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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
The original Planescape Torment is my favourite game. I've played through it several times in 5-6 years since I first stumbled across it. Tides of Numenera is a different game in many ways, but the dedication to the narrative is obvious, the setting is interesting, and result is one of the finest games I've every played. Play it, and accept that it is different from the original; it's one of the best ever.
It would be on gog, with purist and nostalgia, that this recieves the worst reviews. I will start, then, that I am a fan of Planescape: Torment, and I love this game. Tides of Numenara.
Torment: Tides of Numenara (ToN) is touted as the successor to Planescape. It is. Spiritually. It's a different game set in a different world, but it's the only thing like Planescape (and Planescape is the only thing like Tides). And that makes sense. Interactive fiction made in this style is a monstrously difficult to produce.
Planescape was known for having over 5000 pages of dialogue written for the game. Tides of Numenara easily matches it.
It's made of stories, and that is the greatest likeness between the two. Despite the narrative similarities. It is the method of narration that truly makes these games special.
I have spent hours talking to shop keeps, or logically analysing a lost object that contained a treasure. I have run into characters that I am convinced must be part of MY story, only to find out that they simply exist, and are equally (if not more) interesting than I am.
And, if that does not sound like fun to you, please feel free to walk away now.
This is my cloud nine.
This is what would happen if you could interact with a book.
It is intelligent and crude and morbid and gory and gritty and beautiful all at once. Whether you are talking to a pretencious member of the Order of Truth, or a street thug trying to woo a scientist, it is alive with rich storytelling. It is play time for ideas. It is wonderful.
I suppose that's another thing both it and Planescape: Torment share. They are both wonderful.
I recommend it.
As a veteran of classic cRPGs, I have enjoyed my time with this game a lot.
I'm rating it a 4/5 because the combat is somewhat simplistic, which can be annoying when combat is forced.
That being said, the game is not primarily about fighting in my opinion. The writing is very good, the setting is just as interesting as Planescape: Torment was and the story keeps you pushing forwards.
On launch I have noticed a few bugs, but nothing that completely destroys the game.
If you like reading more than combat in a cRPG, this game is for you.
I enjoyed this game very much.
Most of the game is written dialogues where the player explores both the Ninth World and their character's inner world and past. I'd say it's more "interactive choose-your-own-adventure book" than what you'd usually expect of a computer game.
While there is combat, it's slow and tedious. I do wish there were more battles, but for that to be fun they'd also need to improve the combat system a LOT.
I found it annoying that I couldn't save during combat or dialogue. And they MUST do away with the repetitive background noise because it'll drive you nuts.
But despite those drawbacks, I had a lot of fun playing this game. If you like exiting stories about mysterious worlds I'd recommend you try Torment.
Damn good game. i dont care the problems of the "broken promises" or the other FUD the most haters wrote. This is a nice game with a fantastic story and so manys unique storys, that i played the 20+ hours in a few days and was stunned at the end of the game. positive stunned