Pathfinder: Wrath of the Righteous - Enhanced Edition
介绍
Brace yourself for new adventures set in your favorite universe thanks to the The Last Sarkorians DLC!
You can also get Pathfinder: Wrath of the Righteous - Season Pass here.
探索传奇故事循着这段旅程,你将前往世界之伤,直面深渊地狱的无尽裂口,感受将这片土地吞噬殆尽的噬魂恐惧。一个多世纪以来,邻邦为击退敌军而英勇奋战,但始终收效甚微。
如今,你有机会结束这场纷争,但救世之路绝不会一帆...
The writing is honestly worse than even in Kingmaker, I mean its just atrocious, but the gameplay is quite a bit better and thats why I play these games in the end.
TLDR: If you like PF 1e then you'll probably like this game. I think most of the lower ratings are from when the game first came out. I didn't play it until years later when most of the bugs were fixed. It really is better than 3.4
The game has significant improvements over Kingmaker, and I really enjoyed it. I still think Owlcat went to far with requiring buffs so much. I was hoping they'd have the stats more in line with the tabletop version, but they stuck with the baseline they were using before.
I do like the number of archetypes and other build options. I didn't have to install a mod to play a class I wanted.
With the mythic paths you could play the game several times, and there are multiple endings.
They story is also nice. One of the my favorite party members mechanically had a terrible personality. I want to say more but I want to avoid spoilers.
I'd give it a 4.3 to 4.5 if I could do partial stars.
sadly, this is yet another "role-playing game" with little space for actual role-playing. there are few dialogue choices, and the ones that you do get are for choosing story paths. all the chaotic/evil decisions boil down to "I AM CRAZY AND I WILL KILL YOU", and then you kill them. the story is bad. it's dull, formulaic, and uncreative. the combat and character creation was great! pretty unbalanced but genuinely really fun. alas, i do not play RPGs for fun combat. that's something to add on top of a good story, not a replacement for one.
This game has it all: an excellent story, intriguing characters, staggering degrees of player agency, well-written dialogue, complex and challenging combat, diverse and creative build possibilities, and bugs, bugs, bugs galore. It has so many goddamned bugs, more than two years after release, that I can't bring myself to award it more than three stars. If I had a quarter for every time I had to reload a save, from hours previous because some bug or another made it impossible for me to progress, I'd have a refund. Additionally, some of the game design choices are downright sadistic; you'll see what I'm talking about once you get to Act IV (if you manage to last that long, given the goddamned bugs).
I just cannot recommend this game in its current (presumably final) state because of how intensely frustrating it can be, and not because it's challenging. Play at your own risk, knowing that at any moment you may be unable to advance for reasons beyond you control.
Owlcat Games are on a mission, which they started with Pathfinder: Kingmaker.
Their games should dwarf them all. They are ought to contain more quests than the entire Bhaalspawn saga (Baldur's Gate) combined. The same goes for the combat. And texts. And everything. And you know what? Based on pure playing time, they'd already achieved this with their debut.
Unfortunately, they're trying this on budgets that clearly have a limit. Thus, for every decent section in this game, you're finding tons of filler. Repetitive mob combat that may as well be the result of an intern going over their maps, finding empty spots to fill, and applying a copypaste job via the editor. Dialogue and text that is plentiful, but obviously rarely had the budget of an editing pass. Quests that oft aren't the result of iteration processes either, but finalized as they came.
With Pathfinder Kingmaker, I took a long time out before finishing. WIth this one it's been three already since release. And I've decided I've had enough -- after a good 80 hours of playing, no less.
The final straw was Owlcat turning even the most remarkable place into something unremarkable: a city of demon's. Rather than engaging in anything interesting, they task you with rotating the in-game camera to navigate that city, as paths only open up and buildings give way only if the camera points the right way. The quests you trigger there are of a similar kind: fetch and errand jobs that require you back and forth between city sections.
The pity is that the good bits of their games are actually good. But a "less is more" approach would benefit them greatly.