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The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful,...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
Really loved this game, much more than the POP games that followed.
To compare it with the ones that followed:
* The platforming is less frustrating, hitting it just right.
* The dialog is much better - his banter with the female character is hilarious.
* The story is awesome
* The graphics are just as good.
* He isn't all "I'm so emo" in this one, I much prefered the art style.
* Even the camera angles were done pretty well!
* The fighting, again, is more fun than frustrating. Hitting the perfect spot between action and just having fun running around.
This game really captured the fun and awe I had, playing the original POP. You'd be doing yourself an injustice not to pick this up, if you're the slightest fan of platforming games. Even if you don't normally enjoy platforming/action, you'll enjoy this because you can use "the sands of time" to help you out!
Highly, highly recommended!
Not much to say here. Prince of Persia rocks, and it rocks hardcore! The game became an instant & timeless classic, the day it came out. A fun couple of main characters, various beautiful areas all along, for it's time quite unusual dynamism in movement with perfectly smooth animations and a great story built around a little dagger. A dagger which enables the player to rewind time. Quite cool, ain't it?
No question, it's a must have for every fan of this genre!
I didn't enjoy any of Jordan Mechner's platformers, as a child or now- they lacked the fluidity and precision of id platfomers like Commander Keen, or Nintendo and Sega titles of the same era. Price of Persia feels stilted, rigid and rather unwieldy, to my hands at least.
The Sands of Time takes little more than the setting from these original releases. It tells the captivating story of an ambitious young prince unwittingly setting a curse on the city of Azad, and his quest along with the daughter of the Maharajah Farah to set things right. Though the story itself is relatively simple in terms of elements the byplay between characters is pitch perfect; the prince is a shining example of a flawed protagonist, while Farah and the relationship between them is progressive, contextually appropriate and engaging. The city of Azad is also an excellent example of indirect storytelling- the expressive environments and the prince's infrequent narrations give context to every location you visit. Even after one playthrough you'll likely remember a lot of Azad and its many rich surroundings.
The then-revolutionary parokour engine used to control the prince remains as enjoyable and usable today as it did when it was first released, though it is not quite as fluid as the Assassin's Creed incarnations. Unlike it's cousin however precision platforming has a much greater emphasis, so observing and delicately yet quickly clearing the many dynamic obstacles make up the bulk of the game play, and are certainly the most enjoyable aspect. Farah will often be present, to help with cooperative challenges or to give comments on puzzles, adding welcome variation to the formula. Combat also appears in the game though it feels rather shoe-horned in- typically platforming almost entirely without enemies, but certain open areas are dedicated to combat, requiring the prince to kill all enemies that spawn in until there are none left. These can be frustrating especially with multiple enemies, but the prince has a good repertoire of combat abilities which keep things interesting for most of the game.
Prince of Persia isn't perfect, in fact it's far from- platforming can be irritating even with the time mechanics, combat is difficult and eventually feels like a chore. Even the presentation has flaws- some of the supporting voice actors are very weak and the pre-rendered cut scenes are especially jarring. Yet the word "perfect" appears more and more often when people speak about this game. Why? For a start, especially when it was released, it really did feel unique. It had a pair of genuine, relatable, interesting characters in a direct narrative, something games have always struggled with, then and now. It offered a new way to think about platforming, a formula that has proven successful and stood the test of time. And the overall package, the unyieldingly consistent graphics, the well presented story, rather like a good movie leads to a memorable experience that stays with you long after you've finished it. Recommended.