RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Total Annihilation: Commander Pack

已在库内

4.8/5

( 536 Reviews )

4.8

536 Reviews

English
Offer ends on: 10/20/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
类型:
用户评论

4.8/5

( 536 Reviews )

4.8

536 Reviews

{{ review.content.title }}
产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
购买全系列 (2)
购买该系列的所有游戏。如果您已经拥有该系列的一款游戏,则不会将其添加到您的购物车。
-64%10.983.98
立即付款
你可能也会喜欢这些游戏
用户还购买了
用户评论

Posted on: August 17, 2010

technician

验证所有者

游戏: 74 评论: 1

Greatest RTS of all-time

Total Annihilation is the absolute embodiment of everything RTS stands for. Comparing videogames to board games Starcraft and Warcraft are akin to Chess and Checkers, while Total Annihilation would be RISK. Vast amounts of decently balanced units, huge maps with 3D terrain, and great physics that actually have an impact on strategy make for long drawn out battles of epic proportions. Nothing will get your heart pumping more than watching a Krogoth bot lumbering towards your base as your artillery rains down fire from the hills above, knowing the inevitable outcome. Maybe you'll have time to evacuate your commander and rebuild again in some remote portion of the map but then again, maybe not. Another great aspect of TA is the simplicity. My father (now in his 50's) still plays TA and often pauses the game overnight to come back to the battle the next day. No other game has the scale and yet maintains the simplicity that allows young and old alike to feel like actual battlefield Commanders. The interface is exceptional, clean, and again simplistic (in the best sort of way). Queuing orders is amazingly simple yet powerful. Winning is not how quick you can click the mouse or keyboard, it's how imaginative you are. Actual battlefield tactics work, for example reading up on Sun Tzu might do you very well in multi-player battles. The story is nearly non-existent, yet it manages to be adequate. TA is not about the story; it's about surviving and conquering. It's not about the latest gee-whiz graphics, it's about function and imagination. To date no one has been able to touch TA for shear RTS goodness. Supreme Commander tried, but ultimately fell short (and many would say very short) of it's spiritual predecessor. Do yourself a favor and try TA! This is, without a doubt, one of the greatest games of all time.


这对您有帮助吗?

Posted on: October 20, 2010

Arimith

验证所有者

游戏: 33 评论: 1

Most underrated game ever

When this game came out, it was the best RTS ever. It remains in that place now. It all starts with the interface, which is incredibly easy to pick up, yet very powerful at the same time, implementing build queues in a very simple and effective way (which is necessary to the gameplay!). You will find that every unit has its uses, unlike every other RTS I've ever played. It's not simply a mad dash to the end of the tech tree. Truly an epic game, with maps big enough to hide in, or launch sneak attacks, or other *strategic* manoeuvres. While most RTSs restrict themselves to: micromanage your resources, then micromanage your units (ie. tactical only) you will need to think strategically to master this game. Then there is one of my favourite differences with this game compared to the standard RTS: Defensive structures are POWERFUL enough to actually protect your base, which opens up strategies not normally available in other RTSs. If this game was simply updated graphically (the graphics still look decent, but by today's standards, obviously 10 years will start to show) and marketed properly, I have no doubt that within months people would have forgotten Starcraft. This is the game RTSes should be, and they earned every one of their 57 awards, and In My (not so) Humble Opinion they should still be collecting more each year.


这对您有帮助吗?

Posted on: August 20, 2010

Syncron9

验证所有者

游戏: 462 评论: 5

A great well thought out RTS game that is *still* ahead of its time, Even in the year of 2010.

** Summary ** TA is really a great RTS that has plenty to offer and especially for those that enjoy longer battles that are still held in real time. There are many nooks and crannies to discover in TA that create that nice Ah ha! feeling as you play. Detailed version: Pros: True 3D units that take positional calculated damage - all in real time Intelligent repair unit design - I cant stress this enough how vital this is in making TA great Repair units can be assigned a patrol and they will: repair units, defenses, gather resources etc No magic bank! - see below for info. Infinite over time resource model - defender or playing expanding empire strategy - can achieve victory. Rewarding combined arms - keeping a mix of units such as air & ground defense etc. Terrain bonuses, shooting down from a hill top, from behind terrain, etc works! Units actually will miss, plus electronic warfare is available as well. Fantastic Unit variety, combining the right set of units for the object is rewarded Land, Sea or Air - can have any battle from any direction Lots of mods are available and still being developed today Enemy units, structures, etc. can be captured or recycled and added to your resources Adjustable game play - can toggle units, structures etc on or off with each multiplayer map. Unique unit - commander unit - it can all begin and end with this unit : ) Uses pyramid style construction, basic units are needed to build more advanced units - tiers I - IV etc. Cons: Story is very dry but has some potential. Not much unit or character personality - I mean its dry, no colorful story : ) Some people get frustrated due to so many units - not sure which ones to pick. Did I mention it has not characters/personality and the story is dry? Total Annihilation is in my opinion Chris Taylor & co's best work. Supreme commander is quite good but it does not seem to capture the epic feeling that TA did. Also I liked TA's missions better as again they feel massive. Even while writing this I am greatly tempted to go grab my cd's and reinstall just to enjoy it all over again. RTS design pros and cons: Magic Bank: this is when you gather from a limited set of resources and store them away into a magic place that cant be touched except by the bank owner. Sounds great right? Well its fine for a ton of less work in designing an RTS but it turns the game into hungry hippo grab for resources vs focusing on a bit of longer term strategy. Basically burst mode short attention span of 5-30min battles at best. About every RTS uses this simplistic model with the special exception of a very few. Total Annihilation design of infinite over time resources focuses on the importance of controlling the resource areas over time so you can continue to grow. Even more important no magic bank. In TA when you gather something, just like oil, where do you store it? It has to be protected because if you don't it can be destroyed or worse stolen! In TA you have energy and metal storage structures. You can place them just about anywhere, squirrel them away in a map corner and hope that the enemy never finds them or maybe put them deep into your base center under all its heavy guns. Even more split the difference, keep your resource storage spread out and never one easy target. Its all up to you! Eggs, Baskets, how many and where? : ) The summary difference in TA vs other RTS's is that you have to keep a more complex attack/defense. So the enemy knows where a good portion of your storage tanks are, will they go for them or go after your main base? What if the first attack is a diversion and the main force somewhere else? In TA having good up to date info on the enemy is greatly rewarded so sending out that spy plane to do a quick fly over their territory can really pay off. Example, keeping patrols can tip you off of an invasion force that is building up. Depending on what you allow on/off you can get get into heavy electronic warfare, radar jammers, nuclear weapons, anti nukes etc. So again one fly over could be all that's needed for your heavy weapons to fire all the way across your map and drop the big one on them or even a nice group of task force teams ready to respond. Think of piles of tanks or bombers, battleships etc. Another key TA feature is unit control: aggressive, defensive, passive and three levels of how far will it roam. For example, if you set aggressive and free roaming then it will chase an enemy unit to the ends of the planet and beyond. lol If you set it to aggressive and mid range it will break off the attack once it gets a decent distance out and return to its home position. This helps keep your patrolling units in pattern defense units holding the line. I could keep going but my review is too lengthy already. I enjoy TA and hope that others will enjoy it as much as I have. **minor spoiler alert** One neat thing about the story - it starts at the END of the story. Huh? Yeah the war has gone on for thousands of years. You and the other commander are the last that are still standing. This story is about who wins this last epic fight that ends the entire war.


这对您有帮助吗?

Posted on: March 20, 2011

MattHornet

验证所有者

游戏: 395 评论: 2

The First Modern RTS

Pay attention now; you are witnessing history in the making. Some say the RTS genre began with Dune 2. Others go back to Herzog Zwei, searching for a more basic origin. But it's really a matter of refinement, each game adding something the previous one did not have, until we end up with a paradigm that defined the PC gaming platform. And few others added as much as Total Annihilation did. 3D units and terrain with elevation, line-of-sight, and ballistic artillery. Army-size unit counts. Huge maps. All-aspect, all-terrain warfare. Long range combat. Sensor denial and stealth. Advanced unit selection and order queuing. Streaming resources. A Commander avatar on the battlefield. And the final one-two punch: a stunning Audio CD soundtrack by (then up-and-coming) Jeremy Soule, the John Williams of gaming, that put his name on the map and is still one of the best he ever did. And finally, extensive mod support, with a huge community and a massive library of units, maps, patches and conversions. Chris Taylor, the designer, would go on to elaborate on these concepts in the definitive modern maximalist RTS, Supreme Commander - arguably a more mature expression of TA's original vision. But the stunning originality of TA is unlikely to be surpassed.


这对您有帮助吗?

Posted on: May 29, 2020

Yuri_Yslin

验证所有者

游戏: 219 评论: 3

A timeless classic

Perhaps one of the most ambitious RTS games of days gone by, TA brings a ton of units, strategies and content. Finishing ALL missions takes a LOT of time. It took me almost 115 hours! Vanilla game is good, if somewhat easy, and "Core Contingency" expansion is excellent, providing challenging content. Perhaps the weakest point of this series is "Battle Tactics" which features around 100 missions, most of which are either way too easy, or just poorly designed in general. There's maybe around 5 or 10 memorable ones in "Battle Tactics", rest feels like unimaginative copy-paste. Watch out for the one where you start with only a dozen Reaper tanks and are expected to destroy two Moho Mines. That one is actually pretty darn difficult and feels rewarding to complete. TA didn't age that well, compared to Starcraft in particular: unit pathfinding is mostly abysmal, managing large armies is a chore, and managing big groups of warships is extremely frustrating due to their terrible turn rate and weird pathing that makes units just always turn around rather than simply move forward if possible. On the other hand, you can construct cannons that fire across whole map, which is a blast. TA introduces a lot of "cool factor" taking stuff like wind or gravity into consideration when calculating projectile paths, and the animations of units exploding and turning into (salvage-able) wreckege are pretty darn satisfying to look at, even in 2020. Finally, it comes with a timeless score made by Jeremy Soule - the game is probably worth playing just to listen to the soundtrack. Thumbs up, worth every penny. If only there was a mod that fixes the awful pathfinding...


这对您有帮助吗?

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Total Annihilation: Commander Pack? This action cannot be undone.
您确定要永久删除您对 Total Annihilation: Commander Pack 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。