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Torment: Tides of Numenera

已在库内

3.6/5

( 244 Reviews )

3.6

244 Reviews

English & 5 更多
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Torment: Tides of Numenera
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
评论
77 %
推荐
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
用户评论

3.6/5

( 244 Reviews )

3.6

244 Reviews

{{ review.content.title }}
产品详细信息
2017, inXile Entertainment, ESRB 评级: Mature 17+...
系统要求
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLC
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
48.5 h Completionist
36 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

包含内容
内容
Standard Edition
Legacy Edition
Immortal Edition
手册
原声音乐(FLAC)
地图
From the Depths novella - Blue
From the Depths novella - Gold
铃声
概念图集
forum avatars
strategy guide
壁纸
From the Depths novella series
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
25 hMain
34.5 h Main + Sides
48.5 h Completionist
36 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.4 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Sexual Themes, Language)

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español
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français
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用户评论

Posted on: March 7, 2017

Midnight Walrus

验证所有者

游戏: 917 评论: 2

How does it stack to the other torment?

Loved the 90s Torment. Still my favorite game. This... I love it less. There is always danger in comparing something new to nostalgia, always some nit to pick. Frankly, though, the designers begged for it by calling this the 'spiritual sucessor' and naming it toment. So here goes: Story: Yes, Tides is a story driven game. The world, the pacing, the descriptions, all top notch. Plus, the way they marry sci-fi and magic is quite fancy. The environments, hard to talk them up without spoiling the story, so I wont. suffice to say they are intricate and always decorated with interactable flavor of the world, much like PST. As for the characters, they feel true. They feel like full fledged people. The last cast off isn't as compelling a character as the nameless one, but the supporting cast is quite good. Just like PST, It's esentailly a book shaped like a game. A kind of moral choose your own adventure. Sadly, It won't ask you to re-evaluate your values and perception of reality the way PST did. Thats asking a lot, I know, but it is the 'spiritual sucessor.' Expect an excellent but not terribly challenging Sci-Fi story. Combat: Like PST, you can get through the whole game never slamming anyone with that uber hammer you paid a bazillion of the game currency for. This is fantastic. You can be a true pascifist and still feel satisfied at the end. On the other hand, if you do choose to fight, the combat feels weak. The tactical decision making is obvious... always. Tankers tank, healers heal and dps go dps. If there is a thing to use in the environment, use the thing. The move/action system they landed on leaves little room for player originality. The combat feels dumbed down, even compared to PST fighters, and that's saying something. Other: Graphics, AI, and sound... Its not hard to beat a 90's game. They do resoundingly. Final thoughts: Worth your money, but don't expect the same level of wow you got in PST or any type of combat challenge.


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Posted on: July 27, 2018

joet88

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游戏: 345 评论: 7

Y'all are nuts

I'm going to throw in my opinion b/c dear lord that's a lot of bad reviews. When gamers get it in their heads that something absolutely must be a certain way, god help anyone who dares to try something new. I'm not sure what got everyone's proverbial panties in a bunch, but I really enjoyed the game. It has plenty of flaws... but so did Planescape. There is no such thing as the perfect game if you look close enough, and for something that was made by a small indie studio, Tides plays very smoothly. This is not a tactical combat game. This is barely an RPG. It's a game where you run around talking to people and learning about them, solving puzzles, making choices about what you feel is right and wrong, occasionally getting into fights over those choices. If that's not your idea of fun gameplay, then no you won't like it (why would you be surprised.) If that is what you want, then why are you crying about the combat? I guarantee that half of the people who gave this one star are the same people calling the ambitious but broken Arcanum a masterpiece, which failed in as many ways as Tides succeeded. And the combat is fine, it serves its purpose and there are some good moments with it that serve the story. Which is what it's all about, the story, the world, the characters. The writing can be occasionally pretentious but for the most part I was engaged and had a lot of fun. Don't listen to the haters, go with the flow of what the game is trying to do instead of bringing your own expectations of what it's supposed to be, and don't bring expectations for a AAA title to a game made by an indie studio. If you're a blue tide dominant person you'll enjoy the game.


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Posted on: November 11, 2018

KainKlarden

游戏: 770 评论: 59

Underdeveloped greatness

The setting of Numenera is genuinely intriguing. It’s a world reminiscent of fantasy ideas, yet full of cyberpunk or sci-fi elements, with artifacts, magic and a lot of odd phenomena having some kind of scientific explanation. This world just oozes interesting stories and characters and it feels like you can learn something exciting just around the corner. Yet, in this game the places are interesting to look at and they seem to live their own interesting ways until you interact with them and suddenly feel as if the place is fake, just decorations that will disappear as you exit the scene. Characters pop in and out, mostly with no real impact or consequence. Game does have lots of great mechanics and ideas to tell cool stories in interesting ways, to not boil things down to just fighting or just talking. But there’s always a feeling of the “right way” and a “wrong way” to play the game, instead of different valid possibilities. And the “wrong way” will be less fun and less full on the story. A pretty good, if less impactful than it wants to be, story that is worth checking out. Though even there, apart from few exceptions, the game gets less and less full on interesting ideas as it goes, with most care put in the opening act and later story bits just kind of happening one by one. Oh and there’s also a fact that some of the things that Kickstarter backers were promised never made it into the game… I liked the game. I liked what it tried to do. I liked the music by Mark Morgan. I liked some of the character lines that felt truly fresh and unique. I liked the setting and hope to see more games set in it. But it’s not a title I would really want to revisit.


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Posted on: March 2, 2018

Broken & Abandoned.

The game I had hopes for since I enjoyed Planescape Torment but this game just takes the name Torment and does nothing even halfway as interesting. From my time with the game I could not even get past the first actual fight in the game due to the gaming having a game breaking bug where the text would get stuck and not continue no matter how long I waited or pushed the 'Show More' button. If devs are so incompetent as to fail at making a game that is 90% reading then maybe they should re-think their careers. Also don't hope for an update since they are probably all ready making another kickstarter to make another game. Don't waste your time with this game, just go play Planescape: Torment it is a way better game.


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Posted on: December 30, 2018

songoffall

验证所有者

游戏: 308 评论: 7

An amazing RPG

Let me be clear from the very beginning; this isn't Planescape: Torment 2.0. And neither it should be. Torment: Tides of Numenera... it's mesmerizing. A true role-playing achievment I haven't had for ages. Actually, it feels more like the second Baldur's Gate than anything. Perhaps people came in with different expectations, hence the low rating. I came in with an open mind. And Numenera delivered. It is deliciously written. It isn't Dragon Age-like - doesn't feel linear at all. I feel like being my character. And best of all, it is different in all the right places. Recently tried Witcher 3, an unpleasant experience with an early quest (the arsonist) made me quit it for good. I was forced into two unpleasant choices. And it's not like the narrative forced me into them; it was the mechanics. Same thing, to a lesser extent, with Skyrim's Civil War storyline. Torment: Tides of Numenera has none of it. You have the option to disagree, even if it is inconsequential in the end. Your choices are your own; other characters have their own choices to make. Which makes them feel oh so alive. Do not view this game as a product. View it as art. Because it is art, and it is unique and it has a journey you want to take. Like the RPGs of old did.


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