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Total Annihilation: Commander Pack

已在库内

4.8/5

( 536 Reviews )

4.8

536 Reviews

English
4.994.99
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Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
类型:
用户评论

4.8/5

( 536 Reviews )

4.8

536 Reviews

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产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: February 3, 2015

Mosr113

验证所有者

游戏: 11 评论: 1

Best RTS (still) on the market

I grew up on my dad's computer playing the whole C&C series. One day, while we were at Best Buy, he picked up the box for this game, said "robots killing each other, sounds cool". I was hooked from the moment he installed it on his computer. The best part of this game is, by far, the soundtrack and the way it switches between calm and energetic as the action builds or dies out. I find myself whistling the melodies, even not having played the game or heard the tracks in a while. Following suit is the lack of resource gathering. None of those nasty villagers scumming up your base. Build some metal extractors and a fusion plant and you're set. The modding community, which is pretty much dead these days, was amazing as well, long after Cavedog's demise. Although it's not really alive, you may still be able to find some of the mods (TA:Mutation) floating around the internet. Going with the modding idea, it is also super easy to modify the AI of the game simply by changing some number values.


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Posted on: March 10, 2015

Iris030380

游戏: 23 评论: 13

In their year of glory, Cavedog released

One of the best and timeless RTS games ever made. And Jeremy Soule did the soundtrack! The only problem with Total Annihilation was simply how far ahead of it's time it actually was. Even a top end PC of the era struggled to play the game with decent framerates. Dropping the very few graphical settings to low and reducing the resolution to the minimum 640x480 hardly helped at all. Duing the later stages of the game having a large army crash against the AI's force would reduce you to single digit frames per second. A nuclear attack could potentially crash your entire PC. I had a very expensive and fast Pentium 200mmx back then and it was nowhere near capable of smooth gameplay in Total Annihilation. Skip forward a few years and my friends and I all bought Pentium 3 550Mhz machines and were able to play TA on LAN pretty effectively. There was still some slowdown but it was playable for the most part. This was with the standard unit cap of 250 per player. Having 150+ advanced fighter planes on screen did reduce the gameplay to single frames per second again, but if you had 150+ advanced fighter planes on your screen, chances are you were only seconds away from winning the game anyway, so you didn't really care. I now have an i5-2500 @ 3.6Ghz and I can play TA in 1920x1080 and the experience is astounding. Even with a unit cap of 1500, I have mothballed over 900 Vamps around my base and CTRL+ALL clicked them to wipe out the entire map and it is silky smooth (almost). The game only uses a single core so even a fast but old Pentium 4 can do this. I have to say TA was my favourite RTS of all time for over a decade but I cannot ignore the genius of Blizzard in Starcraft II. They are two very different games, and I play both equally as much. It is a shame that neither Taylors Supreme Commander or the disapointing Planetary Annihilation came close to capturing the scale and epic magic of the original. Maybe one day someone will be able to do it justice...


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Posted on: June 8, 2018

deeluna

验证所有者

游戏: 28 评论: 1

Great RTS, Mac version unplayable.

This game is a great game, the story is quite interesting and the skirmish mode is basically the Multiplayer mode with bots. The problem I have found is that you definitely do not want to try and run this on an early 2009 Macbook. Completely incompatible Wineskin port. Needs some major tweaks to make it run and you can't get that in a preconfigured Wineskin. Get the windows edition and get Darwine and configure it if you must play on Mac OS X. Otherwise use a virtualization solution in the ways of VMware, Virtualbox or otherwise. You'll thank yourself. This game was originally launched in the windows 98 era i belive but ran fine in NT based systems. I have successfully played the original disc versions on a windows 7 computer with only minor glitches. XP was better about it though. (review based on the game as I remember it, not the Mac edition) Gameplay wise, it's a fun game to play. Resource management, harassing the enemy commanders. various means of getting the same buildings. It's an instant classic in my book. The Kbots are quick to be built but tend to be be a bit slow to get places. The Vehicles take a bit longer to build but they don't maneuver well and tend to get caught on obstacles. The planes are resource costly but are unhindered by obstacles but the construction planes take longer to build things than the Vehicle counterparts. The boats however are less useful than anything, especially if you are driven into the sea. At that point the boats are very limited other than being long range harassing fire. or if you get a carrier ship, set a bunch of planes to guard it and it becomes a super dangerous swarm. Sound and Music are definitely really nice. very fitting music, good sounds for the explosions and shots. Not much else to say on that. All around the game is a great example of an RTS. It is also an amazing multiplayer game. You will not be disappointed if you get this game.


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Posted on: July 20, 2019

Trent0001

验证所有者

游戏: 130 评论: 19

One of the greatest RTS of all time

When this came out in 1997, it was a revelation. The use of true 3d for terrain and units was a first (we'd just had sprites up to this point). The story line is compelling. The mix of air, sea and land power meant many strategic options were possible. I'm gonna dust this puppy off again and give her another run. I've just got so many games and so little time these days. Lol. Highly recommended to anyone looking for a ground breaking RTS. P.s. it was developed by an Australian dev which is a bit different and they did a fantastic job. 😎👍


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Posted on: February 9, 2020

JakobFel

验证所有者

游戏: 835 评论: 49

The greatest strategy game of all time

DISCLAIMER: I haven't played the GOG version a lot (yet) but enough to know that it works. This review is mostly based upon my childhood experiences with the CD version. By now, you probably know that Total Annihilation is considered one of the greatest RTS games ever, but I'd go as far as to say that it is the greatest strategy game of all time, whether turn-based, RTS, 4X, etc. This game has near perfect levels of polish, freedom and fun. One thing about the RTS genre vs other strategy subgenres is that RTS games force the player to think fast. As a result, these sorts of games are typically a true test of skill. The player has complete freedom to build up their forces. Starting with a commander, you can build up your forces as varied as you like. So long as you manage your resources, you'll be all good. TA has simple resources and simple ways of gathering them: you only have to manage your Energy and Metal statistics. However, even this comes down to strategy. For example, building storage facilities gives you access to resource surplus that can be used in emergencies. Unit-wise, there are a couple types: combat, construction, scout, transport. With combat types, you have aircraft, tanks, hovercraft, naval vessels and mechs called K-bots. Construction types can't attack but are the only kind that can build. Scouts typically don't attack but have long-range capability. Transports.. well, that one is pretty self-explanatory. Outside of units, you have all sorts of facilities and defenses you can build. From light laser turrets to nuclear missile launchers; from aircraft repair stations to the epic long-range artillery cannon called "Big Bertha". Also, when it comes to production facilities, you typically can build advanced variants that give you access to more powerful units. Overall, Total Annihilation is a phenomenal RTS that is easy to pick up but difficult to master. It's one of the best tests of skill and strategy out there. Worth it at any price.


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