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Total Annihilation: Commander Pack

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4.8/5

( 536 Reviews )

4.8

536 Reviews

English
Offer ends on: 10/20/2025 09:59 EEST
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Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
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用户评论

4.8/5

( 536 Reviews )

4.8

536 Reviews

{{ review.content.title }}
产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: November 4, 2010

sotov

验证所有者

游戏: 4 评论: 1

The Chess of RTS

In most real time strategy games the objective is to destroy all of the enemies forces. In Total Annihilation we begin with one unit, The Commander. The Commander begins the creation of our army, has the most powerful gun in the game, and can capture units and structures. However, if the commander is destroyed the game is over. There is no mop up, searching for one last useless structure. This gives battles a twofold dynamic. There is the war of resources and of territory, but at any point the sighting of a commander and a well orchestrated attack can change things if an enemy oversteps. This likens the game to chess, where the capture of the King is the goal, where armies can be sacrificed to pry him out into the open. Total Annihilation is no different: go for it.


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Posted on: August 29, 2011

Bromance

验证所有者

游戏: 40 评论: 2

this game has it all!

I remember as a kid having a blast playing this game. The best part had to be, setting up a impenetrable defense. You had to possess a chainsaw to kill anything that might pose a threat. In the mean time, you would mass up an army that could crush anything in its way. Another fond memory would have to be the music. Songs that change to what scenario you were up against. It will set the mood for all the action going on. Another great feature that was Unique to any RTS was add-ons. Thousands of downloadable units still available online.


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Posted on: December 15, 2013

GamingEconomist

游戏: 156 评论: 1

A classic with huge balancing problems

TA is a really good game in terms of RTS elements. The micromanagement is still considered to be almost perfect. The thing that destroys this game from being absolutely perfect, is the balance between the player and the enemie AI. I dont have a problem with challenging games/missions but some missions in TA are downright unfair and ill balanced. Almost all missions, where the player has to rely on naval warfare or aerial warfare are absolutely unfair. In naval warfare, the enemy can use ships that can destroy you from 100 miles away while you cant see them. In aerial warfare, the enemy is capable of using exactly the right route, so that his planes wont get shot down. But on the other hand, if you use a perfect route, a few shots from the enemy LLT and you are done for. Do i recommend this game? Yes in terms of RTS experience, but not for players who want to have a fair challenge


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Posted on: July 7, 2012

1337haxwtg

验证所有者

游戏: 41 评论: 2

A Timeless Classic

I have been playing Total Annihilation for as long as I can remember. It was one of my first computer games as a kid. I am now 19, and still play TA on-and-off. When I saw it on GOG, expansions and all, for only 6 dollars, I had to pick it up again. No other RTS game I've ever played has done so many things quite as well as TA did. I'm a huge fan of StarCraft and StarCraft 2, but TA just keeps pulling me back. The game goes above and beyond the standards of even games being released today in many ways. TA skillfully blends simplistic gameplay and complex mechanical workings to present a game that is both easy to learn and hard to master. The balanced mechanics allow for both offensively and defensively minded players to prevail. Whether you are green as grass or a hardened veteran, you can find a level of success in any play style that suits you. TA brings a wide array of interesting strategic and tactical elements to the table. For example, any given weapon behaves differently, based on what type of weapon it is. Many variables are at work each and every time a unit fires a weapon, every one of which could cause a hit or a miss. TA's physics and in-depth interactivity of various mechanics leave room for micro AND macro-management. It isn't like your typical RTS, where every shot hits and fights come down to mathematical superiority. Your tactical prowess actually matters, but you can get by without it if need be. Due to the many interesting and realistic mechanics, each battle in TA can play out differently. Everything can have an unexpected outcome because there are so many variables at play. Basically, every object in the game, be it a projectile or unit, can act on any other object, even in unexpected ways. An airplane could collide in the air with a nuclear missile, detonating it before it reaches its target; a unit could stand in front of a plasma turret to block its shot, causing it to be hit by splash damage. Resource management in TA is, again, both simple and complex. There are unlimited resources to be gained, but you must keep a fine balance of incoming and outgoing resources, or your construction will stall. Your laser and long-range plasma weapons may also lose power with low energy reserves. You can extract energy and metal from objects on the map (rocks, trees), or even from the remains of destroyed units and buildings. You can take an active or passive role in resource management, yet again, catering to any caliber of player. In short, Total Annihilation has the most depth of any RTS game I have ever played, but does so in a way that doesn't make the game difficult to get into. I was able to enjoy it as a child, and I am now able to enjoy it as an adult that can see all of the complexity I used to take for granted. The visuals of TA may be dated by today's standards, but they were incredible for their time. On high resolution, the game still looks wonderful. It gets the job done, and you will never find yourself wondering what you are looking at, as you do so often in older RTS games. One of the most interesting aspects of the game is the musical score. The game adapts the music to the events in progress, whether that be the calm before the storm (building), the celebration of a major victory, the crushing blow of defeat, or the intensity of battle; it sounds amazing. While the transitions can be a little choppy and abrupt, once the right music is playing, it sets the mood perfectly. The soundtrack is absolutely an unforgettable experience, and is easily one of the greatest any game has produced to-date. If you will find any flaw in Total Annihilation, it is probably the enemy AI. They can sometimes break themselves and stop building entirely, but that is usually caused by having certain mods while playing certain maps. The worst thing the AI will do is mass land units and try to send them over the seas, resulting in a giant, robot beach party. This can actually be very entertaining sometimes, as you can just shell the shore with a battleship and watch the explosions send metal chunks flying all over the place. Total Annihilation was ahead of its time. It sets the bar for a great RTS, both in 1997 and today. There is still an active community of players and modders for TA and you can easily find people to play with by using a program called GameRanger, which sets up P2P multiplayer servers. This is probably the best investment of $5.99 that you can possibly make as a fan of the RTS genre. Don't miss out. P.S, I wish a modern developer would pick up the rights to TA and remaster it with updated graphics and AI improvements. It is nothing short of amazing that those are the only two areas that would require major improvements to compete with games like StarCraft 2.


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Posted on: October 20, 2010

ucedac

游戏: 240 评论: 3

Maybe the best RTG ever

I played this game during years, so enjoyable I could not understand what people saw in the (by comparison) quite limited "Starcraft". You may have heard about this game from time to time and wonder: is it that good? the answer is yes. Even the quite good "Supreme Commander" doesn't match the fun of waiting for the Krogoth juggernaut to come to your base and trying to stop it throwing everything you've got at it. If you never played this game buy it now! TA did age very well and supports quite a big screen resolution compared to other games of the time. You can build truly huge armies that feel "robot-alive", there are lots of units and each of them server its purpose. Once you beat the game you can download hundreds of mods, and alter the game mechanics to your to your heart's content. The soundtrack alone is worth what gog is asking for the game, as it is one of the best scores on a game ever.


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