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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
I find it hard to judge this game, while I was playing it I found it irritating and complicated. But when I finished it, it became clear how everything that happened in the game comes together and makes a greater sense. And then I even considered to play it again. I certainly am not smart and patient enough to appreciate a game like this, but someone who is might enjoy it a lot.
Very good interactive novel set in an interesting and innovative world.
Writing is ok. Compared to other games - brilliant.
Combat is boring as hell. Maps look good, but character renders don't. No portrait means mose NPCs have no character.
All in all - great interactive novel that pretends to be a mediocre old-school rpg.
Still very much recommended. 5 stars in my heart because it's been a long time since I actually enjoyed story in a game (I'm 33, and avid reader - hard to please), but crappy combat system and lack of visuals allowing for easier immersion make it a 4.
Hear, hear! It took me 37 hours to complete the game with all sidequests, and experience everything in game, and I rather like it than dislike.
It has all the problems of Wasteland 2, which I think now is Inxile's speciality, hence the title.
Game only has one TRUE way of playing -- playing by Nano character. Otherwise, you will simply have some content missing without substitution. Play it like it is "supposed" to be played (like a book, not a game). It is not PS:T, but mostly enjoyable.
Cons:
- Bugged quests (I had to fix scripts in game files to move forward, namely in "Ashen Imitation" and "The Anechoic Lazaret").
- Very uneven storytelling. Some quests shine (e.g. already mentioned bugged "Ashen Imitation"), other are frustrating (e.g. finding a particular object to interact in a *huge* and *dull* location of Sagus Cliffs to progress Oom quest forward).
- Awful combat. No, worse combat that I've ever seen in game history. And the problem is not in turn-based combat itself, but rather horribly designed encounters, like if they had it designed for RTwP and in the last moment switched to TB without doing any meaningful redesign.
- Companions are boring. No, listen, they all are created by using the same formula:
a) Unique element (Aligerns' tatoos, Callistege's copies, Erritis voices, ...)
b) No trust for Last Castoff at the beginning or want to use LC for their purpose.
d) No romance with companions means no romance.
e) No own opinion or personality or impact on Last Castoff; dull and forgettable (except Rhin, because you will hate you, since you can't unattach her from party).
- XP is given equally to the active party. If you play solo, you won't have XP boost. Some moments in game can't be done solo (e.g. stealing Cortex in Bloom or avoiding fight in final part of the game)
- Worst epilogue ever that highlights game's weaknesses.
It feels like devs lost interest and rushed to finish it. Mb. just right after Kickstarter campaign ended.
With Torment (the real one, not this garbage) and BG2 being my favorite games, I was expecting much out of this title. But, disappointments abound! Where writing in [real] Torment was smart and interesting, here it is pretentious and self-congratulatory thinking it is good because it is long. However, since writing in this game is atrocious, the length of writing only makes it that much worse.
I just finished game and it feels bland. Story is interesting in the first few hours of game but as you progress you will find that story just run around in circles eg. every character says basically same vague things about endless war. Character level up is just awful and uninteresting, companion related quests are boring and short. Combat system is strange and lot of quests are just walking from point A to point B and back. At the end of game you will face mass effect kind of ending just choose from several options it doesn't matter what you did prior to that. But the absolute worst thing are game breaking bugs that occur even after all this time since the game was released. I played game for the first time right after release and didn't finish it because of some bug with the ring and guess what after few years there are still bugs with Anechoic Lazaret, dead npc come to life after sleep, battle freeze etc. There are some good things, you can solve quests in number of different ways including violent and non violent solutions, cyphers are fun to use and can help you in difficult situations, some quests are very interesting and merecasters can give you interesting perspective on things. Overall this game isn't RPG per se but feels more like virtual novel adventure. If you seek cRPG experience similar to Baldur's gate you should give this game a pass.If you think this game is good as planscape:torment you will be disappointed. If you like to read a lot, want to immerse into world and just want to see where the story goes and don't want to bother with complexity with anything this is a game for you and you will like it. Finally for god's sake use save often or bugs will get you!