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The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful,...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
I had a great time playing this game, reminding me of the old times, great controls, gameplay and story, a little lacking on the sound though, and the last sword that is given to the player (which oneshots enemies) made my character lose control in the fights, targeting random enemies and making me lose a lot more the fights, either way, great game
Still an amazing game, in which you can see the hand of Montreal studio at once: we will see all these developments later in Assassin's Creed, but for now we can enjoy the acrobatics of Prince of Persia once again.
Logical tasks mixed with dynamic fights don't let you get bored, and the plot makes you follow the story.
‘Prince of Persia: The Sands of Time’ was one those games that caught my interest when it first came out, but I ended up not getting. After finishing ‘The Making of Karateka’ not long ago, my interest in ‘TSoT’ was rekindled as it was the most recent ‘PoP’ title that was designed by Jordan Mechner himself.
Over 20 years later, the 3D platforming puzzles in ‘TSoT’ hold up very well. They are easily the best part of this game and kept me playing in spite of the game’s flaws. They would be even more fun to solve if it weren’t for tank controls and the awkward, restrictive camera positions. Although I could move the camera around, I felt like I was regularly fighting the default placements, and could rarely find an angle that was to my liking.
Fighting waves of enemies while also fighting the camera positioning also made combat not very enjoyable. Fighting sequences often felt too long, and only delayed me from getting to the next block of platforming puzzles. Limited fighting movesets also made fighting rather repetitive and dull.
I needed to make a couple of tweaks to ‘TSoT’ in order to run it in widescreen resolution and to fix the fog effects. Given the game’s solid foundation, but dated technical backbone and janky combat, I could see why Ubisoft saw ‘TSoT’ fit for a remake. But until the remake gets released, the original ‘TSoT’ is still a worthwhile game to check out…flaws and all.
Very good game but some issues:
-dialog is too quiet
-the camera gets in the way most of the time
-the fighting is decent but there are way too many enemies sometimes. the fights are not hard but they can drag on and on.
But if you can get over these issues the game is definatelly worth playing.