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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Before you pick this up, throw everything you know out the window, aside from controls nothing is familiar. The setting, the stats and mechanics even the concepts of reality are unique. Once you get right into the game though it's fantastic.
The visuals, music, everything transports you. I haven't felt like i'm in another world since I played the original Torment or Morrowind. Something about this game feels like it was made in the 90's; it isn't as constrained by the latest definitions of genre, and is better described as an adventure game then a pure RPG like Baldur's Gate. There's something reminiscint of games like Sanitarium and Mist; it's eery, beautiful and strange.
I won't take off a point for this, but it's worth noting: This game is about reading. Despite the strong visuals and occasional voice acting, 90% of the information and gameplay is in dialogue menus.
The reason that this isn't a negative, is because it's all rather interesting. The companion characters are likable and unique, and I love finding out more of their history, quirks and motivations. I hate to admit, I'm not a great reader; if something fails to catch my interest within a few pages, I put it down. So you know I mean it when I say: This game is interesting, and it will grab you.
Well.
It's not Planescape Torment. Get that straight and you're more likely to give it a generous score and recognise it's 'ok' in its own right. Ultimately my score dropped the more I played it and in the end I was actually quite glad to get it over and done with.
Because I kickstarted it, like others, and very much looked forward to a new PST perhaps I'm somewhat harsh but I felt it was a capable effort without really being anything more. I found a couple of minor bugs, a couple of annoyances and finished it far too quickly for my liking as it really should have lasted much longer. I found the combat to be mainly ok, unlike many but did (like quite a few) discover that at the end it was very easy to use your skills to obtain the optimum result and most of my characters and I had a lot of left over xp and gold or shins, as it's known in the game.
I wasn't enthralled, the characters were lacking compared to e.g. Minsc, Morte, and others and at times it seemed quite unoriginal. This in part might be because I have for the first time recently played games like "Thief" and "System Shock 2" and both were far better than this which is surprising as SS2 is exactly the kind of game I tend to avoid. The story had promise and then ... ah well. Knowing some of the writers who contributed to it I do wonder what was cut as I do understand a few things were. This despite the length of time they took to develop the game.
It's worth getting (when on sale, its far too short for the price currently), but you should definitely get PST as well if you've not played it. The two don't depend on each other at all so you can play them in any order. I'd suggest this one first to save disappointment and then you'll remember the original and go back and play it again.
The game is far from good, if you believe this gonna be a BG1, BG2 or PST forget it, its more a visual novel than anything else, could only immerse in the protagonist in the end of the game and just a little.
Bad companions with build no connection at all with the protagonist, except for Rin.
Not worth.
Torment: ToN is a great example of a great game forced to meet unreasonable expectations.
My advice: Ignore the mostly unreasonable 1 and 2 star reviews written by Torment fanboys that can't see past their own nostalgia. As someone who loves and appreciates the original Torment, I can also see the many flaws the original has. No, this new Torment isn't as good or quite as unique as the original, but it was never going to be. The special circumstances and time period that the original Torment was released in is part of what made that experience so special.
If you can approach Torment: ToN without the nostalgia glasses, you'll find a great cRPG and a worthy successor to the original worthy of a score somewhere between 3-5 stars, depending on your personal preferences.