It's quite short, it's quite fun, it's quite alright. There's a lot of build options, but also the game ends before any real synergies are built up. The classes are fun but lack a bit of punch to justify going deep into their trees so it is often better to just grab the first and second skills of several trees which makes all the characters feel a bit samey.
A thoroughly okay game, but points deducted for this game that includes a lot of reading and has such a small font that you can not change. Your UI design needs work.
I bought this game recently, as it was on sale, and do regret doing so. While I agree with other reviewers about most of the aspect of this game, one aspect remains relatively unmentioned, and this, sadly, is of such poor design that it eventually caused me to quit after a few hours.
W40k:Mechanicus is a turned-based squad tactics game, with some layers of post-tactical strategic tuning that most people will recognize from others of its genre, such as the XCOM locus classicus. There are a few additions and variations that make this game unique, or at least slightly different from the scores of others in this genre, such the way that units are upgraded or the way that "navigating" the map opens up choices much like in primitive "choose-your-own-adventure" stories of the 1980s. Some of these features are done well, others much less so. As most other reviewers have noted, the atmosphere and the sound of this game is enjoyable, unique, well-done and consistent.
Most of this becomes moot, however, when faced with the hideous, inexcusable UI. I would rather clean the kitchen than frustrate myself with clicks that do nothing, uncustomisable and idiosyncratic keybinds, and the inability to glean any information whatsoever about units on the board, even your own units. There were points in the game during which I literally found no solution as to how to proceed with combat, since my feeble attempts to engage the enemy were, seemingly, not allowed, the reasons for which remaining obscure.
Life is simply too short to be stuck on poor software. Surely die-hard fans of the 40K universe might struggle through, but otherwise, I cannot see a reason to invest time into this game.
All the 5 star reviews lead me to believe I was buying the bee's knees in storytelling and gameplay. Neither could have been further from the truth.
Storytelling is one-dimensional: There is a planet of Xenos, cleanse them. The only decision is which missions to take or avoid, to either seek knowledge at all cost, or burn it on sight, because it's Xenos and nothing good ever comes from those. I do love the Necron faction, but to my disappointment we learn nothing interesting about them either.
The faction of tech priests is presented as shallow, and so are its characters. While the game hints deep lore, it doesn't make good use of it. The dialog befits the style, but is not worth mentioning for any of its content, and might as well be safely ignored.
Gameplay isn't much better either. The missions are dominated by clicking room after room on a map, with random events triggered on each room your figurine moves to. The outcome of each event feels random as well. Often there is no indication as to what will happen if you choose any of the three or four options presented. Also, with each move, a timer ticks down. The closer it gets to zero, the stronger your enemy gets. The map timer then carries over to a global timer. If you repeatedly take too much time to complete a mission, you'll eventually be unable to finish the game and have to start over. After about an hour or so, you'll have seen most random events, and they will begin to feel repetitive.
Some rooms trigger battles. Except those feel even more repetitive; The same maps, same abilities, same tactics, and same opponents, over and over again are just not too much fun.
The tech priests play fresh for about 30 minutes, before the idea gets old. 10 hours in and nearing the finale, the only thing that kept me going was to "be done with it".
That said, the game isn't bad at all if played in short bursts, and it is still a good board game adaptation. Only it just doesn't live up to its hype at all.
Hey hey people,
Obviously, not ALL the WH40K factions, but the ones present, AdMech and Necrons are very well portrayed. The game just oozes character. Obviously not a AAA budget game, but just as obvious, a passion project with devs that are fans of the source material, and boy, does it show.
There are a few reviews complaining about the gameplay mechanics and the overall difficulty level. The game can become quite easy later on, but the one thing that does not change is just how well represented the Adeptus Mechanicus are and how good the atmosphere and feel of the game is.
The characters are well done, the writing is good and the music is SUPERB.
I urge anyone that has any interest in the 40K universe, as well as anyone interested in finding out about it to try this game.
I played it with Heretek dlc.
I really liked the AdMech atmosphere, music and graphic design (locations, ui etc.).
Unfortunately after first half of the game combat, and tomb exploration became repetitive and tedious.
If you won't get Omnissiah Edition with it's Arc Scourge then there's not much use for melee builds for your magi. Heretek+ on the other hand you need to get only if you want the sountrack.
IMO with Heretek this game is way better 'cause it added much needed diversity and fresh ideas, albeit in small quantity.
If you are into XCOM you should be pleased with the game.
If you hoped for something more engaging storywise like Shadowrun Trilogy, you will not be satiated.
It is neither a tech-heresy, nor a worthy praise to Omnissiah, so buy it with discount :D