不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
The Way is a 2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback.
It tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writi...
The Way is a 2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback.
It tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.
He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.
An amazing game with the look and feel of classics like Flashback or Another World, but also stands up great on its own. Sense of immersion and character with some amazing little puzzles thrown in. Definitely recommend.
The Way is a puzzle platformer whose story deals with the themes of love and loss, and perhaps the resistance to loss some people display in its wake. Tom, the main character, is a recent widower who travels to an alien world in order to revive his wife.
The story is somwhat minimalistic in its telling. Quite a lot of the details are left unsaid, but what is unshared isn't really important. It's a story about what is happening now, not what has already happened.
The puzzles are well crafted, with the hints needed to solve them usually nearby. You just have to keep your eyes open.
The music is atmospheric and accompanies the game well.
The sprite art is gorgeous.
That said, it is not without its flaws, though I feel they are thankfully few.
Platforming is not the games strongpoint, with a few very demanding and unforgiving segments. I did play on keyboard though, so perhaps the digital nature of the keys hampered my ability to be more precise in my movements.
The story raises one or two points that go unresolved. This isn't a huge deal, it just feels a bit odd.
Another thing I should mention is that the developers have been very attentive to feedback, adding improvements to the game based on community criticism. Originally there was no auto-run option, for example.
My 1st finished game on Nintendo Switch (The Way Remastered). Played few hours on nights in bed after long days at PC)) Really enjoyed atmosphere, music-sounds, simple puzzles and story. But controls was terrible almost all the time for me. Died so many times just about it, but still i liked this game, it's really good.
The screenshots and trailer make this look like Another World, which is one of my all-time favorite games. But while that game has some tough spots that can be frustrating to redo, I never feel like I'm being punished for failure or having my time wasted. It starts off with a compelling scenario and even makes failure entertaining with fun death scenes that don't overstay their welcome and get you back in the action quickly. This game... does not do that.
I never made it to the alien planet in this game because I got so bored of walking back and forth through long corridors with instant fail stealth elements to do non-puzzle trial and error fetch quests, interspersed with clunky platforming stuff like jumping over security robots before they touch you. Most of it involved no thinking or fun combat, just fighting the stiff controls and the level design to do things like opening a filing cabinet on one end of a level and then sneaking to the other end to type the password you found into a computer. There's no joy in failing here, just more slow walking, climbing, and crawling back to where you muffed it. All of it felt like a ploy to pad the play time, and I'm honestly too old at this point to put up with that. It seems like it's getting interesting now that I'm on the space ship, but I've just lost all the trust I had in this game to not waste more of my limited time.
Well, first thing first, the story is great by now, including the rhythm or pace, and the way of narrative. Maybe it was so much like a old time si-fi show with modern gaming story telling. So charming and Congratulations to the develop team.
Then, the "Another World" memory is so deep in, maybe in the mind of the director of the game. So many tims you die in here surely are inspired by Eric Chahi. But, by the time of Another World, the PC game are still young. IT IS NOT A GOOD THING TO LET PLAYERS DIE THAT MUCH TIMES. Old timer games within 1mb, must let you die and loop the game again, which makes the price worthy. Now days we can just make the platform jumping smoother and more puzzles in the game. Why makes the jumps so DAMN HARD?
In the end, the Graphic blows!!!!!!!!!!!!! Great game but a bit tough.