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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
I really enjoyed playing this game i thought the story and the writing were phenomenal so its worth getting this game just for the story alone
The world of numenera is so interesting and a joy to look around and explore
And something else that i really liked in this game is you can play however you want and solve problems in many different ways and your choices matter and thats something that a lot of RPGs nowadays fail to do
I only have 2 problems 1 of them is the the combat it isnt its just to slow for my taste at times so i think i would have like a pausable real time combat system like in Pillars of eternity or like the old D&D CRPGs
And my other problem is how long the game is it took me around 20 hours to beat this game yet again i tend to beat games real fast for some reason so maybe thats just me
So to sum up i do recommend this game to fans of CRPGs like planescape torment
This game got execellent funding, can focus on a niche game style, and had multiple great examples like Baldur's Gate on how to do it right. Instead: they broke their Kickstarter promises, the story is average to meh, combat is ridiculous and turn based... instead of real-time with pause, the whole RPG system is underdeveloped, the companions are so bland that I am still not sure if those are the actual companions or just some temporary placeholders, the UI is really really *really* bad -- in short sadly the whole thing is nowhere near to a Planescape Torment. Definitely the last inexile game I backed during Kickstarter.
This game does not live up to the hype. If you seriously consider the time it took to develop and the budget they had you have to ask yourself. Where exactly this money go? The game is *very* short and underdeveloped and also very buggy. Wth did they actually do all this time? It will probably fade go where it belongs. Fade into obscurity like it's predecessor. Don't spend money on this.
A solid RPG with a good story and interesting world.
Ther story is (obviously) not as good as that of Planescape: Torment, but is still rather well made and is certainly better than overwhelming majority of those that we see on the market.