Posted on: March 22, 2025

mmccul
验证所有者游戏: 227 评论: 13
Just bad storytelling
The most important part of an RPG is the storytelling. This game, it never felt like I could care about the story. the main character feels cookie-cutter, no background at all. Most of the companions, even those with background, I cared about even less, and the game forced me into accepting characters that were written at a relatively low quality and very obvious who was really a villain, who wasn't. That could be partially forgiven if the mechanics worked well, but they just didn't. The game was designed to be very difficult, artificially so, such that unless you play specific optimizations, knowing in advance what you will encounter, you are likely to get destroyed. Again and again. Note, that's on "normal" difficulty, not one of the extra high difficulty levels aimed at people who prefer such. Several areas are designed in ways that can induce vertigo in those who are susceptible, with no warning of the design elements. Overall, I just found too many "routine" monsters that were immune to everything a "normal" party had at that point, including having an armor class so high as to be effectively immune to physical attacks. We're not talking end-game bosses here, but monsters encountered around level 10 (in theory, close to half-way through the game), being as hard to deal with as the end-game bosses in the preceding game from a pure statistical perspective -- yet encountered ten levels earlier. The changes in traps (must carefully move a character around to find the "trap deactivation point" way away from the trap) also reduced enjoyment in the game.
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