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Quest For Infamy is a role-playing adventure game where you assume the identity of Mr. Roehm - a scoundrel who is on the run from his latest scrape. When he is stuck in the Valley of Krasna for a bit, he decides to take on some work to pass the time. He...
Quest For Infamy is a role-playing adventure game where you assume the identity of Mr. Roehm - a scoundrel who is on the run from his latest scrape. When he is stuck in the Valley of Krasna for a bit, he decides to take on some work to pass the time. He finds himself in the middle of Kingdom in tubulence - as he becomes embroiled in a power struggle between several ambitious residents of the Valley.
Make yourself some money to move on with, and try and avoid controversy as you bide your time before you can leave the valley. Defend yourself from monsters and brutes who would do you harm! Build a reputation for yourself - and you just might find yourself not avoiding trouble, but on a quest for infamy!
Choose your path to infamy - play as the sneaky rogue, the bold brigand or the crafty sorcerer.
Multiple paths and branching story-lines create a different experience every time you play.
Lovingly hand-crafted retro style graphics bring you back to the classic era of adventure gaming.
I liked the exploration very much and the puzzles are decent, but the combat is pointless since you can't die in random battles and it is pretty much Paper Rock Scissors.
This is it guys! A true adventure game and not some actor of fine gfx:s, but with a good taste and classic point and click adventure with a excellent voice acting and gfx. I have been a player of QFG series for a long and since loved them so much that when I saw this game from Infamous, I decided immediately to buy it. So I did and have played it throught again and again. Indeed so much has this game made me to enjoy adventuring. In the game you play a role of of anti-hero that saves the realm because it fits into his plans accidentally originally. You choose, but with an original style from fighter, thief and mage that all have their specieal ways to get with the story and even their own quests that are not familiar to other characters. The game world is addicting and nicely voice acted, love the music and Graphics. Indeed, if there has been a noteworthy adventure game in last 10 years - I say - this IS IT! Absolutely recommended for old time QFG and such lovers and those who love true adventuring!
For those who have played the 'Quest for Glory' games, you'll find many familiar elements in 'Quest for Infamy'. In 'Infamy', you get to play one of three playable classes: Brigand, Sorcerer, and Rogue. Also similar is the random enemy encounter when the protagonist ventures out of a town in a valley that acts as his home base.
I chose to play as a Rogue. I figured that if my character, a pre-named and voiced one called Roehm, is on a quest for infamy, I might as well play a class that isn't that honourable. It turns out that Roehm isn't seeking infamy, but just doing whatever it takes for him to get out of the Valley of Krasna. Roehm is a selfish rascal at best.
Overall, 'Infamy' is an uneven game. There are some notable strengths: the forest backdrops were beautifully illustrated; histories of places were well fleshed out; each character class has its own unique set of sidequests; a large locale that is fun to explore. In these regards, 'Infamy' bests 'QFG1, to which it most resembles.
These strengths only make it a pity that other aspects of 'Infamy' weren't just as well done. There is an inconsistency in the style in which the backgrounds (i.e. non-forest ones) and character portraits were drawn. It took me out of the game when I saw characters, whose portraits clearly resembled Toby Jones and Rowan Atkinson.
While 'QFG' is witty, 'Infamy' is cheeky at best. Cheeky isn't bad if the lines of dialogue are delivered in the right way. However, many of the voice acting is horrible, let alone terribly recorded. I wish the developers had spent more effort into refining the script, seeking better voice actors, and recording.
At the end of the day, 'Infamy' is overly ambitious. It tries emulating the 'QFG' series, but also pays homage to other genres that doesn't fit well with the core concept. Still, I still appreciate it for its ambition, some parts of which actually turned out really well. In spite of its flaws, I'll still recommend 'Infamy' to all 'QFG' fans.
No setting I try works well. Full screen options have very odd interaction with the mouse since it's launched at some non native resolution. Meaning your X-Y mouse movements will be very inconsistent.
Launching in a window is your best option, but it's really annoying trying to walk over to the next tile, you have to walk right on the side of the window, takes several attempts to actually do what you want to do.
Doesn't have cage cursor option, so you can't just pan to the side and walk, and of course full screen means your mouse will drift to the other monitor when you're trying to walk.
I think the voice acting is pretty good but recorded quite poorly, plosives for every speaker I've heard so far. Switching between walking, looking, touching, talking, it's really inconvenient. They actually have hotkeys for it but they can't be remapped and they are all over the place. Dealing with inventory and the like is also really inconvenient, the UI is just not good. Why program a modern game with all the chunkiness of 80's 90's Sierra games? Obviously a great deal of effort went into this game, I just have no patience for dated modality especially in a 'modern' game.
The soundtrack is quite nice, game comes with a sample, but for whatever reason they decided not to sell it here so just fml I guess.