Posted on: June 29, 2020

Sirayar
验证所有者游戏: 46 评论: 2
Infamy burdened with linearity
The appreciated - It respects QFG's material - Graphic style QFG could dream to have had sooner - Good classes challenges The least appreciated - Too many items/places "fused" together. You click a small cabin, the game forces you to enter another door. You click on a ruined wall, the game makes you take some pebbles. It's confusing, and it makes the player wonder if the game will unwanted surprises of this type. When I click the look icon on a bush, the game only notes the general background, and does with nothing any other icons and items. It gives a feeling the game does what it wants. - Discrepancies of voices recording. Their quality are too varied. The player will note them, rather than simply hearing the voice acting - The narration is burdened with snark. It seems to be its only style. When the narrator admires something, is it sincere, or is it sarcasm ? I just don't like the narration - Very moral : Roehm is a hero at the end, and the game forbids a lot of infamy. Why can't I kill Swart, the guy with a cart and a donkey ? Why the game forbids me to give money to any prostitute outside the prostitution house ? Why the game answers "he doesn't want that" when I try giving money to sheriff ? - The worst part : Generic messages. They kill the interest of playing any adventure game. Some examples for this one :"You play around with it, but nothing seems to happen"; "It doesn't talk back"; "Just as you start to pull out your sword, you remember you're not an imbecile"... Lack of creativity of icons and items reactions for the game => lack of interactivity for the player When a game doesn't react, or doesn't have anything better to say than a "nothing happens" or similar generic message, disguised or not, the player ends up wondering what the game wants from her/him. Lack of creativity makes a point and click end up a frustration that kills or burdens heavily the interest in it. Many adventure games fell in this trap of generic messages; QFI included
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