an easier X-COM, but it oozes style. The sound design is top-notch -- the VO effects for the tech priests are basically canon now. The writing is spot-on for 40k and always engaging. The music has some real bangers in there too. The gameplay itself is fairly unremarkable. It's hard for exactly 3 missions, then the game is very easy, even for someone like me who cannot play the original X-COM to save my life. The enemies are all necrons which, although thematic in-universe, are very boring to fight every single mission. There is variety though, but man, I was dying to see an Ork or something once I was 80% through. The Heretik DLC adds dark mechanicum, but that's basically a reskin. There's also a lot of ways to customize your experience. From melee only, to ironman. I wouldn't do permadeath, though. Once one of your tech priests die you cannot get a fresh one until you would have normally unlocked the next slot. Over all, I think this game is very worth it for 40k fans. X-COM fans will be bored in minutes, but if you don't mind games with a little more style than substance, I'd give it a shot.


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Posted on: August 11, 2022

Danieleicho

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游戏: 189 评论: 3

Can't scratch the XCOM itch

Go in with low expectations. Something about the mechanics in this game feels way off, like they are too simplistic to create the tactical challenge that one would seek in a game like this. On the surface it seems like it replicates "darkest dungeon"'s dungeon navigation (which is very bare bones) with an xcom like combat but with 1/4 of the complexity. Dungeons and battle rooms have simple layouts and are randomly generated. There is no cover system and no chance-to-hit, range being the only limiting factor. There is almost no way to reliably avoid being hit so the game relies heavily on healing items. Enemies look goofy and cartoony contrasting the apparently brooding and dark tone of the game. It looks like there is a pseudo-storyline that I think maybe could be interesting only for diehard 40k fans. I dropped it after 12 hours of gameplay but it had already ceased to be interesting since it failed to add anything different from the 2nd hour of gameplay. OST stands out, check it out on youtube.


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Posted on: September 14, 2022

Green_Knight

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游戏: 51 评论: 3

Decent turn-based for 40k fans

Mechanicus is a pretty decent game, but unfortunately, not much more than that. If you like A) turn-based combat, B) single-player campaigns, and C) Warhammer 40k then I'd recommend getting this game IF THERE IS A SALE. What it gets right: The 40k atmosphere is spot on. There are a bunch of very talky tech-priests and other AdMech personalities that provide an overall good narrative. It's really fun the first time, easily skippable on later playthroughs. The soundtrack is AMAZING. What's decent: The gameplay is simple enough to grasp. You probably want to play a few missions, then restart the campaign. If you do, you should be able to play through it with minimal difficulty. The graphics are decent. What's not so good: The game is HORRIBLY REPETITIVE for all its good sides. Almost every mission is EXACTLY the same, with virtually no variation. Get's really tedious after the first 10 missions. The simplicity of the game system compounds the problem. You can't miss, and most weapons have only a slight damage span. There is no cover and no real tactics beyond focusing down 1 enemy at a time. In addition, the Necrons (the only enemy, but quite a few unit types) are slow AF, dumb AF, and don't do much damage if you invest in some energy armor. After playing through the game once, you definitely don't want to go back in for more. VERDICT: It's not a horrible game, but it's not a particularly good game either. It can be fun for a few hours but is ultimately let down by its simplicity. Get it on the cheap.


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Posted on: February 18, 2023

Lookda

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游戏: 413 评论: 53

If only gameplay would be enthralling

In Warhammer 40k Mechanicus you are the Adeptus Mechanicus. The Adeptus tech-priests are a collection of optical sensors, bionics and implants stitched on the biological remains of a human. On planet Silva Tenebris, you find long forgotten Necron tombs. Necrons are a dead race, and can be described as zombie terminators. By plundering their tombs for ancient technology you awaken the Necrons. The sound and music are fantastic. Similarly immersive are the dialogs. Tech-priests say they register emotions, before deciding to contain it, and the destruction of ancient xeno culture is justified by biblical one-liners about the dangers of heretics. Against this background, it is unfortunate that gameplay is mediocre. In about 30-50 missions you explore chambers. These contain fights, text-driven events or the choose between glyphs (Necron icons). Event text does not provide any clue to the outcome. You can strip crystal, to upgrade tech-priests, from a decorated wall or lose health because the wall crumbles. You can bypass events by save-scumming or look them up online. Or you accept the cruel nature of the WH40k universe, and run into the problem of awakening. Awakening increases Necron strength during missions and fills up a global campaign meter. The campaign ends when the meter is full, which can easily happen before seeing half of the missions. The fights are a squad-based tactical encounter with a few Necrons. Cognition (hero) points are used to make extra moves or deploy very powerful weaponry. Understanding this mechanism is fun and make you do crazy things, like clearing half the enemies on the first turn with only one tech-priest. Once understood, Mechanicus becomes far too easy on the default difficulty. I changed the campaign settings to increased awakening to add more Necrons AND disable the awakening campaign meter. This was a choice between immersion and gameplay. "If only I could contain my emotional distress I felt by doing so, like a tech-priest?"


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