Posted on: August 29, 2020

MagicGuitar
验证所有者游戏: 101 评论: 6
Great game with some annoying flaws
PoP SoT is said to be one of the best all time classics, and for good reasons. It has aged very well, and it is astonishing how fluid combat and acrobatics feel in a game nearly 20 years old. In that regard, I would argue that it can keep up with most modern titles like Assassin's Creed. The atmosphere and quality of environmental puzzles are great. So before going into SoT's flaws, I emphasize that I absolutely recommend playing it, just like the rest of the trilogy. It is a treasure. Combat can feel tedious. It is never really challenging as all enemy types can basically be beaten with the same tactic. Also quantity of enemies is obviously chosen over quality, and often you must beat multiple waves. SoT actually has quite a clever, intuitive combo system, yet it is never explained in the game itself, and it is barely explained in the manual. I would definitely recommend looking it up. Only pain point: counter-attacking. Not only is it also not properly explained, it is also completely useless as hit-and-run tactic is way more effective. Every action in this game has a luxuriant reaction window, only counter-attack has a 1 ms window which is set to the most awkward point possible. In effect, nobody counter-attacks. There are many weak enemies put into the game, like oversized birds, bats, and bugs, which are only there to annoy the player. They are not challenging, they don't do much damage, they are only annoying. Obviously I stress combat so much because it is such a huge part of the game. The camera can be a pain as well. It gets blocked by obstacles in combat, and it makes estimating angle, height, and distance difficult at times. Most of the time it isn't a big issue, though, and the ability to reverse time certainly reduces frustration by a good amount.
这对您有帮助吗?

















