This is very much a matter of personal taste. As such, I'll write a bit about what I like, so you can estimate how much your taste overlaps with mine:
My favourite game is Planescape: Torment (alonside Brian Reynolds' Alpha Centauri and Homeworld).
I like a good story and good writing in many of my games (though I won't shy away from Factorio, KSP or Minecraft). I also like the Numenera setting and mechanics, and have roleplayed a tiny bit IRL using it.
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Tides of Numenera presents itself as a spiritual successor of Planescape: Torment. I feel that it fails short of its predecesor in many ways, chiefly in the quality of its writing and that of its story.
Let's pause here for a moment. I feel the writing in Planescape: Torment is the best in any video game I've seen. Torment: Tides[...] has merely good writing, sometimes excellent, but it falls short of Planescape: Torment.
The story itself is less interesting - I simply care less about the main conflict - although the sidequests are fun. The characters are less memorable than those in Planescape. But: it's hard to equal Chris Avellone's writing and FemSheps's (I mean, Jennifer Hale's) voice acting.
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Compared to the Best Game Ever, it falls short on every account (except combat mechanics, which are improved).
Is it a good and fun game on its own? Yes. Engaging, enjoyable and relatively well-polished on release. 8.5/10.
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As a final note: the game feels like a game made by fans. Something akin to Pandora and Civ: Beyond Earth compared to Alpha Centauri. And, well, fellow creators the creator seeks, not fans.
Saying the above in another way: it feels like the game tries to recapture Planescape: Torment instead of trying to stand on its own. Is it a good idea? Never. Is it what I funded on kickstarter, and what was promised to me? Yes it is. Whose fault is it? Mine.