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Torment: Tides of Numenera - Legacy Edition

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3.2/5

( 10 Reviews )

3.2

10 Reviews

English & 5 更多
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Torment: Tides of Numenera - Legacy Edition
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Nint...
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3.2/5

( 10 Reviews )

3.2

10 Reviews

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产品详细信息
2017, inXile Entertainment, ESRB 评级: Mature 17+...
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Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
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Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Also Available on GOG.com:

Torment: Tides of Numenera - Immortal Edition

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

包含内容
内容
Standard Edition
Legacy Edition
Immortal Edition
手册
原声音乐(FLAC)
地图
From the Depths novella - Blue
From the Depths novella - Gold
铃声
概念图集
forum avatars
strategy guide
壁纸
From the Depths novella series
系统要求
最低系统配置要求:

Legacy Edition content will become available for download upon release.

Legacy Edition content will become available for download upon release.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Sexual Themes, Language)

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最有用的评论

Posted on: November 19, 2017

Walter041

游戏: 7 评论: 2

A novices experience

I am 76 years old and have not played an adventure type game since Atari some 30 or 35 years ago. Now that I am retired I wanted to see if I could take on a more current adventure game. I had heard about Torment and so tried to see if I could handle it. At first I was skeptical and afraid I couldn't play a game of this nature. Not having read on anything describing the "how-to" it was an interesting challenge upon entering the Ninth World. However, as the game progressed, I was able to not only learn how to tackle Torment but adventure games of this nature in general - for example, click on everything and everyone in an area to get as much information as possible. Torment, although complex, is reasonably straightforward, even for an old wannabe gamer who wanted to see if he still had it in him. Once I got deeper into Torment I was hooked and spent many hours enjoying the various aspects of it and learning more. So this is the perspective of a non-gamer and not a pro-gamer. Torment is reasonably straightforward but is sufficiently seducing to make you want to play more. The only caution is that the game is addicting and soon many hours will pass by as the Torment:Tides of Numenera unfold.


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Posted on: March 1, 2017

benzeneboy

游戏: 102 评论: 6

Broken promises, content - buyer beware!

I was very excited for this game when the kickstarter was announced (4 years ago!!!) and backed it for $250 dollars. I have been playing isometric crpgs since the 90s, and have always loved games like Baldur's Gate 1&2, Icewind Dale 1&2, and of course Planescape: Torment, the game that originally inspired this one. This review is both a commentary on the game itself, as well as inExile as a company. First, to inExile - you can skip a few paragraphs below if you're just interested in the game. In 2013, inExile was happy to take backers money to make this game, and slated the delivery for T:ToN in December of 2014. They made about four times as much money as they set their funding goal at, and as stretch goals made many promises about added content to their backers. Ultimately, it seems that many of those promises have not been kept, which is disappointing, but forgivable if the game is well-made at the end of that process and the company is communicative with the people who helped to fund the project. However, after the kickstarter funded and pledges from people like me were locked in, inExile announced that they were changing the combat system from Real-time-with-pause (RTwP) to Turn-based (TB) mechanics. They announced that this was to better fit the mood of the game. That claim is very dubious, as the 90s game that they are basing this sequel off of (Planescape: Torment) has a RTwP combat system. "What can change the nature of a game?" Well, an obvious answer would be to change one of the fundamental mechanics of the game. Personally, I would never have donated money to inExile for Torment had I known they were planning to make a TB game. But why would inExile make such a fundamental change for a fan-funded game that so many people felt so passionately about? At first, this was not obvious, and it really wasn't until the game was coming close to release that I really understood. From a business standpoint, RTwP combat-based games have one major issue. They require a mouse and keyboard, and are therefore mostly a PC-friendly market. TB games, on the other hand, are easily adaptable to controller-based game play and have a wider distribution on consoles. Since inExile is releasing XBox ONE and PS4 adaptations of this game, it is fair to say that they chose to screw their fan-funders for a market friendly combat system. Adaptations to new systems cost money, and so it is even more frustrating to find that inExile has cut a massive amount of content from this game that was promised during the fund-raising phase on kickstarter. Over a four year development cycle, they made no announcements to their backers about cut content, even though it is now clear that they spent a lot of that money that was supposed to be used to create that content on console ports, and actually only let backers know that anything had changed in the game about a month before the game released. The cut content included promised characters, an entire city, and while I personally have not finished it, reports indicate that the game is relatively short for a crpg. During that time without communication to their fans about the dropped content, inExile raised millions of dollars from two other crowd-funded projects - Bard's Tale IV and Wasteland 3. In addition to cuts from the game, inExile also gave a worse deal to fans who purchased a collectors edition during the kickstarter than those who purchased it at release, and also cut a promised Italian localization in order to ship this game to consoles. Game Review: Story 9/10: This is where this game shines - it is well written and the interactions between objects/characters in the game is fascinating. In places it is badly in need of an editor, but after playing for about 5 hours, it is clear that the game story lives up to - but does not surpass - the game that it is trying to emulate. The protagonist is not as well characterized as the Nameless One from PS:T, which detracts from the immersion. The major focus of this game is to tell a unique, strange story in as much depth as it can, and it succeeds in keeping your interest. If you like to read, 95% of the game play is reading text in the vein of a choose your own adventure novel. Well done here. Graphics/Interface 5/10: There is no way to change how fast the interface moves with a mouse scroll - presumably because the game has been adapted for console-controller play. This is inexcusable, as the game is run on the Pillars of Eternity engine, a game that was released in 2015, and that game had the option to adjust the mouse scroll. The 2D backgrounds are beautiful, the character models and animations are not. Character's momentum/inertia during movement is incredibly distracting, and the strange need for the camera to follow your character is very odd for this style of game. Altogether, these things add up to a very frustrating interface that slows the pace of the game down. For a game with a 4 year development cycle, it feels like I am playing an alpha build. Combat 2/10: Even for a TB game, the combat mechanics are incredibly weak. Divinity OS, which I played for a very short amount of time, had an excellent TB system that used action points to define your movement and abilities. You could do anything in any order, so long as you had sufficient AP to perform the task. Torment uses a simplified mechanic where each character gets one movement and one action. When you choose an action, or move your character, there is no way to confirm it or take it back, so if you misclick, you are screwed. By modern standards, this is just pathetic. Additionally, in virtually every combat you will find yourself highly outnumbered, and this is the game's way of telling you that you should just settle everything with conversations. If you do find yourself in combat, you need to win on the first round, as the enemies will simply target your protagonist on their first available turn and kill him/her, sending you to the mind labyrinth. Additionally, because combat is fairly rare, you will most likely have no idea how to use your abilties to their full effect. This is incredibly disappointing, as the other crpg revival game that is currently on the market, Pillars of Eternity, has a very innovative RTwP combat system that is a true spiritual successor to other isometric RPG games. My other personal beef with TB-combat is that it is SOO SLOOOW!! RTwP battles can be finished in just a few minutes, even when the combat is challenging. TB always takes considerably more time, even for trivial battles. Torment is no exception to that rule. Torment is not a bad game, but it doesn't feel like it is a finished game. It would be an excellent game if it had been released 20 years ago, but compared to all of the other crpg nostalgia releases that have come out over the past five years, it is one of the weaker ones. This is many due to clunky interface, and poor combat mechanics. I'm very disappointed that inExile chose to enhance their distribution instead of trying to stay true to what their fans wanted. This half-baked game is the result. I will not be supporting them in the future.


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Posted on: February 28, 2017

Temko.841

游戏: 159 评论: 23

Reading Evolved

So after about 32 hours with the Review build I feel confident to say that i absolutely love this game... so lets dive into why. Video: https://www.youtube.com/watch?v=1mRrKF4Ov3c&t=0s Text: There is one caveat regarding Torment... If you do not enjoy reading, you will almost certainly not like this game, because there is a LOT, and i mean a LOT of reading. Everything primarily communicated through text, and then - maybe - through visuals. Which means that the primary point of critique is the story... so is it any good? YES The combination of excellent writing, very well fleshed out characters, a unique and mind-bending universe and an endless parade of cool interactions with people and and objects make the setup for the story great... and the story, side-quests and objectives you have are all also VERY Good. But not only due to good story: Your choices are important, your actions are critical and choices made before, affect a lot of things later in major ways. Sometimes in ways you wouldn't imagine, but even minor changes will make massive differences. The Visuals are also a bit of a mixed blessing - While the art design, direction and composition are all amazing and the sound design (including the limited Voice over work) are very good... the character customization and visuals are very restricted and not that great and the level of animation, effects and interactive elements that are more than text... are also not that great. It's not a major issue to me personally, but your mileage may vary. Combat is the last part and here i have a few issues with. Because of the massive story / dialogue focus, the game doesn't reward "working towards" combat focus - so you end up with a character that can talk down a demi-god, but still needs to use a cudgel to fight a literal sentient nightmare. Overall Torment is a fantastic CRPG, and i wholly recommend the title for anyone that enjoys RPGS. Unless you don't like reading, because... yeah... tons of that.


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Posted on: September 15, 2021

emiks

游戏: 30 评论: 1

Yeah, but no...

I've tried to be as reasonable as I could... Storywise, amazing(and I still haven't finished it), but game mechanics (especially combat) is so bad and frustraiting, that in some of situations I've used alt+f4 just because I was tired and done with it... Only curiosity how story's going to end keeps me coming back to it. Currently story 5/5, gameplay 1/5. I'd say 3/5 is more than fair


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Posted on: March 31, 2017

kilobug

游戏: 751 评论: 4

Awesome world-building and writing

The world-building of that game is truly awesome. The Ninth World is alive, full of delicious weird, without ever becoming silly or ridiculous. The writing is great, so are the backgrounds of the various areas. It really feels like a worthy successor of PsT. The quests and companions are also well-written, interesting and original. As a Kickstarter backer, I'm proud to have been part of making that game possible. It is true that some of the promised content has been cut - and the game would have been even better otherwise, but we should judge a game on what it is, not on what it could have been in a parallel world, and TTON is a true masterpiece, worthy of the Torment name.


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