Pathfinder: Wrath of the Righteous - Enhanced Edition
介绍
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
探索传奇故事循着这段旅程,你将前往世界之伤,直面深渊地狱的无尽裂口,感受将这片土地吞噬殆尽的噬魂恐惧。一个多世纪以来,邻邦为击退敌军而英勇奋战,但始终收效甚微。
如今,你有机会结束这场纷争,但救世之路绝不会一帆...
- 230h of play time (turn based mode) and thoroughly loved 99% of it (the exception being only the extremely sharp difficulty spike on the last map -- but nothing tuning down the difficulty setting cannot fix)
- Lots of BG2 and Planescape Torment vibes and references
- none of the stupid timers that are still preventing me to start a second playthrough on Kingmaker
- even being fresh from the gigantic campaign, I am already looking forward to several other playthroughs: the 10 Mythic Paths alone promise to provide a significant different experience, and from what I can see Good/Evil/Ultraevil, Chaos/Law, plenty of class choices also contribute to replayability
- RPGs for me are all about the party: I haven't felt such a connection to my companions since BG2 and Planescape, they even made me enjoy the company of a Paladin!
- Crusade management is also an improvement respect to Kingmaker: if you have ever played King's Bounty, most of the crusade is fought in that fashion, which provides nice breaks between your dungeon adventures
The build crafting is incredibly good in this game, you have so many options. Thanks to very generous difficulty options you can also adjust the game so that 'trap builds' are less of a problem, although both crafting good builds and choosing a good difficulty level does require some research.
The combat, either in turn based or real time, is fun but a bit too full of trash fights. Also, crafting good builds and doing good pre-buffing seems more important than good positioning in the fights (which is good for some players, less for others.
Probably no other game gives you a power fantasy with the same level of choice as this one. Unfortunately I do feel that they went a bit too broad with that (too many epic choices) and sometimes this means the writing can lack some depth.
If you like resting a lot, and I mean every few minutes of gameplay...
This game is for die-hard Pathfinder experts, and you better know what your doing with your character.
The game looks good for the style of rpg that it is, but it's well neigh unplayable if you are not a pathfinder system expert. There is not enough to like about this game to get away from the negatives.
The camera is pretty poor, not a fan.
The main map is poor. I supposedly have the resources of the queen at my disposal, but I can't tell how to get where I need to go, or waste valuable resources by having to fight a battle I was trying to avoid or reload. not fun.
The journal entries have books worth of flavor text but sometimes difficult to even remember what they are for as the 'quest' doesn't match the place you get too half the time and while it may have said that you need to go HERE and DO THIS, it is not in your journal entry.
The game starts out OK, but then after a few dozen hours you have to play the 'Crusade', a half baked under designed add-on that drains your resources, is being fought against an AI that is over provisioned and is very very difficult to manage. I guarantee you won't figure out how to recruit replacements for your army the first time. It hard to even fill out your armies because you can't tell what the unit does before you buy it, and you are pretty much stuck with whatever rando allotment the game gives you. And you need about twice as many as you could ever possibly afford. You can turn it off, but then a lot of stuff is disabled and it's hard to figure out what to do. I quit playing when I realized i was literately wandering around the map trying to find stuff since there is not a way to know where stuff is ahead of time.
Characters, are sorta voiced, but not really when you want them to be, and they are all very specific pathfinder mythic type characters. I know you can re-spec a few of them but that's not really what I call a good time. It's pretty necessary if you don't want to get the floor mopped with you all the time.
Every single enemy is resistant to everything. All the time. With very few exceptions so you better know which exact specific thing beats that resistance and have that character in your party, that sword equipped, that spell memorized etc.... You know that sword you sold four hours ago, well now you need it to beat this one enemy.
The Loot drops make no sense. You end up with all these no armor/low armor characters in the beginning but none of that type of loot drops. Need two rapiers? Worry, because you can't buy them anywhere, but every weird ass sword from the equipment manual can be bought and you'll sell a lot of 'useful' stuff, if were were a normal weapon.
Traveling on the map sucks big time. you have no idea where the next arror press will take you. Will it take me to the destination I want to go, or randomly make a turn before I get there and drop me someplace I need to avoid. You'll never know. Time is tracked, and you have to actually rest your party even though nothing has happened since the last time you rested except for travel. and then you will get surprised while you are un-buffered. Remember all those low armor/no armor characters. yep, they will be in front.
If you are a pathfinder expert
Latest DLC added a bunch of features and additions to the game - that was not required, but very welcome. It was good to see the developers continue to add features and content to the game, outside of the scope of DLC obligations. Devil mythic path had some improvements and a new quest to corrupt Galfrey, which is very thematic for the Devil. The game is a few years old now and is great to see the devs continue to work on the game. It is a big game with many items/classes/feats etc. and the devs have touched on some more changes in future patches - such as legend mythic path improvements. Hopefully some gold dragon improvements come as well.