Out of this World has exciting new things happening all the time. It has puzzles and platforming that are driven by a story. Achieving those puzzles moves you through the story.
The Way has many challenging puzzles that were consistently difficult for me, and many frustrating platforming puzzles. You solve these puzzles to make lights light up and platforms move, and, maybe, if you've lit up enough lights and moved enough platforms in enough puzzle rooms, and finally to maybe trigger some plot event. There's not a lot of dialogue, thankfully, but there's little enough that I find it disappointing that it wasn't ditched altogether.
Out of this World is a Cinematic Experience, in that its goals are to have many flashy, unique events and bespoke puzzles to suit them. The Way is a Mature Game. in that it comes from many years of the gaming industry figuring out how many puzzles dungeons in a row can be satisfying before adding a new mechanic. Also there's a story.
The Way is definitely INSPIRED by Out of this World, but comparing them feels off. Because The Way has much more content in between story events, and the story events have dialogue, The Way feels much slower and less impactful than Out of this World. WIth all the things they have in common, it makes playing The Way feel like you are reading a novelization of Out of this World. Less immediate, less of an experience. No rawness.
Not that The Way is bad! I enjoy playing it, except for the SUPER GARBAGE platforming stuff. Which is accurate to its inspiration and all the incredibly BS repetitive parts in that old game. Dying and repeating constantly the same stupid monster battle was boring then and it's boring now. But the puzzles are difficult in a good way, and the art is a melancholy mood rendered in crunchy-slick pixels. So it's a cool game. Just a weird experience.
Don't expect an Out of this World descendant. Expect a solid puzzle platformer made in the shape of an Out of this World member berry tree.