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Total Annihilation: Commander Pack

已在库内

4.8/5

( 536 Reviews )

4.8

536 Reviews

English
Offer ends on: 10/28/2025 15:59 EET
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Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
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用户评论

4.8/5

( 536 Reviews )

4.8

536 Reviews

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产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: April 22, 2014

Timberwolf

验证所有者

游戏: 252 评论: 29

Still holds up

This is the first RTS I know of to use real physics in it's combat. There are terrain elevations, line of sight, direct and indirect fire weapons. For instance a few units have straight shooting lasers so they basically cannot shoot at stuff uphill unless they are walking up said hill. Meanwhile some other units lob projectiles so they can hit that stuff. It makes this game massively tactical in its approach as it's not like most other rts titles where you either rush stuff or just out build your opponents. You can set ambushes, you can kite guys, you can do all sorts of stuff even few rts titles today do. The economic system is also unbelievably good and probably what makes it work so well even today. Instead of just harvesting, pooling and spending resources like saving up for stuff, the economy is a fluid system. You build mines and energy collectors and then those are spent based on the expense of a unit divided by construction time. It's much more dynamic as you can assign additional construction units to speed up unit construction, but only if you have enough resources coming in to pay for it or construction will not proceed at maximum level. There's also land, air and sea units all that do different stuff pretty well. Everything has a pretty decent counter or role. I love air power but there's plenty of ways to defend against it. Probably the only downside is there are just two factions and the older graphics and resolutions, though they aren't really that bad. There's also virtually no story here, but that's not what you play rts for. If you like supreme commander or rts in general definitely give this a try.


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Posted on: July 25, 2013

Sevrun

游戏: 110 评论: 3

Strategy over Spam

My usual opinion of RTS games is that they're Real Time Spam games. Pick the unit most useful in the most situations and crank that unit out as fast as you can. THIS is the game that showed me that style of game is a flawed and poor excuse for strategy. Yes, you need a large force to break down your opponent's base (even against the AI) But bringing a single unit type is just as disastrous as too few units. This was the first game that ever required me to scout my enemy's base, learn what he was building (and where) and decide if I wanted to soften him up with air strikes, off shore bombardment, or a nuke. And very frequently any or all of the above were a VERY good idea before the full assault. Before this, and for a LONG time afterward, there weren't any truly strategic RTS games. And though many have picked up pieces from this, I cannot think of anyone who has fully replicated the experience save for Supreme Commander (1 not 2). It is still, to this day, the masterpiece of real time strategy gaming, and I still own my original discs.


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Posted on: May 11, 2023

erikcleric

验证所有者

游戏: 298 评论: 14

One of the absolute best RTS games ever

I dont compare titles in genres much, like in this case comparing C&C, Red Alert with Starcraft, Warcraft and Total Annihiliation with eachother. They all have different things that differentiate them from eachother but what they have in common is a easy to use interface, they're easy to get into and its damn fun! Anyway, Total Annihilation is one of the best RTS games you could ever play. I played it growing up in the late 90s, i play it today and have a great time, the game is a timeless masterpiece. Pros: Great graphics, first 3D RTS. Lovely sound effects, i personally love the aircraft. Splendid soundtrack by Jeremy Soule. Cons: I cant think of anything bad about TotalA, honestly! Hard difficulty can be HARD when you get swarmed by aircraft and tons of K-Bots, but thats to be expected. Its a classic, its a MUST play, its a MUST buy!


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Posted on: June 5, 2020

krixis02

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游戏: 24 评论: 1

Finally, I found you! My childhood game.

A long time ago I did get a trial version of this game (came with other game in CD). I liked the game at that time... then I did reinstall PC and after a while did forget the name of this game and where did I get it. And now here it is! So happy! now I have a dilemma should I play it and remember childhood (maybe drop this game from "childhoods one of the coolest games ever" list) or leave my happy memories where they are... But anyway the game is/was fun to play and I have played many hours IN THE TRIAL version of it :)


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Posted on: June 5, 2020

Ainar86

验证所有者

游戏: 144 评论: 6

Surprisingly advance for its time

This game offered the kind of asymmetrical combat and strategic depth that many modern RTSs can only dream about. Forget about Age of Empires, this was the true original classic. The one and only problem with it was the same as all other strategic games of old, that the computer's AI shortcommings were balanced by it simply cheating :) Now that it's free there's no excuse for not playing it!


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